/* * Copyright (c) 2012, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef OpaqueRegionSkia_h #define OpaqueRegionSkia_h #include "platform/PlatformExport.h" #include "platform/geometry/IntRect.h" #include "SkBitmap.h" #include "SkCanvas.h" #include "SkPaint.h" #include "SkPoint.h" #include "SkRect.h" namespace WebCore { class GraphicsContext; // This class is an encapsulation of functionality for GraphicsContext, and its methods are mirrored // there for the outside world. It tracks paints and computes what area will be opaque. class PLATFORM_EXPORT OpaqueRegionSkia FINAL { public: OpaqueRegionSkia(); // The resulting opaque region as a single rect. IntRect asRect() const; void pushCanvasLayer(const SkPaint*); void popCanvasLayer(const GraphicsContext*); void setImageMask(const SkRect& imageOpaqueRect); enum DrawType { FillOnly, FillOrStroke }; void didDrawRect(const GraphicsContext*, const SkRect&, const SkPaint&, const SkBitmap* sourceBitmap); void didDrawPath(const GraphicsContext*, const SkPath&, const SkPaint&); void didDrawPoints(const GraphicsContext*, SkCanvas::PointMode, int numPoints, const SkPoint[], const SkPaint&); void didDrawBounded(const GraphicsContext*, const SkRect&, const SkPaint&); void didDrawUnbounded(const GraphicsContext*, const SkPaint&, DrawType); struct CanvasLayerState { CanvasLayerState() : hasImageMask(false) , opaqueRect(SkRect::MakeEmpty()) { } SkPaint paint; // An image mask is being applied to the layer. bool hasImageMask; // The opaque area in the image mask. SkRect imageOpaqueRect; SkRect opaqueRect; }; private: void didDraw(const GraphicsContext*, const SkRect&, const SkPaint&, const SkBitmap* sourceBitmap, bool fillsBounds, DrawType); void applyOpaqueRegionFromLayer(const GraphicsContext*, const SkRect& layerOpaqueRect, const SkPaint&); void markRectAsOpaque(const SkRect&); void markRectAsNonOpaque(const SkRect&); void markAllAsNonOpaque(); SkRect& currentTrackingOpaqueRect(); SkRect m_opaqueRect; Vector<CanvasLayerState, 3> m_canvasLayerStack; }; } #endif // OpaqueRegionSkia_h