This source file includes following definitions.
- reverse
- TEST_F
- TEST_F
#include "config.h"
#include "core/animation/CompositorAnimations.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefPtr.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#define EXPECT_REFV_EQ(a, b) EXPECT_EQ(*(a.get()), *(b.get()))
#define EXPECT_REFV_NE(a, b) EXPECT_NE(*(a.get()), *(b.get()))
namespace {
using namespace WebCore;
class AnimationCompositorAnimationsTimingFunctionReverserTest : public ::testing::Test {
protected:
public:
PassRefPtr<TimingFunction> reverse(const RefPtr<TimingFunction>& timefunc)
{
return CompositorAnimationsTimingFunctionReverser::reverse(timefunc.get());
}
};
TEST_F(AnimationCompositorAnimationsTimingFunctionReverserTest, LinearReverse)
{
RefPtr<TimingFunction> linearTiming = LinearTimingFunction::preset();
EXPECT_REFV_EQ(linearTiming, reverse(linearTiming));
}
TEST_F(AnimationCompositorAnimationsTimingFunctionReverserTest, CubicReverse)
{
RefPtr<TimingFunction> cubicEaseInTiming = CubicBezierTimingFunction::preset(CubicBezierTimingFunction::EaseIn);
RefPtr<TimingFunction> cubicEaseOutTiming = CubicBezierTimingFunction::preset(CubicBezierTimingFunction::EaseOut);
RefPtr<TimingFunction> cubicEaseInOutTiming = CubicBezierTimingFunction::preset(CubicBezierTimingFunction::EaseInOut);
EXPECT_REFV_EQ(cubicEaseOutTiming, reverse(cubicEaseInTiming));
EXPECT_REFV_EQ(cubicEaseInTiming, reverse(cubicEaseOutTiming));
EXPECT_REFV_EQ(cubicEaseInOutTiming, reverse(cubicEaseInOutTiming));
RefPtr<TimingFunction> cubicCustomTiming = CubicBezierTimingFunction::create(0.17, 0.67, 1, -1.73);
RefPtr<TimingFunction> cubicCustomTimingReversed = CubicBezierTimingFunction::create(0, 1.0 - (-1.73), 1.0 - 0.17, 1.0 - 0.67);
EXPECT_REFV_EQ(cubicCustomTimingReversed, reverse(cubicCustomTiming));
RefPtr<TimingFunction> cubicEaseTiming = CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease);
RefPtr<TimingFunction> cubicEaseTimingReversed = CubicBezierTimingFunction::create(1.0 - 0.25, 0.0, 1.0 - 0.25, 1.0 - 0.1);
EXPECT_REFV_EQ(cubicEaseTimingReversed, reverse(cubicEaseTiming));
}
}