root/Source/core/rendering/CounterNode.cpp

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DEFINITIONS

This source file includes following definitions.
  1. m_lastChild
  2. create
  3. nextInPreOrderAfterChildren
  4. nextInPreOrder
  5. lastDescendant
  6. previousInPreOrder
  7. computeCountInParent
  8. addRenderer
  9. removeRenderer
  10. resetRenderers
  11. resetThisAndDescendantsRenderers
  12. recount
  13. insertAfter
  14. removeChild
  15. showTreeAndMark
  16. showCounterTree

/*
 * Copyright (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
 * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include "config.h"
#include "core/rendering/CounterNode.h"

#include "core/rendering/RenderCounter.h"

#ifndef NDEBUG
#include <stdio.h>
#endif

namespace WebCore {

CounterNode::CounterNode(RenderObject& o, bool hasResetType, int value)
    : m_hasResetType(hasResetType)
    , m_value(value)
    , m_countInParent(0)
    , m_owner(o)
    , m_rootRenderer(0)
    , m_parent(0)
    , m_previousSibling(0)
    , m_nextSibling(0)
    , m_firstChild(0)
    , m_lastChild(0)
{
}

CounterNode::~CounterNode()
{
    // Ideally this would be an assert and this would never be reached. In reality this happens a lot
    // so we need to handle these cases. The node is still connected to the tree so we need to detach it.
    if (m_parent || m_previousSibling || m_nextSibling || m_firstChild || m_lastChild) {
        CounterNode* oldParent = 0;
        CounterNode* oldPreviousSibling = 0;
        // Instead of calling removeChild() we do this safely as the tree is likely broken if we get here.
        if (m_parent) {
            if (m_parent->m_firstChild == this)
                m_parent->m_firstChild = m_nextSibling;
            if (m_parent->m_lastChild == this)
                m_parent->m_lastChild = m_previousSibling;
            oldParent = m_parent;
            m_parent = 0;
        }
        if (m_previousSibling) {
            if (m_previousSibling->m_nextSibling == this)
                m_previousSibling->m_nextSibling = m_nextSibling;
            oldPreviousSibling = m_previousSibling;
            m_previousSibling = 0;
        }
        if (m_nextSibling) {
            if (m_nextSibling->m_previousSibling == this)
                m_nextSibling->m_previousSibling = oldPreviousSibling;
            m_nextSibling = 0;
        }
        if (m_firstChild) {
            // The node's children are reparented to the old parent.
            for (CounterNode* child = m_firstChild; child; ) {
                CounterNode* nextChild = child->m_nextSibling;
                CounterNode* nextSibling = 0;
                child->m_parent = oldParent;
                if (oldPreviousSibling) {
                    nextSibling = oldPreviousSibling->m_nextSibling;
                    child->m_previousSibling = oldPreviousSibling;
                    oldPreviousSibling->m_nextSibling = child;
                    child->m_nextSibling = nextSibling;
                    nextSibling->m_previousSibling = child;
                    oldPreviousSibling = child;
                }
                child = nextChild;
            }
        }
    }
    resetRenderers();
}

PassRefPtr<CounterNode> CounterNode::create(RenderObject& owner, bool hasResetType, int value)
{
    return adoptRef(new CounterNode(owner, hasResetType, value));
}

CounterNode* CounterNode::nextInPreOrderAfterChildren(const CounterNode* stayWithin) const
{
    if (this == stayWithin)
        return 0;

    const CounterNode* current = this;
    CounterNode* next;
    while (!(next = current->m_nextSibling)) {
        current = current->m_parent;
        if (!current || current == stayWithin)
            return 0;
    }
    return next;
}

