#ifndef RenderFlowThread_h
#define RenderFlowThread_h
#include "core/rendering/RenderBlockFlow.h"
#include "wtf/HashCountedSet.h"
#include "wtf/ListHashSet.h"
#include "wtf/PassRefPtr.h"
namespace WebCore {
struct LayerFragment;
typedef Vector<LayerFragment, 1> LayerFragments;
class RenderFlowThread;
class RenderStyle;
class RenderRegion;
typedef ListHashSet<RenderRegion*> RenderRegionList;
class RenderFlowThread: public RenderBlockFlow {
public:
RenderFlowThread();
virtual ~RenderFlowThread() { };
virtual bool isRenderFlowThread() const OVERRIDE FINAL { return true; }
virtual void layout() OVERRIDE FINAL;
virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NormalLayer; }
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE FINAL;
virtual void addRegionToThread(RenderRegion*);
virtual void removeRegionFromThread(RenderRegion*);
const RenderRegionList& renderRegionList() const { return m_regionList; }
virtual void updateLogicalWidth() OVERRIDE FINAL;
virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE;
bool hasRegions() const { return m_regionList.size(); }
void validateRegions();
void invalidateRegions();
bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_regionList.isEmpty(); }
static PassRefPtr<RenderStyle> createFlowThreadStyle(RenderStyle* parentStyle);
void repaintRectangleInRegions(const LayoutRect&) const;
LayoutPoint adjustedPositionRelativeToOffsetParent(const RenderBoxModelObject&, const LayoutPoint&);
LayoutUnit pageLogicalTopForOffset(LayoutUnit);
LayoutUnit pageLogicalWidthForOffset(LayoutUnit);
LayoutUnit pageLogicalHeightForOffset(LayoutUnit);
LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule = IncludePageBoundary);
virtual void setPageBreak(LayoutUnit , LayoutUnit ) { }
virtual void updateMinimumPageHeight(LayoutUnit , LayoutUnit ) { }
enum RegionAutoGenerationPolicy {
AllowRegionAutoGeneration,
DisallowRegionAutoGeneration,
};
RenderRegion* regionAtBlockOffset(LayoutUnit, bool extendLastRegion = false, RegionAutoGenerationPolicy = AllowRegionAutoGeneration);
RenderRegion* regionFromAbsolutePointAndBox(IntPoint, const RenderBox* flowedBox);
bool regionsHaveUniformLogicalHeight() const { return m_regionsHaveUniformLogicalHeight; }
RenderRegion* mapFromFlowToRegion(TransformState&) const;
RenderRegion* firstRegion() const;
RenderRegion* lastRegion() const;
bool previousRegionCountChanged() const { return m_previousRegionCount != m_regionList.size(); }
void updatePreviousRegionCount() { m_previousRegionCount = m_regionList.size(); }
void setRegionRangeForBox(const RenderBox*, LayoutUnit offsetFromLogicalTopOfFirstPage);
void getRegionRangeForBox(const RenderBox*, RenderRegion*& startRegion, RenderRegion*& endRegion) const;
virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) { return false; }
void applyBreakAfterContent(LayoutUnit);
virtual bool isPageLogicalHeightKnown() const { return true; }
bool pageLogicalSizeChanged() const { return m_pageLogicalSizeChanged; }
void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect);
LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox);
void pushFlowThreadLayoutState(const RenderObject&);
void popFlowThreadLayoutState();
LayoutUnit offsetFromLogicalTopOfFirstRegion(const RenderBlock*) const;
static LayoutUnit maxLogicalHeight() { return LayoutUnit::max() / 2; }
protected:
virtual const char* renderName() const = 0;
virtual LayoutUnit initialLogicalWidth() const { return 0; };
virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL;
void updateRegionsFlowThreadPortionRect();
bool shouldRepaint(const LayoutRect&) const;
bool regionInRange(const RenderRegion* targetRegion, const RenderRegion* startRegion, const RenderRegion* endRegion) const;
LayoutRect computeRegionClippingRect(const LayoutPoint&, const LayoutRect&, const LayoutRect&) const;
virtual void autoGenerateRegionsToBlockOffset(LayoutUnit) { };
bool cachedOffsetFromLogicalTopOfFirstRegion(const RenderBox*, LayoutUnit&) const;
void setOffsetFromLogicalTopOfFirstRegion(const RenderBox*, LayoutUnit);
void clearOffsetFromLogicalTopOfFirstRegion(const RenderBox*);
const RenderBox* currentStatePusherRenderBox() const;
RenderRegionList m_regionList;
unsigned short m_previousRegionCount;
class RenderRegionRange {
public:
RenderRegionRange()
{
setRange(0, 0);
}
RenderRegionRange(RenderRegion* start, RenderRegion* end)
{
setRange(start, end);
}
void setRange(RenderRegion* start, RenderRegion* end)
{
m_startRegion = start;
m_endRegion = end;
}
RenderRegion* startRegion() const { return m_startRegion; }
RenderRegion* endRegion() const { return m_endRegion; }
private:
RenderRegion* m_startRegion;
RenderRegion* m_endRegion;
};
typedef PODInterval<LayoutUnit, RenderRegion*> RegionInterval;
typedef PODIntervalTree<LayoutUnit, RenderRegion*> RegionIntervalTree;
class RegionSearchAdapter {
public:
RegionSearchAdapter(LayoutUnit offset)
: m_offset(offset)
, m_result(0)
{
}
const LayoutUnit& lowValue() const { return m_offset; }
const LayoutUnit& highValue() const { return m_offset; }
void collectIfNeeded(const RegionInterval&);
RenderRegion* result() const { return m_result; }
private:
LayoutUnit m_offset;
RenderRegion* m_result;
};
typedef HashMap<const RenderBox*, RenderRegionRange> RenderRegionRangeMap;
RenderRegionRangeMap m_regionRangeMap;
ListHashSet<const RenderObject*> m_statePusherObjectsStack;
typedef HashMap<const RenderBox*, LayoutUnit> RenderBoxToOffsetMap;
RenderBoxToOffsetMap m_boxesToOffsetMap;
RegionIntervalTree m_regionIntervalTree;
bool m_regionsInvalidated : 1;
bool m_regionsHaveUniformLogicalHeight : 1;
bool m_pageLogicalSizeChanged : 1;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread());
class CurrentRenderFlowThreadMaintainer {
WTF_MAKE_NONCOPYABLE(CurrentRenderFlowThreadMaintainer);
public:
CurrentRenderFlowThreadMaintainer(RenderFlowThread*);
~CurrentRenderFlowThreadMaintainer();
private:
RenderFlowThread* m_renderFlowThread;
RenderFlowThread* m_previousRenderFlowThread;
};
#ifndef NDEBUG
template <> struct ValueToString<LayoutUnit> {
static String string(const LayoutUnit value) { return String::number(value.toFloat()); }
};
template <> struct ValueToString<RenderRegion*> {
static String string(const RenderRegion* value) { return String::format("%p", value); }
};
#endif
}
#endif