This source file includes following definitions.
- m_isolate
- domWindow
- executionContext
- forContext
- current
- setWeakCallback
- evalEnabled
- setEvalEnabled
- mainWorldScriptState
- scriptStateFromWorkerGlobalScope
#include "config.h"
#include "bindings/v8/ScriptState.h"
#include "V8Window.h"
#include "V8WorkerGlobalScope.h"
#include "bindings/v8/ScriptController.h"
#include "bindings/v8/V8HiddenValue.h"
#include "bindings/v8/WorkerScriptController.h"
#include "core/frame/LocalFrame.h"
#include "core/workers/WorkerGlobalScope.h"
#include <v8.h>
#include "wtf/Assertions.h"
namespace WebCore {
ScriptState::ScriptState(v8::Handle<v8::Context> context)
: m_context(context->GetIsolate(), context)
, m_isolate(context->GetIsolate())
{
m_context.setWeak(this, &setWeakCallback);
}
ScriptState::~ScriptState()
{
}
DOMWindow* ScriptState::domWindow() const
{
v8::HandleScope handleScope(m_isolate);
return toDOMWindow(m_context.newLocal(m_isolate));
}
ExecutionContext* ScriptState::executionContext() const
{
v8::HandleScope handleScope(m_isolate);
return toExecutionContext(m_context.newLocal(m_isolate));
}
ScriptState* ScriptState::forContext(v8::Handle<v8::Context> context)
{
v8::Context::Scope contextScope(context);
v8::Local<v8::Object> innerGlobal = v8::Local<v8::Object>::Cast(context->Global()->GetPrototype());
v8::Local<v8::Value> scriptStateWrapper = V8HiddenValue::getHiddenValue(context->GetIsolate(), innerGlobal, V8HiddenValue::scriptState(context->GetIsolate()));
if (!scriptStateWrapper.IsEmpty() && scriptStateWrapper->IsExternal())
return static_cast<ScriptState*>(v8::External::Cast(*scriptStateWrapper)->Value());
ScriptState* scriptState = new ScriptState(context);
V8HiddenValue::setHiddenValue(context->GetIsolate(), innerGlobal, V8HiddenValue::scriptState(context->GetIsolate()), v8::External::New(context->GetIsolate(), scriptState));
return scriptState;
}
ScriptState* ScriptState::current()
{
v8::Isolate* isolate = v8::Isolate::GetCurrent();
v8::HandleScope handleScope(isolate);
v8::Local<v8::Context> context = isolate->GetCurrentContext();
ASSERT(!context.IsEmpty());
return ScriptState::forContext(context);
}
void ScriptState::setWeakCallback(const v8::WeakCallbackData<v8::Context, ScriptState>& data)
{
delete data.GetParameter();
}
bool ScriptState::evalEnabled() const
{
v8::HandleScope handleScope(m_isolate);
return context()->IsCodeGenerationFromStringsAllowed();
}
void ScriptState::setEvalEnabled(bool enabled)
{
v8::HandleScope handleScope(m_isolate);
return context()->AllowCodeGenerationFromStrings(enabled);
}
ScriptState* mainWorldScriptState(LocalFrame* frame)
{
v8::Isolate* isolate = toIsolate(frame);
v8::HandleScope handleScope(isolate);
return ScriptState::forContext(toV8Context(isolate, frame, DOMWrapperWorld::mainWorld()));
}
ScriptState* scriptStateFromWorkerGlobalScope(WorkerGlobalScope* workerGlobalScope)
{
WorkerScriptController* script = workerGlobalScope->script();
if (!script)
return 0;
v8::HandleScope handleScope(script->isolate());
return ScriptState::forContext(script->context());
}
}