#ifndef InspectorTimelineAgent_h
#define InspectorTimelineAgent_h
#include "InspectorFrontend.h"
#include "InspectorTypeBuilder.h"
#include "bindings/v8/ScriptGCEvent.h"
#include "core/events/EventPath.h"
#include "core/inspector/InspectorBaseAgent.h"
#include "core/inspector/ScriptGCEventListener.h"
#include "core/inspector/TraceEventDispatcher.h"
#include "platform/JSONValues.h"
#include "platform/PlatformInstrumentation.h"
#include "platform/geometry/LayoutRect.h"
#include "wtf/HashMap.h"
#include "wtf/HashSet.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/Vector.h"
#include "wtf/WeakPtr.h"
namespace WebCore {
struct FetchInitiatorInfo;
struct TimelineGCEvent;
struct TimelineImageInfo;
struct TimelineThreadState;
struct TimelineRecordEntry;
class DOMWindow;
class Document;
class DocumentLoader;
class Event;
class ExecutionContext;
class FloatQuad;
class LocalFrame;
class FrameHost;
class GraphicsContext;
class GraphicsLayer;
class InspectorClient;
class InspectorDOMAgent;
class InspectorFrontend;
class InspectorOverlay;
class InspectorPageAgent;
class InspectorLayerTreeAgent;
class InstrumentingAgents;
class KURL;
class Node;
class RenderImage;
class RenderObject;
class ResourceError;
class ResourceLoader;
class ResourceRequest;
class ResourceResponse;
class ScriptArguments;
class ScriptCallStack;
class ScriptState;
class TimelineRecordStack;
class WebSocketHandshakeRequest;
class WebSocketHandshakeResponse;
class XMLHttpRequest;
typedef String ErrorString;
class InspectorTimelineAgent FINAL
: public TraceEventTarget<InspectorTimelineAgent>
, public InspectorBaseAgent<InspectorTimelineAgent>
, public ScriptGCEventListener
, public InspectorBackendDispatcher::TimelineCommandHandler
, public PlatformInstrumentationClient {
WTF_MAKE_NONCOPYABLE(InspectorTimelineAgent);
public:
enum InspectorType { PageInspector, WorkerInspector };
class GPUEvent {
public:
enum Phase { PhaseBegin, PhaseEnd };
GPUEvent(double timestamp, int phase, bool foreign, uint64_t usedGPUMemoryBytes, uint64_t limitGPUMemoryBytes) :
timestamp(timestamp),
phase(static_cast<Phase>(phase)),
foreign(foreign),
usedGPUMemoryBytes(usedGPUMemoryBytes),
limitGPUMemoryBytes(limitGPUMemoryBytes) { }
double timestamp;
Phase phase;
bool foreign;
uint64_t usedGPUMemoryBytes;
uint64_t limitGPUMemoryBytes;
};
static PassOwnPtr<InspectorTimelineAgent> create(InspectorPageAgent* pageAgent, InspectorDOMAgent* domAgent, InspectorLayerTreeAgent* layerTreeAgent,
InspectorOverlay* overlay, InspectorType type, InspectorClient* client)
{
return adoptPtr(new InspectorTimelineAgent(pageAgent, domAgent, layerTreeAgent, overlay, type, client));
}
virtual ~InspectorTimelineAgent();
virtual void setFrontend(InspectorFrontend*) OVERRIDE;
virtual void clearFrontend() OVERRIDE;
virtual void restore() OVERRIDE;
virtual void enable(ErrorString*) OVERRIDE;
virtual void disable(ErrorString*) OVERRIDE;
virtual void start(ErrorString*, const int* maxCallStackDepth, const bool* bufferEvents, const String* liveEvents, const bool* includeCounters, const bool* includeGPUEvents) OVERRIDE;
virtual void stop(ErrorString*, RefPtr<TypeBuilder::Array<TypeBuilder::Timeline::TimelineEvent> >& events) OVERRIDE;
void setLayerTreeId(int layerTreeId) { m_layerTreeId = layerTreeId; }
int id() const { return m_id; }
void didCommitLoad();
bool willCallFunction(ExecutionContext*, int scriptId, const String& scriptName, int scriptLine);
void didCallFunction();
bool willDispatchEvent(Document* document, const Event& event, DOMWindow* window, Node* node, const EventPath& eventPath);
bool willDispatchEventOnWindow(const Event& event, DOMWindow* window);
void didDispatchEvent();
