#ifndef RenderSVGText_h
#define RenderSVGText_h
#include "core/rendering/svg/RenderSVGBlock.h"
#include "core/rendering/svg/SVGTextLayoutAttributesBuilder.h"
#include "platform/transforms/AffineTransform.h"
namespace WebCore {
class RenderSVGInlineText;
class SVGTextElement;
class RenderSVGInlineText;
class RenderSVGText FINAL : public RenderSVGBlock {
public:
explicit RenderSVGText(SVGTextElement*);
virtual ~RenderSVGText();
virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
void setNeedsPositioningValuesUpdate() { m_needsPositioningValuesUpdate = true; }
virtual void setNeedsTransformUpdate() OVERRIDE { m_needsTransformUpdate = true; }
void setNeedsTextMetricsUpdate() { m_needsTextMetricsUpdate = true; }
virtual FloatRect repaintRectInLocalCoordinates() const OVERRIDE;
static RenderSVGText* locateRenderSVGTextAncestor(RenderObject*);
static const RenderSVGText* locateRenderSVGTextAncestor(const RenderObject*);
bool needsReordering() const { return m_needsReordering; }
Vector<SVGTextLayoutAttributes*>& layoutAttributes() { return m_layoutAttributes; }
void subtreeChildWasAdded(RenderObject*);
void subtreeChildWillBeRemoved(RenderObject*, Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes);
void subtreeChildWasRemoved(const Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes);
void subtreeStyleDidChange();
void subtreeTextDidChange(RenderSVGInlineText*);
private:
virtual const char* renderName() const OVERRIDE { return "RenderSVGText"; }
virtual bool isSVGText() const OVERRIDE { return true; }
virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE;
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction) OVERRIDE;
virtual PositionWithAffinity positionForPoint(const LayoutPoint&) OVERRIDE;
virtual void layout() OVERRIDE;
virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE;
virtual void computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect&, bool fixed = false) const OVERRIDE;
virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OVERRIDE;
virtual void removeChild(RenderObject*) OVERRIDE;
virtual void willBeDestroyed() OVERRIDE;
virtual FloatRect objectBoundingBox() const OVERRIDE { return frameRect(); }
virtual FloatRect strokeBoundingBox() const OVERRIDE;
virtual const AffineTransform& localToParentTransform() const OVERRIDE { return m_localTransform; }
virtual RootInlineBox* createRootInlineBox() OVERRIDE;
virtual RenderBlock* firstLineBlock() const OVERRIDE;
virtual void updateFirstLetter() OVERRIDE;
bool shouldHandleSubtreeMutations() const;
bool m_needsReordering : 1;
bool m_needsPositioningValuesUpdate : 1;
bool m_needsTransformUpdate : 1;
bool m_needsTextMetricsUpdate : 1;
SVGTextLayoutAttributesBuilder m_layoutAttributesBuilder;
Vector<SVGTextLayoutAttributes*> m_layoutAttributes;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGText, isSVGText());
}
#endif