This source file includes following definitions.
- create
- m_overlay
- enable
- disable
- startListeningScriptDebugServer
- stopListeningScriptDebugServer
- scriptDebugServer
- muteConsole
- unmuteConsole
- overlayResumed
- overlaySteppedOver
- injectedScriptForEval
- setOverlayMessage
- didClearWindowObjectInMainWorld
- preprocessEventListener
- preprocess
- didCommitLoad
#include "config.h"
#include "core/inspector/PageDebuggerAgent.h"
#include "bindings/v8/DOMWrapperWorld.h"
#include "bindings/v8/ScriptController.h"
#include "bindings/v8/ScriptSourceCode.h"
#include "core/frame/LocalFrame.h"
#include "core/frame/PageConsole.h"
#include "core/inspector/InspectorOverlay.h"
#include "core/inspector/InspectorPageAgent.h"
#include "core/inspector/InstrumentingAgents.h"
#include "core/loader/DocumentLoader.h"
#include "core/page/Page.h"
namespace WebCore {
PassOwnPtr<PageDebuggerAgent> PageDebuggerAgent::create(PageScriptDebugServer* pageScriptDebugServer, InspectorPageAgent* pageAgent, InjectedScriptManager* injectedScriptManager, InspectorOverlay* overlay)
{
return adoptPtr(new PageDebuggerAgent(pageScriptDebugServer, pageAgent, injectedScriptManager, overlay));
}
PageDebuggerAgent::PageDebuggerAgent(PageScriptDebugServer* pageScriptDebugServer, InspectorPageAgent* pageAgent, InjectedScriptManager* injectedScriptManager, InspectorOverlay* overlay)
: InspectorDebuggerAgent(injectedScriptManager)
, m_pageScriptDebugServer(pageScriptDebugServer)
, m_pageAgent(pageAgent)
, m_overlay(overlay)
{
m_overlay->overlayHost()->setListener(this);
}
PageDebuggerAgent::~PageDebuggerAgent()
{
}
void PageDebuggerAgent::enable()
{
InspectorDebuggerAgent::enable();
m_instrumentingAgents->setPageDebuggerAgent(this);
}
void PageDebuggerAgent::disable()
{
InspectorDebuggerAgent::disable();
m_instrumentingAgents->setPageDebuggerAgent(0);
}
void PageDebuggerAgent::startListeningScriptDebugServer()
{
scriptDebugServer().addListener(this, m_pageAgent->page());
}
void PageDebuggerAgent::stopListeningScriptDebugServer()
{
scriptDebugServer().removeListener(this, m_pageAgent->page());
}
PageScriptDebugServer& PageDebuggerAgent::scriptDebugServer()
{
return *m_pageScriptDebugServer;
}
void PageDebuggerAgent::muteConsole()
{
PageConsole::mute();
}
void PageDebuggerAgent::unmuteConsole()
{
PageConsole::unmute();
}
void PageDebuggerAgent::overlayResumed()
{
ErrorString error;
resume(&error);
}
void PageDebuggerAgent::overlaySteppedOver()
{
ErrorString error;
stepOver(&error, 0);
}
InjectedScript PageDebuggerAgent::injectedScriptForEval(ErrorString* errorString, const int* executionContextId)
{
if (!executionContextId) {
ScriptState* scriptState = mainWorldScriptState(m_pageAgent->mainFrame());
return injectedScriptManager()->injectedScriptFor(scriptState);
}
InjectedScript injectedScript = injectedScriptManager()->injectedScriptForId(*executionContextId);
if (injectedScript.hasNoValue())
*errorString = "Execution context with given id not found.";
return injectedScript;
}
void PageDebuggerAgent::setOverlayMessage(ErrorString*, const String* message)
{
m_overlay->setPausedInDebuggerMessage(message);
}
void PageDebuggerAgent::didClearWindowObjectInMainWorld(LocalFrame* frame)
{
if (frame != m_pageAgent->mainFrame())
return;
reset();
scriptDebugServer().setPreprocessorSource(String());
ASSERT(m_pageAgent);
if (!m_pageAgent->scriptPreprocessorSource().isEmpty())
scriptDebugServer().setPreprocessorSource(m_pageAgent->scriptPreprocessorSource());
}
String PageDebuggerAgent::preprocessEventListener(LocalFrame* frame, const String& source, const String& url, const String& functionName)
{
ASSERT(frame);
ASSERT(m_pageScriptDebugServer);
return m_pageScriptDebugServer->preprocessEventListener(frame, source, url, functionName);
}
PassOwnPtr<ScriptSourceCode> PageDebuggerAgent::preprocess(LocalFrame* frame, const ScriptSourceCode& sourceCode)
{
ASSERT(m_pageScriptDebugServer);
ASSERT(frame);
return m_pageScriptDebugServer->preprocess(frame, sourceCode);
}
void PageDebuggerAgent::didCommitLoad(LocalFrame* frame, DocumentLoader* loader)
{
LocalFrame* mainFrame = frame->page()->mainFrame();
if (loader->frame() == mainFrame)
pageDidCommitLoad();
}
}