/* * Copyright (C) 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderRegionSet_h #define RenderRegionSet_h #include "core/rendering/RenderRegion.h" namespace WebCore { class RenderFlowThread; // RenderRegionSet represents a set of regions that all have the same width and height. It is a "composite region box" that // can be used to represent a single run of contiguous regions. // // By combining runs of same-size columns or pages into a single object, we significantly reduce the number of unique RenderObjects // required to represent those objects. // // This class is abstract and is only intended for use by renderers that generate anonymous runs of identical regions, i.e., // columns and printing. RenderMultiColumnSet and RenderPageSet represent runs of columns and pages respectively. // // FIXME: For now we derive from RenderRegion, but this may change at some point. class RenderRegionSet : public RenderRegion { public: RenderRegionSet(Element*, RenderFlowThread*); private: virtual void expandToEncompassFlowThreadContentsIfNeeded() OVERRIDE FINAL; virtual const char* renderName() const = 0; }; } // namespace WebCore #endif // RenderRegionSet_h