#ifndef RenderFlowThread_h
#define RenderFlowThread_h
#include "core/rendering/RenderBlockFlow.h"
#include "wtf/HashCountedSet.h"
#include "wtf/ListHashSet.h"
#include "wtf/PassRefPtr.h"
namespace WebCore {
struct LayerFragment;
typedef Vector<LayerFragment, 1> LayerFragments;
class RenderFlowThread;
class RenderStyle;
class RenderRegion;
typedef ListHashSet<RenderRegion*> RenderRegionList;
class RenderFlowThread: public RenderBlockFlow {
public:
    RenderFlowThread();
    virtual ~RenderFlowThread() { };
    virtual bool isRenderFlowThread() const OVERRIDE FINAL { return true; }
    virtual void layout() OVERRIDE FINAL;
    
    
    virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NormalLayer; }
    virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE FINAL;
    virtual void addRegionToThread(RenderRegion*);
    virtual void removeRegionFromThread(RenderRegion*);
    const RenderRegionList& renderRegionList() const { return m_regionList; }
    virtual void updateLogicalWidth() OVERRIDE FINAL;
    virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE;
    bool hasRegions() const { return m_regionList.size(); }
    void validateRegions();
    void invalidateRegions();
    bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_regionList.isEmpty(); }
    static PassRefPtr<RenderStyle> createFlowThreadStyle(RenderStyle* parentStyle);
    void repaintRectangleInRegions(const LayoutRect&) const;
    LayoutPoint adjustedPositionRelativeToOffsetParent(const RenderBoxModelObject&, const LayoutPoint&);
    LayoutUnit pageLogicalTopForOffset(LayoutUnit);
    LayoutUnit pageLogicalWidthForOffset(LayoutUnit);
    LayoutUnit pageLogicalHeightForOffset(LayoutUnit);
    LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule = IncludePageBoundary);
    virtual void setPageBreak(LayoutUnit , LayoutUnit ) { }
    virtual void updateMinimumPageHeight(LayoutUnit , LayoutUnit ) { }
    enum RegionAutoGenerationPolicy {
        AllowRegionAutoGeneration,
        DisallowRegionAutoGeneration,
    };
    RenderRegion* regionAtBlockOffset(LayoutUnit, bool extendLastRegion = false, RegionAutoGenerationPolicy = AllowRegionAutoGeneration);
    RenderRegion* regionFromAbsolutePointAndBox(IntPoint, const RenderBox* flowedBox);
    bool regionsHaveUniformLogicalHeight() const { return m_regionsHaveUniformLogicalHeight; }
    RenderRegion* mapFromFlowToRegion(TransformState&) const;
    RenderRegion* firstRegion() const;
    RenderRegion* lastRegion() const;
    bool previousRegionCountChanged() const { return m_previousRegionCount != m_regionList.size(); }
    void updatePreviousRegionCount() { m_previousRegionCount = m_regionList.size(); }
    void setRegionRangeForBox(const RenderBox*, LayoutUnit offsetFromLogicalTopOfFirstPage);
    void getRegionRangeForBox(const RenderBox*, RenderRegion*& startRegion, RenderRegion*& endRegion) const;
    virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) { return false; }
    void applyBreakAfterContent(LayoutUnit);
    virtual bool isPageLogicalHeightKnown() const { return true; }
    bool pageLogicalSizeChanged() const { return m_pageLogicalSizeChanged; }
    void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect);
    LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox);
    void pushFlowThreadLayoutState(const RenderObject&);
    void popFlowThreadLayoutState();
    LayoutUnit offsetFromLogicalTopOfFirstRegion(const RenderBlock*) const;
    
    static LayoutUnit maxLogicalHeight() { return LayoutUnit::max() / 2; }
protected:
    virtual const char* renderName() const = 0;
    
    
    virtual LayoutUnit initialLogicalWidth() const { return 0; };
    virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL;
    void updateRegionsFlowThreadPortionRect();
    bool shouldRepaint(const LayoutRect&) const;
    bool regionInRange(const RenderRegion* targetRegion, const RenderRegion* startRegion, const RenderRegion* endRegion) const;
    LayoutRect computeRegionClippingRect(const LayoutPoint&, const LayoutRect&, const LayoutRect&) const;
    virtual void autoGenerateRegionsToBlockOffset(LayoutUnit) { };
    bool cachedOffsetFromLogicalTopOfFirstRegion(const RenderBox*, LayoutUnit&) const;
    void setOffsetFromLogicalTopOfFirstRegion(const RenderBox*, LayoutUnit);
    void clearOffsetFromLogicalTopOfFirstRegion(const RenderBox*);
    const RenderBox* currentStatePusherRenderBox() const;
    RenderRegionList m_regionList;
    unsigned short m_previousRegionCount;
    class RenderRegionRange {
    public:
        RenderRegionRange()
        {
            setRange(0, 0);
        }
        RenderRegionRange(RenderRegion* start, RenderRegion* end)
        {
            setRange(start, end);
        }
        void setRange(RenderRegion* start, RenderRegion* end)
        {
            m_startRegion = start;
            m_endRegion = end;
        }
        RenderRegion* startRegion() const { return m_startRegion; }
        RenderRegion* endRegion() const { return m_endRegion; }
    private:
        RenderRegion* m_startRegion;
        RenderRegion* m_endRegion;
    };
    typedef PODInterval<LayoutUnit, RenderRegion*> RegionInterval;
    typedef PODIntervalTree<LayoutUnit, RenderRegion*> RegionIntervalTree;
    class RegionSearchAdapter {
    public:
        RegionSearchAdapter(LayoutUnit offset)
            : m_offset(offset)
            , m_result(0)
        {
        }
        const LayoutUnit& lowValue() const { return m_offset; }
        const LayoutUnit& highValue() const { return m_offset; }
        void collectIfNeeded(const RegionInterval&);
        RenderRegion* result() const { return m_result; }
    private:
        LayoutUnit m_offset;
        RenderRegion* m_result;
    };
    
    typedef HashMap<const RenderBox*, RenderRegionRange> RenderRegionRangeMap;
    RenderRegionRangeMap m_regionRangeMap;
    
    
    
    ListHashSet<const RenderObject*> m_statePusherObjectsStack;
    typedef HashMap<const RenderBox*, LayoutUnit> RenderBoxToOffsetMap;
    RenderBoxToOffsetMap m_boxesToOffsetMap;
    RegionIntervalTree m_regionIntervalTree;
    bool m_regionsInvalidated : 1;
    bool m_regionsHaveUniformLogicalHeight : 1;
    bool m_pageLogicalSizeChanged : 1;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread());
class CurrentRenderFlowThreadMaintainer {
    WTF_MAKE_NONCOPYABLE(CurrentRenderFlowThreadMaintainer);
public:
    CurrentRenderFlowThreadMaintainer(RenderFlowThread*);
    ~CurrentRenderFlowThreadMaintainer();
private:
    RenderFlowThread* m_renderFlowThread;
    RenderFlowThread* m_previousRenderFlowThread;
};
#ifndef NDEBUG
template <> struct ValueToString<LayoutUnit> {
    static String string(const LayoutUnit value) { return String::number(value.toFloat()); }
};
template <> struct ValueToString<RenderRegion*> {
    static String string(const RenderRegion* value) { return String::format("%p", value); }
};
#endif
} 
#endif