#ifndef FloatPolygon_h
#define FloatPolygon_h
#include "platform/PODIntervalTree.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatRect.h"
#include "platform/graphics/WindRule.h"
#include "wtf/OwnPtr.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/Vector.h"
namespace WebCore {
class FloatPolygonEdge;
#ifndef NDEBUG
template <class> struct ValueToString;
#endif
class PLATFORM_EXPORT FloatPolygon {
public:
FloatPolygon(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule);
const FloatPoint& vertexAt(unsigned index) const { return (*m_vertices)[index]; }
unsigned numberOfVertices() const { return m_vertices->size(); }
WindRule fillRule() const { return m_fillRule; }
const FloatPolygonEdge& edgeAt(unsigned index) const { return m_edges[index]; }
unsigned numberOfEdges() const { return m_edges.size(); }
FloatRect boundingBox() const { return m_boundingBox; }
bool overlappingEdges(float minY, float maxY, Vector<const FloatPolygonEdge*>& result) const;
bool contains(const FloatPoint&) const;
bool isEmpty() const { return m_empty; }
private:
typedef PODInterval<float, FloatPolygonEdge*> EdgeInterval;
typedef PODIntervalTree<float, FloatPolygonEdge*> EdgeIntervalTree;
bool containsNonZero(const FloatPoint&) const;
bool containsEvenOdd(const FloatPoint&) const;
OwnPtr<Vector<FloatPoint> > m_vertices;
WindRule m_fillRule;
FloatRect m_boundingBox;
bool m_empty;
Vector<FloatPolygonEdge> m_edges;
EdgeIntervalTree m_edgeTree;
};
class PLATFORM_EXPORT VertexPair {
public:
virtual ~VertexPair() { }
virtual const FloatPoint& vertex1() const = 0;
virtual const FloatPoint& vertex2() const = 0;
float minX() const { return std::min(vertex1().x(), vertex2().x()); }
float minY() const { return std::min(vertex1().y(), vertex2().y()); }
float maxX() const { return std::max(vertex1().x(), vertex2().x()); }
float maxY() const { return std::max(vertex1().y(), vertex2().y()); }
bool overlapsRect(const FloatRect&) const;
bool intersection(const VertexPair&, FloatPoint&) const;
};
class PLATFORM_EXPORT FloatPolygonEdge : public VertexPair {
friend class FloatPolygon;
public:
virtual const FloatPoint& vertex1() const OVERRIDE
{
ASSERT(m_polygon);
return m_polygon->vertexAt(m_vertexIndex1);
}
virtual const FloatPoint& vertex2() const OVERRIDE
{
ASSERT(m_polygon);
return m_polygon->vertexAt(m_vertexIndex2);
}
const FloatPolygonEdge& previousEdge() const
{
ASSERT(m_polygon && m_polygon->numberOfEdges() > 1);
return m_polygon->edgeAt((m_edgeIndex + m_polygon->numberOfEdges() - 1) % m_polygon->numberOfEdges());
}
const FloatPolygonEdge& nextEdge() const
{
ASSERT(m_polygon && m_polygon->numberOfEdges() > 1);
return m_polygon->edgeAt((m_edgeIndex + 1) % m_polygon->numberOfEdges());
}
const FloatPolygon* polygon() const { return m_polygon; }
unsigned vertexIndex1() const { return m_vertexIndex1; }
unsigned vertexIndex2() const { return m_vertexIndex2; }
unsigned edgeIndex() const { return m_edgeIndex; }
private:
unsigned m_vertexIndex1;
unsigned m_vertexIndex2;
unsigned m_edgeIndex;
const FloatPolygon* m_polygon;
};
#ifndef NDEBUG
template <> struct ValueToString<float> {
static String string(const float value) { return String::number(value); }
};
template<> struct ValueToString<FloatPolygonEdge*> {
static String string(const FloatPolygonEdge* edge) { return String::format("%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2().x(), edge->vertex2().y()); }
};
#endif
}
#endif