This source file includes following definitions.
- isRendererReparented
- didTraverseInsertionPoint
- parent
- contains
- nextSibling
- previousSibling
- lastChild
- pseudoAwarePreviousSibling
- pseudoAwareLastChild
- previous
- firstChild
- pseudoAwareNextSibling
- pseudoAwareFirstChild
- next
- nextSiblingRenderer
- previousSiblingRenderer
- nextInTopLayer
#include "config.h"
#include "core/dom/NodeRenderingTraversal.h"
#include "HTMLNames.h"
#include "core/dom/PseudoElement.h"
#include "core/dom/shadow/ComposedTreeWalker.h"
#include "core/rendering/RenderObject.h"
namespace WebCore {
namespace NodeRenderingTraversal {
static bool isRendererReparented(const RenderObject* renderer)
{
if (!renderer->node()->isElementNode())
return false;
if (toElement(renderer->node())->isInTopLayer())
return true;
return false;
}
void ParentDetails::didTraverseInsertionPoint(const InsertionPoint* insertionPoint)
{
if (!m_insertionPoint) {
m_insertionPoint = insertionPoint;
}
}
ContainerNode* parent(const Node* node, ParentDetails* details)
{
ASSERT(node);
if (isActiveInsertionPoint(*node))
return 0;
ComposedTreeWalker walker(node, ComposedTreeWalker::CanStartFromShadowBoundary);
return toContainerNode(walker.traverseParent(walker.get(), details));
}
bool contains(const ContainerNode* container, const Node* node)
{
while (node) {
if (node == container)
return true;
node = NodeRenderingTraversal::parent(node);
}
return false;
}
Node* nextSibling(const Node* node)
{
ComposedTreeWalker walker(node);
if (node->isBeforePseudoElement()) {
walker.parent();
walker.firstChild();
} else
walker.nextSibling();
if (walker.get() || node->isAfterPseudoElement())
return walker.get();
Node* parent = walker.traverseParent(node);
if (parent && parent->isElementNode())
return toElement(parent)->pseudoElement(AFTER);
return 0;
}
Node* previousSibling(const Node* node)
{
ComposedTreeWalker walker(node);
if (node->isAfterPseudoElement()) {
walker.parent();
walker.lastChild();
} else
walker.previousSibling();
if (walker.get() || node->isBeforePseudoElement())
return walker.get();
Node* parent = walker.traverseParent(node);
if (parent && parent->isElementNode())
return toElement(parent)->pseudoElement(BEFORE);
return 0;
}
static Node* lastChild(const Node* node)
{
ComposedTreeWalker walker(node);
walker.lastChild();
return walker.get();
}
static Node* pseudoAwarePreviousSibling(const Node* node)
{
Node* previousNode = previousSibling(node);
Node* parentNode = parent(node);
if (parentNode && parentNode->isElementNode() && !previousNode) {
if (node->isAfterPseudoElement()) {
if (Node* child = lastChild(parentNode))
return child;
}
if (!node->isBeforePseudoElement())
return toElement(parentNode)->pseudoElement(BEFORE);
}
return previousNode;
}
static Node* pseudoAwareLastChild(const Node* node)
{
if (node->isElementNode()) {
const Element* currentElement = toElement(node);
Node* last = currentElement->pseudoElement(AFTER);
if (last)
return last;
last = lastChild(currentElement);
if (!last)
last = currentElement->pseudoElement(BEFORE);
return last;
}
return lastChild(node);
}
Node* previous(const Node* node, const Node* stayWithin)
{
if (node == stayWithin)
return 0;
if (Node* previousNode = pseudoAwarePreviousSibling(node)) {
while (Node* previousLastChild = pseudoAwareLastChild(previousNode))
previousNode = previousLastChild;
return previousNode;
}
return parent(node);
}
static Node* firstChild(const Node* node)
{
ComposedTreeWalker walker(node);
walker.firstChild();
return walker.get();
}
static Node* pseudoAwareNextSibling(const Node* node)
{
Node* parentNode = parent(node);
Node* nextNode = nextSibling(node);
if (parentNode && parentNode->isElementNode() && !nextNode) {
if (node->isBeforePseudoElement()) {
if (Node* child = firstChild(parentNode))
return child;
}
if (!node->isAfterPseudoElement())
return toElement(parentNode)->pseudoElement(AFTER);
}
return nextNode;
}
static Node* pseudoAwareFirstChild(const Node* node)
{
if (node->isElementNode()) {
const Element* currentElement = toElement(node);
Node* first = currentElement->pseudoElement(BEFORE);
if (first)
return first;
first = firstChild(currentElement);
if (!first)
first = currentElement->pseudoElement(AFTER);
return first;
}
return firstChild(node);
}
Node* next(const Node* node, const Node* stayWithin)
{
if (Node* child = pseudoAwareFirstChild(node))
return child;
if (node == stayWithin)
return 0;
if (Node* nextNode = pseudoAwareNextSibling(node))
return nextNode;
for (Node* parentNode = parent(node); parentNode; parentNode = parent(parentNode)) {
if (parentNode == stayWithin)
return 0;
if (Node* nextNode = pseudoAwareNextSibling(parentNode))
return nextNode;
}
return 0;
}
RenderObject* nextSiblingRenderer(const Node* node)
{
for (Node* sibling = NodeRenderingTraversal::nextSibling(node); sibling; sibling = NodeRenderingTraversal::nextSibling(sibling)) {
RenderObject* renderer = sibling->renderer();
if (renderer && !isRendererReparented(renderer))
return renderer;
}
return 0;
}
RenderObject* previousSiblingRenderer(const Node* node)
{
for (Node* sibling = NodeRenderingTraversal::previousSibling(node); sibling; sibling = NodeRenderingTraversal::previousSibling(sibling)) {
RenderObject* renderer = sibling->renderer();
if (renderer && !isRendererReparented(renderer))
return renderer;
}
return 0;
}
RenderObject* nextInTopLayer(const Element* element)
{
if (!element->isInTopLayer())
return 0;
const Vector<RefPtr<Element> >& topLayerElements = element->document().topLayerElements();
size_t position = topLayerElements.find(element);
ASSERT(position != kNotFound);
for (size_t i = position + 1; i < topLayerElements.size(); ++i) {
if (RenderObject* renderer = topLayerElements[i]->renderer())
return renderer;
}
return 0;
}
}
}