CounterNode* CounterNode::nextInPreOrder(const CounterNode* stayWithin) const
{
    if (CounterNode* next = m_firstChild)
        return next;

    return nextInPreOrderAfterChildren(stayWithin);
}

CounterNode* CounterNode::lastDescendant() const
{
    CounterNode* last = m_lastChild;
    if (!last)
        return 0;

    while (CounterNode* lastChild = last->m_lastChild)
        last = lastChild;

    return last;
}

CounterNode* CounterNode::previousInPreOrder() const
{
    CounterNode* previous = m_previousSibling;
    if (!previous)
        return m_parent;

    while (CounterNode* lastChild = previous->m_lastChild)
        previous = lastChild;

    return previous;
}

int CounterNode::computeCountInParent() const
{
    int increment = actsAsReset() ? 0 : m_value;
    if (m_previousSibling)
        return m_previousSibling->m_countInParent + increment;
    ASSERT(m_parent->m_firstChild == this);
    return m_parent->m_value + increment;
}

void CounterNode::addRenderer(RenderCounter* value)
{
    if (!value) {
        ASSERT_NOT_REACHED();
        return;
    }
    if (value->m_counterNode) {
        ASSERT_NOT_REACHED();
        value->m_counterNode->removeRenderer(value);
    }
    ASSERT(!value->m_nextForSameCounter);
    for (RenderCounter* iterator = m_rootRenderer;iterator; iterator = iterator->m_nextForSameCounter) {
        if (iterator == value) {
            ASSERT_NOT_REACHED();
            return;
        }
    }
    value->m_nextForSameCounter = m_rootRenderer;
    m_rootRenderer = value;
    if (value->m_counterNode != this) {
        if (value->m_counterNode) {
            ASSERT_NOT_REACHED();
            value->m_counterNode->removeRenderer(value);
        }
        value->m_counterNode = this;
    }
}

void CounterNode::removeRenderer(RenderCounter* value)
{
    if (!value) {
        ASSERT_NOT_REACHED();
        return;
    }
    if (value->m_counterNode && value->m_counterNode != this) {
        ASSERT_NOT_REACHED();
        value->m_counterNode->removeRenderer(value);
    }
    RenderCounter* previous = 0;
    for (RenderCounter* iterator = m_rootRenderer;iterator; iterator = iterator->m_nextForSameCounter) {
        if (iterator == value) {
            if (previous)
                previous->m_nextForSameCounter = value->m_nextForSameCounter;
            else
                m_rootRenderer = value->m_nextForSameCounter;
            value->m_nextForSameCounter = 0;
            value->m_counterNode = 0;
            return;
        }
        previous = iterator;
    }
    ASSERT_NOT_REACHED();
}

void CounterNode::resetRenderers()
{
    while (m_rootRenderer)
        m_rootRenderer->invalidate(); // This makes m_rootRenderer point to the next renderer if any since it disconnects the m_rootRenderer from this.
}

void CounterNode::resetThisAndDescendantsRenderers()
{
    CounterNode* node = this;
    do {
        node->resetRenderers();
        node = node->nextInPreOrder(this);
    } while (node);
}

void CounterNode::recount()
{
    for (CounterNode* node = this; node; node = node->m_nextSibling) {
        int oldCount = node->m_countInParent;
        int newCount = node->computeCountInParent();
        if (oldCount == newCount)
            break;
        node->m_countInParent = newCount;
        node->resetThisAndDescendantsRenderers();
    }
}

void CounterNode::insertAfter(CounterNode* newChild, CounterNode* refChild, const AtomicString& identifier)
{
    ASSERT(newChild);
    ASSERT(!newChild->m_parent);
    ASSERT(!newChild->m_previousSibling);
    ASSERT(!newChild->m_nextSibling);
    // If the refChild is not our child we can not complete the request. This hardens against bugs in RenderCounter.
    // When renderers are reparented it may request that we insert counter nodes improperly.
    if (refChild && refChild->m_parent != this)
        return;

    if (newChild->m_hasResetType) {
        while (m_lastChild != refChild)
            RenderCounter::destroyCounterNode(m_lastChild->owner(), identifier);
    }

