This source file includes following definitions.
- WebCoreFloatToSkScalar
- m_y
- m_y
- normalize
- slopeAngleRadians
- length
- move
- moveBy
- narrowPrecision
- findSlope
- findIntersection
#include "config.h"
#include "platform/geometry/FloatPoint.h"
#include "SkPoint.h"
#include "platform/FloatConversion.h"
#include "platform/geometry/LayoutPoint.h"
#include "platform/geometry/LayoutSize.h"
#include <limits>
#include <math.h>
namespace WebCore {
static inline SkScalar WebCoreFloatToSkScalar(float f)
{
return SkFloatToScalar(std::isfinite(f) ? f : 0);
}
FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y())
{
}
FloatPoint::FloatPoint(const LayoutPoint& p)
: m_x(p.x().toFloat())
, m_y(p.y().toFloat())
{
}
void FloatPoint::normalize()
{
float tempLength = length();
if (tempLength) {
m_x /= tempLength;
m_y /= tempLength;
}
}
float FloatPoint::slopeAngleRadians() const
{
return atan2f(m_y, m_x);
}
float FloatPoint::length() const
{
return sqrtf(lengthSquared());
}
void FloatPoint::move(const LayoutSize& size)
{
m_x += size.width();
m_y += size.height();
}
void FloatPoint::moveBy(const LayoutPoint& point)
{
m_x += point.x();
m_y += point.y();
}
FloatPoint::operator SkPoint() const
{
SkPoint p = { WebCoreFloatToSkScalar(m_x), WebCoreFloatToSkScalar(m_y) };
return p;
}
FloatPoint FloatPoint::narrowPrecision(double x, double y)
{
return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y));
}
float findSlope(const FloatPoint& p1, const FloatPoint& p2, float& c)
{
if (p2.x() == p1.x())
return std::numeric_limits<float>::infinity();
float slope = (p2.y() - p1.y()) / (p2.x() - p1.x());
c = p1.y() - slope * p1.x();
return slope;
}
bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& d1, const FloatPoint& d2, FloatPoint& intersection)
{
float pxLength = p2.x() - p1.x();
float pyLength = p2.y() - p1.y();
float dxLength = d2.x() - d1.x();
float dyLength = d2.y() - d1.y();
float denom = pxLength * dyLength - pyLength * dxLength;
if (!denom)
return false;
float param = ((d1.x() - p1.x()) * dyLength - (d1.y() - p1.y()) * dxLength) / denom;
intersection.setX(p1.x() + param * pxLength);
intersection.setY(p1.y() + param * pyLength);
return true;
}
}