/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef NodeRenderingTraversal_h #define NodeRenderingTraversal_h #include "core/dom/Element.h" namespace WebCore { class InsertionPoint; class RenderObject; namespace NodeRenderingTraversal { class ParentDetails { public: ParentDetails() : m_insertionPoint(0) { } const InsertionPoint* insertionPoint() const { return m_insertionPoint; } void didTraverseInsertionPoint(const InsertionPoint*); bool operator==(const ParentDetails& other) { return m_insertionPoint == other.m_insertionPoint; } private: const InsertionPoint* m_insertionPoint; }; ContainerNode* parent(const Node*); ContainerNode* parent(const Node*, ParentDetails*); bool contains(const ContainerNode*, const Node*); Node* nextSibling(const Node*); Node* previousSibling(const Node*); Node* previous(const Node*, const Node* stayWithin); Node* next(const Node*, const Node* stayWithin); RenderObject* nextSiblingRenderer(const Node*); RenderObject* previousSiblingRenderer(const Node*); RenderObject* nextInTopLayer(const Element*); inline ContainerNode* parent(const Node* node) { ParentDetails unusedDetails; return parent(node, &unusedDetails); } inline Element* parentElement(const Node* node) { ParentDetails unusedDetails; Node* found = parent(node, &unusedDetails); return found && found->isElementNode() ? toElement(found) : 0; } } } // namespace WebCore #endif