#ifndef InspectorController_h
#define InspectorController_h
#include "core/inspector/InspectorBaseAgent.h"
#include "wtf/Forward.h"
#include "wtf/HashMap.h"
#include "wtf/Noncopyable.h"
#include "wtf/Vector.h"
#include "wtf/text/WTFString.h"
namespace WebCore {
class DOMWrapperWorld;
class LocalFrame;
class GraphicsContext;
class GraphicsLayer;
class InjectedScriptManager;
class InspectorBackendDispatcher;
class InspectorAgent;
class InspectorClient;
class InspectorDOMAgent;
class InspectorFrontend;
class InspectorFrontendChannel;
class InspectorFrontendClient;
class InspectorLayerTreeAgent;
class InspectorPageAgent;
class InspectorTimelineAgent;
class InspectorOverlay;
class InspectorState;
class InstrumentingAgents;
class IntPoint;
class IntSize;
class Page;
class PlatformGestureEvent;
class PlatformKeyboardEvent;
class PlatformMouseEvent;
class PlatformTouchEvent;
class Node;
struct Highlight;
class InspectorController {
WTF_MAKE_NONCOPYABLE(InspectorController);
WTF_MAKE_FAST_ALLOCATED;
public:
~InspectorController();
static PassOwnPtr<InspectorController> create(Page*, InspectorClient*);
void setTextAutosizingEnabled(bool);
void setDeviceScaleAdjustment(float);
void inspectedPageDestroyed();
void registerModuleAgent(PassOwnPtr<InspectorAgent>);
void setInspectorFrontendClient(PassOwnPtr<InspectorFrontendClient>);
void didClearWindowObjectInMainWorld(LocalFrame*);
void setInjectedScriptForOrigin(const String& origin, const String& source);
void dispatchMessageFromFrontend(const String& message);
void connectFrontend(InspectorFrontendChannel*);
void disconnectFrontend();
void reconnectFrontend();
void reuseFrontend(InspectorFrontendChannel*, const String& inspectorStateCookie);
void setProcessId(long);
void setLayerTreeId(int);
void webViewResized(const IntSize&);
void inspect(Node*);
void drawHighlight(GraphicsContext&) const;
void getHighlight(Highlight*) const;
void hideHighlight();
Node* highlightedNode() const;
bool handleGestureEvent(LocalFrame*, const PlatformGestureEvent&);
bool handleMouseEvent(LocalFrame*, const PlatformMouseEvent&);
bool handleTouchEvent(LocalFrame*, const PlatformTouchEvent&);
bool handleKeyboardEvent(LocalFrame*, const PlatformKeyboardEvent&);
void requestPageScaleFactor(float scale, const IntPoint& origin);
bool deviceEmulationEnabled();
bool isUnderTest();
void evaluateForTestInFrontend(long callId, const String& script);
void resume();
void setResourcesDataSizeLimitsFromInternals(int maximumResourcesContentSize, int maximumSingleResourceContentSize);
void willProcessTask();
void didProcessTask();
void flushPendingFrontendMessages();
void didCommitLoadForMainFrame();
void didBeginFrame(int frameId);
void didCancelFrame();
void willComposite();
void didComposite();
void processGPUEvent(double timestamp, int phase, bool foreign, uint64_t usedGPUMemoryBytes, uint64_t limitGPUMemoryBytes);
void scriptsEnabled(bool);
void willAddPageOverlay(const GraphicsLayer*);
void didRemovePageOverlay(const GraphicsLayer*);
private:
InspectorController(Page*, InspectorClient*);
void initializeDeferredAgents();
friend InstrumentingAgents* instrumentationForPage(Page*);
RefPtr<InstrumentingAgents> m_instrumentingAgents;
OwnPtr<InjectedScriptManager> m_injectedScriptManager;
OwnPtr<InspectorCompositeState> m_state;
OwnPtr<InspectorOverlay> m_overlay;
InspectorDOMAgent* m_domAgent;
InspectorPageAgent* m_pageAgent;
InspectorTimelineAgent* m_timelineAgent;
InspectorLayerTreeAgent* m_layerTreeAgent;
RefPtr<InspectorBackendDispatcher> m_inspectorBackendDispatcher;
OwnPtr<InspectorFrontendClient> m_inspectorFrontendClient;
OwnPtr<InspectorFrontend> m_inspectorFrontend;
Page* m_page;
InspectorClient* m_inspectorClient;
InspectorAgentRegistry m_agents;
Vector<InspectorAgent*> m_moduleAgents;
bool m_isUnderTest;
bool m_deferredAgentsInitialized;
};
}
#endif