This source file includes following definitions.
- createPath
- createDownArrowPath
- createUpArrowPath
- createLeftArrowPath
- createRightArrowPath
- orientation
- getCanonicalPath
- getPath
- paint
- isOpen
#include "config.h"
#include "core/rendering/RenderDetailsMarker.h"
#include "HTMLNames.h"
#include "core/dom/Element.h"
#include "core/html/HTMLElement.h"
#include "core/rendering/PaintInfo.h"
#include "platform/graphics/GraphicsContext.h"
namespace WebCore {
using namespace HTMLNames;
RenderDetailsMarker::RenderDetailsMarker(Element* element)
: RenderBlockFlow(element)
{
}
static Path createPath(const FloatPoint* path)
{
Path result;
result.moveTo(FloatPoint(path[0].x(), path[0].y()));
for (int i = 1; i < 4; ++i)
result.addLineTo(FloatPoint(path[i].x(), path[i].y()));
return result;
}
static Path createDownArrowPath()
{
FloatPoint points[4] = { FloatPoint(0.0f, 0.07f), FloatPoint(0.5f, 0.93f), FloatPoint(1.0f, 0.07f), FloatPoint(0.0f, 0.07f) };
return createPath(points);
}
static Path createUpArrowPath()
{
FloatPoint points[4] = { FloatPoint(0.0f, 0.93f), FloatPoint(0.5f, 0.07f), FloatPoint(1.0f, 0.93f), FloatPoint(0.0f, 0.93f) };
return createPath(points);
}
static Path createLeftArrowPath()
{
FloatPoint points[4] = { FloatPoint(1.0f, 0.0f), FloatPoint(0.14f, 0.5f), FloatPoint(1.0f, 1.0f), FloatPoint(1.0f, 0.0f) };
return createPath(points);
}
static Path createRightArrowPath()
{
FloatPoint points[4] = { FloatPoint(0.0f, 0.0f), FloatPoint(0.86f, 0.5f), FloatPoint(0.0f, 1.0f), FloatPoint(0.0f, 0.0f) };
return createPath(points);
}
RenderDetailsMarker::Orientation RenderDetailsMarker::orientation() const
{
switch (style()->writingMode()) {
case TopToBottomWritingMode:
if (style()->isLeftToRightDirection())
return isOpen() ? Down : Right;
return isOpen() ? Down : Left;
case RightToLeftWritingMode:
if (style()->isLeftToRightDirection())
return isOpen() ? Left : Down;
return isOpen() ? Left : Up;
case LeftToRightWritingMode:
if (style()->isLeftToRightDirection())
return isOpen() ? Right : Down;
return isOpen() ? Right : Up;
case BottomToTopWritingMode:
if (style()->isLeftToRightDirection())
return isOpen() ? Up : Right;
return isOpen() ? Up : Left;
}
return Right;
}
Path RenderDetailsMarker::getCanonicalPath() const
{
switch (orientation()) {
case Left: return createLeftArrowPath();
case Right: return createRightArrowPath();
case Up: return createUpArrowPath();
case Down: return createDownArrowPath();
}
return Path();
}
Path RenderDetailsMarker::getPath(const LayoutPoint& origin) const
{
Path result = getCanonicalPath();
result.transform(AffineTransform().scale(contentWidth().toFloat(), contentHeight().toFloat()));
result.translate(FloatSize(origin.x().toFloat(), origin.y().toFloat()));
return result;
}
void RenderDetailsMarker::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
if (paintInfo.phase != PaintPhaseForeground || style()->visibility() != VISIBLE) {
RenderBlock::paint(paintInfo, paintOffset);
return;
}
LayoutPoint boxOrigin(paintOffset + location());
LayoutRect overflowRect(visualOverflowRect());
overflowRect.moveBy(boxOrigin);
if (!paintInfo.rect.intersects(pixelSnappedIntRect(overflowRect)))
return;
const Color color(resolveColor(CSSPropertyColor));
paintInfo.context->setStrokeColor(color);
paintInfo.context->setStrokeStyle(SolidStroke);
paintInfo.context->setStrokeThickness(1.0f);
paintInfo.context->setFillColor(color);
boxOrigin.move(borderLeft() + paddingLeft(), borderTop() + paddingTop());
paintInfo.context->fillPath(getPath(boxOrigin));
}
bool RenderDetailsMarker::isOpen() const
{
for (RenderObject* renderer = parent(); renderer; renderer = renderer->parent()) {
if (!renderer->node())
continue;
if (isHTMLDetailsElement(*renderer->node()))
return !toElement(renderer->node())->getAttribute(openAttr).isNull();
if (isHTMLInputElement(*renderer->node()))
return true;
}
return false;
}
}