root/Source/platform/graphics/gpu/WebGLImageBufferSurface.h

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#ifndef WebGLImageBufferSurface_h
#define WebGLImageBufferSurface_h

#include "platform/graphics/ImageBufferSurface.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "wtf/OwnPtr.h"

namespace blink {
class WebGraphicsContext3DProvider;
}

namespace WebCore {

// This is a GPU backed surface that has no canvas or render target.
class PLATFORM_EXPORT WebGLImageBufferSurface : public ImageBufferSurface {
    WTF_MAKE_NONCOPYABLE(WebGLImageBufferSurface); WTF_MAKE_FAST_ALLOCATED;
public:
    WebGLImageBufferSurface(const IntSize&, OpacityMode = NonOpaque);
    virtual ~WebGLImageBufferSurface();

    virtual SkCanvas* canvas() const OVERRIDE { return 0; }
    virtual const SkBitmap& bitmap() const OVERRIDE { return m_bitmap; }
    virtual bool isValid() const OVERRIDE { return m_bitmap.pixelRef(); }
    virtual bool isAccelerated() const OVERRIDE { return true; }
    virtual Platform3DObject getBackingTexture() const OVERRIDE;
    virtual bool cachedBitmapEnabled() const OVERRIDE { return true; }
    virtual const SkBitmap& cachedBitmap() const OVERRIDE { return m_cachedBitmap; }
    virtual void invalidateCachedBitmap() OVERRIDE;
    virtual void updateCachedBitmapIfNeeded() OVERRIDE;

private:
    SkBitmap m_bitmap;
    // This raw-pixel based SkBitmap works as a cache at CPU side to avoid heavy cost
    // on readback from GPU side to CPU side in some cases.
    SkBitmap m_cachedBitmap;
    OwnPtr<blink::WebGraphicsContext3DProvider> m_contextProvider;
};


} // namespace WebCore

#endif

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