    CounterNode* next;

    if (refChild) {
        next = refChild->m_nextSibling;
        refChild->m_nextSibling = newChild;
    } else {
        next = m_firstChild;
        m_firstChild = newChild;
    }

    newChild->m_parent = this;
    newChild->m_previousSibling = refChild;

    if (next) {
        ASSERT(next->m_previousSibling == refChild);
        next->m_previousSibling = newChild;
        newChild->m_nextSibling = next;
    } else {
        ASSERT(m_lastChild == refChild);
        m_lastChild = newChild;
    }

    if (!newChild->m_firstChild || newChild->m_hasResetType) {
        newChild->m_countInParent = newChild->computeCountInParent();
        newChild->resetThisAndDescendantsRenderers();
        if (next)
            next->recount();
        return;
    }

    // The code below handles the case when a formerly root increment counter is loosing its root position
    // and therefore its children become next siblings.
    CounterNode* last = newChild->m_lastChild;
    CounterNode* first = newChild->m_firstChild;

    if (first) {
        ASSERT(last);
        newChild->m_nextSibling = first;
        if (m_lastChild == newChild)
            m_lastChild = last;

        first->m_previousSibling = newChild;

        // The case when the original next sibling of the inserted node becomes a child of
        // one of the former children of the inserted node is not handled as it is believed
        // to be impossible since:
        // 1. if the increment counter node lost it's root position as a result of another
        //    counter node being created, it will be inserted as the last child so next is null.
        // 2. if the increment counter node lost it's root position as a result of a renderer being
        //    inserted into the document's render tree, all its former children counters are attached
        //    to children of the inserted renderer and hence cannot be in scope for counter nodes
        //    attached to renderers that were already in the document's render tree.
        last->m_nextSibling = next;
        if (next) {
            ASSERT(next->m_previousSibling == newChild);
            next->m_previousSibling = last;
        } else
            m_lastChild = last;
        for (next = first; ; next = next->m_nextSibling) {
            next->m_parent = this;
            if (last == next)
                break;
        }
    }
    newChild->m_firstChild = 0;
    newChild->m_lastChild = 0;
    newChild->m_countInParent = newChild->computeCountInParent();
    newChild->resetRenderers();
    first->recount();
}

void CounterNode::removeChild(CounterNode* oldChild)
{
    ASSERT(oldChild);
    ASSERT(!oldChild->m_firstChild);
    ASSERT(!oldChild->m_lastChild);

    CounterNode* next = oldChild->m_nextSibling;
    CounterNode* previous = oldChild->m_previousSibling;

    oldChild->m_nextSibling = 0;
    oldChild->m_previousSibling = 0;
    oldChild->m_parent = 0;

    if (previous)
        previous->m_nextSibling = next;
    else {
        ASSERT(m_firstChild == oldChild);
        m_firstChild = next;
    }

    if (next)
        next->m_previousSibling = previous;
    else {
        ASSERT(m_lastChild == oldChild);
        m_lastChild = previous;
    }

    if (next)
        next->recount();
}

#ifndef NDEBUG

static void showTreeAndMark(const CounterNode* node)
{
    const CounterNode* root = node;
    while (root->parent())
        root = root->parent();

    for (const CounterNode* current = root; current; current = current->nextInPreOrder()) {
        fprintf(stderr, "%c", (current == node) ? '*' : ' ');
        for (const CounterNode* parent = current; parent && parent != root; parent = parent->parent())
            fprintf(stderr, "    ");
        fprintf(stderr, "%p %s: %d %d P:%p PS:%p NS:%p R:%p\n",
            current, current->actsAsReset() ? "reset____" : "increment", current->value(),
            current->countInParent(), current->parent(), current->previousSibling(),
            current->nextSibling(), &current->owner());
    }
    fflush(stderr);
}

#endif

} // namespace WebCore

#ifndef NDEBUG

void showCounterTree(const WebCore::CounterNode* counter)
{
    if (counter)
        showTreeAndMark(counter);
}

#endif

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