#ifndef RenderSVGContainer_h
#define RenderSVGContainer_h
#include "core/rendering/svg/RenderSVGModelObject.h"
namespace WebCore {
class SVGElement;
class RenderSVGContainer : public RenderSVGModelObject {
public:
explicit RenderSVGContainer(SVGElement*);
virtual ~RenderSVGContainer();
RenderObject* firstChild() const { ASSERT(children() == virtualChildren()); return children()->firstChild(); }
RenderObject* lastChild() const { ASSERT(children() == virtualChildren()); return children()->lastChild(); }
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE;
virtual void setNeedsBoundariesUpdate() OVERRIDE FINAL { m_needsBoundariesUpdate = true; }
virtual bool didTransformToRootUpdate() { return false; }
bool isObjectBoundingBoxValid() const { return m_objectBoundingBoxValid; }
protected:
virtual RenderObjectChildList* virtualChildren() OVERRIDE FINAL { return children(); }
virtual const RenderObjectChildList* virtualChildren() const OVERRIDE FINAL { return children(); }
virtual bool isSVGContainer() const OVERRIDE FINAL { return true; }
virtual const char* renderName() const OVERRIDE { return "RenderSVGContainer"; }
virtual void layout() OVERRIDE;
virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OVERRIDE FINAL;
virtual void removeChild(RenderObject*) OVERRIDE FINAL;
virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) OVERRIDE FINAL;
virtual FloatRect objectBoundingBox() const OVERRIDE FINAL { return m_objectBoundingBox; }
virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL { return m_strokeBoundingBox; }
virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE FINAL { return m_repaintBoundingBox; }
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) OVERRIDE;
virtual bool calculateLocalTransform() { return false; }
virtual void calcViewport() { }
virtual void applyViewportClip(PaintInfo&) { }
virtual bool pointIsInsideViewportClip(const FloatPoint& ) { return true; }
virtual void determineIfLayoutSizeChanged() { }
bool selfWillPaint();
void updateCachedBoundaries();
private:
RenderObjectChildList m_children;
FloatRect m_objectBoundingBox;
bool m_objectBoundingBoxValid;
FloatRect m_strokeBoundingBox;
FloatRect m_repaintBoundingBox;
bool m_needsBoundariesUpdate : 1;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGContainer, isSVGContainer());
}
#endif