void didDispatchEventOnWindow();
void didBeginFrame(int frameId);
void didCancelFrame();
void didInvalidateLayout(LocalFrame*);
bool willLayout(LocalFrame*);
void didLayout(RenderObject*);
void layerTreeDidChange();
void willAutosizeText(RenderObject*);
void didAutosizeText(RenderObject*);
void didScheduleStyleRecalculation(Document*);
bool willRecalculateStyle(Document*);
void didRecalculateStyle();
void didRecalculateStyleForElement();
void willPaint(RenderObject*, const GraphicsLayer*);
void didPaint(RenderObject*, const GraphicsLayer*, GraphicsContext*, const LayoutRect&);
void willPaintImage(RenderImage*);
void didPaintImage();
void willScrollLayer(RenderObject*);
void didScrollLayer();
void willComposite();
void didComposite();
bool willWriteHTML(Document*, unsigned startLine);
void didWriteHTML(unsigned endLine);
void didInstallTimer(ExecutionContext*, int timerId, int timeout, bool singleShot);
void didRemoveTimer(ExecutionContext*, int timerId);
bool willFireTimer(ExecutionContext*, int timerId);
void didFireTimer();
bool willDispatchXHRReadyStateChangeEvent(ExecutionContext*, XMLHttpRequest*);
void didDispatchXHRReadyStateChangeEvent();
bool willDispatchXHRLoadEvent(ExecutionContext*, XMLHttpRequest*);
void didDispatchXHRLoadEvent();
bool willEvaluateScript(LocalFrame*, const String&, int);
void didEvaluateScript();
void consoleTimeStamp(ExecutionContext*, const String& title);
void domContentLoadedEventFired(LocalFrame*);
void loadEventFired(LocalFrame*);
void consoleTime(ExecutionContext*, const String&);
void consoleTimeEnd(ExecutionContext*, const String&, ScriptState*);
void consoleTimeline(ExecutionContext*, const String& title, ScriptState*);
void consoleTimelineEnd(ExecutionContext*, const String& title, ScriptState*);
void didScheduleResourceRequest(Document*, const String& url);
void willSendRequest(unsigned long, DocumentLoader*, const ResourceRequest&, const ResourceResponse&, const FetchInitiatorInfo&);
void didReceiveResourceResponse(LocalFrame*, unsigned long, DocumentLoader*, const ResourceResponse&, ResourceLoader*);
void didFinishLoading(unsigned long, DocumentLoader*, double monotonicFinishTime, int64_t);
void didFailLoading(unsigned long identifier, const ResourceError&);
void didReceiveData(LocalFrame*, unsigned long identifier, const char* data, int dataLength, int encodedDataLength);
void didRequestAnimationFrame(Document*, int callbackId);
void didCancelAnimationFrame(Document*, int callbackId);
bool willFireAnimationFrame(Document*, int callbackId);
void didFireAnimationFrame();
void willProcessTask();
void didProcessTask();
void didCreateWebSocket(Document*, unsigned long identifier, const KURL&, const String& protocol);
void willSendWebSocketHandshakeRequest(Document*, unsigned long identifier, const WebSocketHandshakeRequest*);
void didReceiveWebSocketHandshakeResponse(Document*, unsigned long identifier, const WebSocketHandshakeRequest*, const WebSocketHandshakeResponse*);
void didCloseWebSocket(Document*, unsigned long identifier);
void processGPUEvent(const GPUEvent&);
virtual void didGC(double, double, size_t) OVERRIDE;
virtual void willDecodeImage(const String& imageType) OVERRIDE;
virtual void didDecodeImage() OVERRIDE;
virtual void willResizeImage(bool shouldCache) OVERRIDE;
virtual void didResizeImage() OVERRIDE;
private:
friend class TimelineRecordStack;
InspectorTimelineAgent(InspectorPageAgent*, InspectorDOMAgent*, InspectorLayerTreeAgent*, InspectorOverlay*, InspectorType, InspectorClient*);
void onBeginImplSideFrame(const TraceEventDispatcher::TraceEvent&);
void onPaintSetupBegin(const TraceEventDispatcher::TraceEvent&);
void onPaintSetupEnd(const TraceEventDispatcher::TraceEvent&);
