/* * Copyright (c) 2013, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGLImageBufferSurface_h #define WebGLImageBufferSurface_h #include "platform/graphics/ImageBufferSurface.h" #include "third_party/skia/include/core/SkBitmap.h" #include "wtf/OwnPtr.h" namespace blink { class WebGraphicsContext3DProvider; } namespace WebCore { // This is a GPU backed surface that has no canvas or render target. class PLATFORM_EXPORT WebGLImageBufferSurface : public ImageBufferSurface { WTF_MAKE_NONCOPYABLE(WebGLImageBufferSurface); WTF_MAKE_FAST_ALLOCATED; public: WebGLImageBufferSurface(const IntSize&, OpacityMode = NonOpaque); virtual ~WebGLImageBufferSurface(); virtual SkCanvas* canvas() const OVERRIDE { return 0; } virtual const SkBitmap& bitmap() const OVERRIDE { return m_bitmap; } virtual bool isValid() const OVERRIDE { return m_bitmap.pixelRef(); } virtual bool isAccelerated() const OVERRIDE { return true; } virtual Platform3DObject getBackingTexture() const OVERRIDE; virtual bool cachedBitmapEnabled() const OVERRIDE { return true; } virtual const SkBitmap& cachedBitmap() const OVERRIDE { return m_cachedBitmap; } virtual void invalidateCachedBitmap() OVERRIDE; virtual void updateCachedBitmapIfNeeded() OVERRIDE; private: SkBitmap m_bitmap; // This raw-pixel based SkBitmap works as a cache at CPU side to avoid heavy cost // on readback from GPU side to CPU side in some cases. SkBitmap m_cachedBitmap; OwnPtr<blink::WebGraphicsContext3DProvider> m_contextProvider; }; } // namespace WebCore #endif