root/Source/bindings/v8/V8PerContextData.h

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#ifndef V8PerContextData_h
#define V8PerContextData_h

#include "bindings/v8/CustomElementBinding.h"
#include "bindings/v8/ScopedPersistent.h"
#include "bindings/v8/UnsafePersistent.h"
#include "bindings/v8/V8DOMActivityLogger.h"
#include "bindings/v8/WrapperTypeInfo.h"
#include "gin/public/context_holder.h"
#include "gin/public/gin_embedders.h"
#include <v8.h>
#include "wtf/HashMap.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/Vector.h"
#include "wtf/text/AtomicString.h"
#include "wtf/text/AtomicStringHash.h"

namespace WebCore {

class CustomElementDefinition;
class DOMWrapperWorld;
class V8PerContextData;
struct V8NPObject;
typedef WTF::Vector<V8NPObject*> V8NPObjectVector;
typedef WTF::HashMap<int, V8NPObjectVector> V8NPObjectMap;

enum V8ContextEmbedderDataField {
    v8ContextDebugIdIndex = static_cast<int>(gin::kDebugIdIndex),
    v8ContextPerContextDataIndex = static_cast<int>(gin::kPerContextDataStartIndex + gin::kEmbedderBlink),
};

class V8PerContextData {
public:
    static PassOwnPtr<V8PerContextData> create(v8::Handle<v8::Context>, PassRefPtr<DOMWrapperWorld>);

    static V8PerContextData* from(v8::Handle<v8::Context>);

    ~V8PerContextData();

    v8::Handle<v8::Context> context() { return m_context.newLocal(m_isolate); }

    // To create JS Wrapper objects, we create a cache of a 'boiler plate'
    // object, and then simply Clone that object each time we need a new one.
    // This is faster than going through the full object creation process.
    v8::Local<v8::Object> createWrapperFromCache(const WrapperTypeInfo* type)
    {
        UnsafePersistent<v8::Object> boilerplate = m_wrapperBoilerplates.get(type);
        return !boilerplate.isEmpty() ? boilerplate.newLocal(m_isolate)->Clone() : createWrapperFromCacheSlowCase(type);
    }

    v8::Local<v8::Function> constructorForType(const WrapperTypeInfo* type)
    {
        UnsafePersistent<v8::Function> function = m_constructorMap.get(type);
        if (!function.isEmpty())
            return function.newLocal(m_isolate);
        return constructorForTypeSlowCase(type);
    }

    v8::Local<v8::Object> prototypeForType(const WrapperTypeInfo*);

    V8NPObjectMap* v8NPObjectMap() { return &m_v8NPObjectMap; }
    V8DOMActivityLogger* activityLogger() { return m_activityLogger; }
    void setActivityLogger(V8DOMActivityLogger* logger) { m_activityLogger = logger; }

    void addCustomElementBinding(CustomElementDefinition*, PassOwnPtr<CustomElementBinding>);
    void clearCustomElementBinding(CustomElementDefinition*);
    CustomElementBinding* customElementBinding(CustomElementDefinition*);

private:
    V8PerContextData(v8::Handle<v8::Context>, PassRefPtr<DOMWrapperWorld>);

    v8::Local<v8::Object> createWrapperFromCacheSlowCase(const WrapperTypeInfo*);
    v8::Local<v8::Function> constructorForTypeSlowCase(const WrapperTypeInfo*);

    // For each possible type of wrapper, we keep a boilerplate object.
    // The boilerplate is used to create additional wrappers of the same type.
    typedef WTF::HashMap<const WrapperTypeInfo*, UnsafePersistent<v8::Object> > WrapperBoilerplateMap;
    WrapperBoilerplateMap m_wrapperBoilerplates;

    typedef WTF::HashMap<const WrapperTypeInfo*, UnsafePersistent<v8::Function> > ConstructorMap;
    ConstructorMap m_constructorMap;

    V8NPObjectMap m_v8NPObjectMap;
    // We cache a pointer to the V8DOMActivityLogger associated with the world
    // corresponding to this context. The ownership of the pointer is retained
    // by the DOMActivityLoggerMap in DOMWrapperWorld.
    V8DOMActivityLogger* m_activityLogger;

    v8::Isolate* m_isolate;
    OwnPtr<gin::ContextHolder> m_contextHolder;

    ScopedPersistent<v8::Context> m_context;
    ScopedPersistent<v8::Value> m_errorPrototype;

    typedef WTF::HashMap<CustomElementDefinition*, OwnPtr<CustomElementBinding> > CustomElementBindingMap;
    OwnPtr<CustomElementBindingMap> m_customElementBindings;
};

class V8PerContextDebugData {
public:
    static bool setContextDebugData(v8::Handle<v8::Context>, const char* worldName, int debugId);
    static int contextDebugId(v8::Handle<v8::Context>);
};

} // namespace WebCore

#endif // V8PerContextData_h

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