#ifndef InspectorProfilerAgent_h
#define InspectorProfilerAgent_h
#include "InspectorFrontend.h"
#include "core/inspector/InspectorBaseAgent.h"
#include "wtf/Forward.h"
#include "wtf/HashMap.h"
#include "wtf/Noncopyable.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/text/WTFString.h"
namespace WebCore {
class InjectedScriptManager;
class InspectorFrontend;
class InspectorOverlay;
class InstrumentingAgents;
class ScriptCallStack;
class ScriptProfile;
class ScriptState;
typedef String ErrorString;
class InspectorProfilerAgent FINAL : public InspectorBaseAgent<InspectorProfilerAgent>, public InspectorBackendDispatcher::ProfilerCommandHandler {
WTF_MAKE_NONCOPYABLE(InspectorProfilerAgent); WTF_MAKE_FAST_ALLOCATED;
public:
static PassOwnPtr<InspectorProfilerAgent> create(InjectedScriptManager*, InspectorOverlay*);
virtual ~InspectorProfilerAgent();
void consoleProfile(const String& title, ScriptState*);
void consoleProfileEnd(const String& title);
virtual void enable(ErrorString*) OVERRIDE;
virtual void disable(ErrorString*) OVERRIDE;
virtual void setSamplingInterval(ErrorString*, int) OVERRIDE;
virtual void start(ErrorString*) OVERRIDE;
virtual void stop(ErrorString*, RefPtr<TypeBuilder::Profiler::CPUProfile>&) OVERRIDE;
virtual void setFrontend(InspectorFrontend*) OVERRIDE;
virtual void clearFrontend() OVERRIDE;
virtual void restore() OVERRIDE;
void willProcessTask();
void didProcessTask();
void willEnterNestedRunLoop();
void didLeaveNestedRunLoop();
private:
InspectorProfilerAgent(InjectedScriptManager*, InspectorOverlay*);
bool enabled();
void doEnable();
void stop(ErrorString*, RefPtr<TypeBuilder::Profiler::CPUProfile>*);
String nextProfileId();
InjectedScriptManager* m_injectedScriptManager;
InspectorFrontend::Profiler* m_frontend;
bool m_recordingCPUProfile;
class ProfileDescriptor;
Vector<ProfileDescriptor> m_startedProfiles;
String m_frontendInitiatedProfileId;
typedef HashMap<String, double> ProfileNameIdleTimeMap;
ProfileNameIdleTimeMap* m_profileNameIdleTimeMap;
double m_idleStartTime;
InspectorOverlay* m_overlay;
void idleStarted();
void idleFinished();
};
}
#endif