root/Source/core/rendering/RenderRegion.h

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INCLUDED FROM


/*
 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer.
 * 2. Redistributions in binary form must reproduce the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer in the documentation and/or other materials
 *    provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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#ifndef RenderRegion_h
#define RenderRegion_h

#include "core/rendering/RenderBlockFlow.h"
#include "core/rendering/style/StyleInheritedData.h"

namespace WebCore {

struct LayerFragment;
typedef Vector<LayerFragment, 1> LayerFragments;
class RenderBox;
class RenderFlowThread;

class RenderRegion : public RenderBlockFlow {
public:
    explicit RenderRegion(Element*, RenderFlowThread*);

    virtual bool isRenderRegion() const OVERRIDE FINAL { return true; }

    void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionRect = rect; }
    LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; }
    LayoutRect flowThreadPortionOverflowRect() const;

    void attachRegion();
    void detachRegion();

    RenderFlowThread* flowThread() const { return m_flowThread; }

    // Valid regions do not create circular dependencies with other flows.
    bool isValid() const { return m_isValid; }
    void setIsValid(bool valid) { m_isValid = valid; }

    bool isFirstRegion() const;
    bool isLastRegion() const;

    // These methods represent the width and height of a "page" and for a RenderRegion they are just the
    // content width and content height of a region. For RenderRegionSets, however, they will be the width and
    // height of a single column or page in the set.
    virtual LayoutUnit pageLogicalWidth() const;
    virtual LayoutUnit pageLogicalHeight() const;

    LayoutUnit logicalTopOfFlowThreadContentRect(const LayoutRect&) const;
    LayoutUnit logicalBottomOfFlowThreadContentRect(const LayoutRect&) const;
    LayoutUnit logicalTopForFlowThreadContent() const { return logicalTopOfFlowThreadContentRect(flowThreadPortionRect()); };
    LayoutUnit logicalBottomForFlowThreadContent() const { return logicalBottomOfFlowThreadContentRect(flowThreadPortionRect()); };

    // This method represents the logical height of the entire flow thread portion used by the region or set.
    // For RenderRegions it matches logicalPaginationHeight(), but for sets it is the height of all the pages
    // or columns added together.
    virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const;

    // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the
    // flow thread portion we contain. For sets, we have to figure out the top of the nearest column or
    // page.
    virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const;

    virtual void expandToEncompassFlowThreadContentsIfNeeded() { };

    virtual void repaintFlowThreadContent(const LayoutRect& repaintRect) const;

    virtual void collectLayerFragments(LayerFragments&, const LayoutRect&, const LayoutRect&) { }

    virtual bool canHaveChildren() const OVERRIDE FINAL { return false; }
    virtual bool canHaveGeneratedChildren() const OVERRIDE FINAL { return true; }

    virtual const char* renderName() const OVERRIDE { return "RenderRegion"; }

protected:
    virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const OVERRIDE FINAL;

    LayoutRect overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPortionRect, bool isFirstPortion, bool isLastPortion) const;
    void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, const LayoutRect& flowThreadPortionRect,
        const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regionLocation) const;

private:
    virtual void insertedIntoTree() OVERRIDE FINAL;
    virtual void willBeRemovedFromTree() OVERRIDE FINAL;

    virtual void layoutBlock(bool relayoutChildren) OVERRIDE FINAL;

protected:
    RenderFlowThread* m_flowThread;

private:
    LayoutRect m_flowThreadPortionRect;
    bool m_isValid : 1;
};

DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderRegion, isRenderRegion());

} // namespace WebCore

#endif // RenderRegion_h

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