#ifndef LineLayoutState_h
#define LineLayoutState_h
#include "core/rendering/RenderBlockFlow.h"
#include "platform/geometry/LayoutRect.h"
namespace WebCore {
class RenderBlockFlow;
class LineLayoutState {
public:
    LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom, RenderFlowThread* flowThread)
        : m_lastFloat(0)
        , m_endLine(0)
        , m_floatIndex(0)
        , m_endLineLogicalTop(0)
        , m_endLineMatched(false)
        , m_checkForFloatsFromLastLine(false)
        , m_hasInlineChild(false)
        , m_isFullLayout(fullLayout)
        , m_repaintLogicalTop(repaintLogicalTop)
        , m_repaintLogicalBottom(repaintLogicalBottom)
        , m_adjustedLogicalLineTop(0)
        , m_usesRepaintBounds(false)
        , m_flowThread(flowThread)
    { }
    void markForFullLayout() { m_isFullLayout = true; }
    bool isFullLayout() const { return m_isFullLayout; }
    bool usesRepaintBounds() const { return m_usesRepaintBounds; }
    void setRepaintRange(LayoutUnit logicalHeight)
    {
        m_usesRepaintBounds = true;
        m_repaintLogicalTop = m_repaintLogicalBottom = logicalHeight;
    }
    void updateRepaintRangeFromBox(RootInlineBox* box, LayoutUnit paginationDelta = 0)
    {
        m_usesRepaintBounds = true;
        m_repaintLogicalTop = std::min(m_repaintLogicalTop, box->logicalTopVisualOverflow() + std::min<LayoutUnit>(paginationDelta, 0));
        m_repaintLogicalBottom = std::max(m_repaintLogicalBottom, box->logicalBottomVisualOverflow() + std::max<LayoutUnit>(paginationDelta, 0));
    }
    bool endLineMatched() const { return m_endLineMatched; }
    void setEndLineMatched(bool endLineMatched) { m_endLineMatched = endLineMatched; }
    bool checkForFloatsFromLastLine() const { return m_checkForFloatsFromLastLine; }
    void setCheckForFloatsFromLastLine(bool check) { m_checkForFloatsFromLastLine = check; }
    bool hasInlineChild() const { return m_hasInlineChild; }
    void setHasInlineChild(bool hasInlineChild) { m_hasInlineChild = hasInlineChild; }
    LineInfo& lineInfo() { return m_lineInfo; }
    const LineInfo& lineInfo() const { return m_lineInfo; }
    LayoutUnit endLineLogicalTop() const { return m_endLineLogicalTop; }
    void setEndLineLogicalTop(LayoutUnit logicalTop) { m_endLineLogicalTop = logicalTop; }
    RootInlineBox* endLine() const { return m_endLine; }
    void setEndLine(RootInlineBox* line) { m_endLine = line; }
    FloatingObject* lastFloat() const { return m_lastFloat; }
    void setLastFloat(FloatingObject* lastFloat) { m_lastFloat = lastFloat; }
    Vector<RenderBlockFlow::FloatWithRect>& floats() { return m_floats; }
    unsigned floatIndex() const { return m_floatIndex; }
    void setFloatIndex(unsigned floatIndex) { m_floatIndex = floatIndex; }
    LayoutUnit adjustedLogicalLineTop() const { return m_adjustedLogicalLineTop; }
    void setAdjustedLogicalLineTop(LayoutUnit value) { m_adjustedLogicalLineTop = value; }
    RenderFlowThread* flowThread() const { return m_flowThread; }
    void setFlowThread(RenderFlowThread* thread) { m_flowThread = thread; }
private:
    Vector<RenderBlockFlow::FloatWithRect> m_floats;
    FloatingObject* m_lastFloat;
    RootInlineBox* m_endLine;
    LineInfo m_lineInfo;
    unsigned m_floatIndex;
    LayoutUnit m_endLineLogicalTop;
    bool m_endLineMatched;
    bool m_checkForFloatsFromLastLine;
    
    
    bool m_hasInlineChild;
    bool m_isFullLayout;
    
    LayoutUnit& m_repaintLogicalTop;
    LayoutUnit& m_repaintLogicalBottom;
    LayoutUnit m_adjustedLogicalLineTop;
    bool m_usesRepaintBounds;
    RenderFlowThread* m_flowThread;
};
}
#endif