void onRasterTaskBegin(const TraceEventDispatcher::TraceEvent&);
void onRasterTaskEnd(const TraceEventDispatcher::TraceEvent&);
void onImageDecodeBegin(const TraceEventDispatcher::TraceEvent&);
void onImageDecodeEnd(const TraceEventDispatcher::TraceEvent&);
void onLayerDeleted(const TraceEventDispatcher::TraceEvent&);
void onDrawLazyPixelRef(const TraceEventDispatcher::TraceEvent&);
void onDecodeLazyPixelRefBegin(const TraceEventDispatcher::TraceEvent&);
void onDecodeLazyPixelRefEnd(const TraceEventDispatcher::TraceEvent&);
void onRequestMainThreadFrame(const TraceEventDispatcher::TraceEvent&);
void onActivateLayerTree(const TraceEventDispatcher::TraceEvent&);
void onDrawFrame(const TraceEventDispatcher::TraceEvent&);
void onLazyPixelRefDeleted(const TraceEventDispatcher::TraceEvent&);
void onEmbedderCallbackBegin(const TraceEventDispatcher::TraceEvent&);
void onEmbedderCallbackEnd(const TraceEventDispatcher::TraceEvent&);
void didFinishLoadingResource(unsigned long, bool didFail, double finishTime);
void sendEvent(PassRefPtr<TypeBuilder::Timeline::TimelineEvent>);
void appendRecord(PassRefPtr<JSONObject> data, const String& type, bool captureCallStack, LocalFrame*);
void pushCurrentRecord(PassRefPtr<JSONObject> data, const String& type, bool captureCallStack, LocalFrame*, bool hasLowLevelDetails = false);
TimelineThreadState& threadState(ThreadIdentifier);
void setCounters(TypeBuilder::Timeline::TimelineEvent*);
void setFrameIdentifier(TypeBuilder::Timeline::TimelineEvent* record, LocalFrame*);
void populateImageDetails(JSONObject* data, const RenderImage&);
void pushGCEventRecords();
void didCompleteCurrentRecord(const String& type);
void unwindRecordStack();
void commitFrameRecord();
void addRecordToTimeline(PassRefPtr<TypeBuilder::Timeline::TimelineEvent>, double ts);
void innerAddRecordToTimeline(PassRefPtr<TypeBuilder::Timeline::TimelineEvent>);
void clearRecordStack();
PassRefPtr<TypeBuilder::Timeline::TimelineEvent> createRecordForEvent(const TraceEventDispatcher::TraceEvent&, const String& type, PassRefPtr<JSONObject> data);
void localToPageQuad(const RenderObject& renderer, const LayoutRect&, FloatQuad*);
long long nodeId(Node*);
long long nodeId(RenderObject*);
void releaseNodeIds();
double timestamp();
FrameHost* frameHost() const;
bool isStarted();
void innerStart();
void innerStop(bool fromConsole);
void setLiveEvents(const String&);
InspectorPageAgent* m_pageAgent;
InspectorDOMAgent* m_domAgent;
InspectorLayerTreeAgent* m_layerTreeAgent;
InspectorFrontend::Timeline* m_frontend;
InspectorClient* m_client;
InspectorOverlay* m_overlay;
InspectorType m_inspectorType;
int m_id;
unsigned long long m_layerTreeId;
int m_maxCallStackDepth;
Vector<TimelineRecordEntry> m_recordStack;
RefPtr<TypeBuilder::Array<TypeBuilder::Timeline::TimelineEvent> > m_bufferedEvents;
Vector<String> m_consoleTimelines;
typedef Vector<TimelineGCEvent> GCEvents;
GCEvents m_gcEvents;
unsigned m_platformInstrumentationClientInstalledAtStackDepth;
RefPtr<TypeBuilder::Timeline::TimelineEvent> m_pendingFrameRecord;
RefPtr<TypeBuilder::Timeline::TimelineEvent> m_pendingGPURecord;
typedef HashMap<unsigned long long, TimelineImageInfo> PixelRefToImageInfoMap;
PixelRefToImageInfoMap m_pixelRefToImageInfo;
RenderImage* m_imageBeingPainted;
HashMap<unsigned long long, long long> m_layerToNodeMap;
double m_paintSetupStart;
double m_paintSetupEnd;
RefPtr<JSONObject> m_gpuTask;
unsigned m_styleRecalcElementCounter;
typedef HashMap<ThreadIdentifier, TimelineThreadState> ThreadStateMap;
ThreadStateMap m_threadStates;
bool m_mayEmitFirstPaint;
HashSet<String> m_liveEvents;
double m_lastProgressTimestamp;
};
}
#endif