root/Source/platform/graphics/GraphicsContextState.h

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// Copyright (C) 2013 Google Inc. All rights reserved.
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// met:
//
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//    * Redistributions in binary form must reproduce the above
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#ifndef GraphicsContextState_h
#define GraphicsContextState_h

#include "platform/graphics/DrawLooperBuilder.h"
#include "platform/graphics/Gradient.h"
#include "platform/graphics/GraphicsTypes.h"
#include "platform/graphics/Path.h"
#include "platform/graphics/Pattern.h"
#include "platform/graphics/StrokeData.h"
#include "platform/graphics/skia/SkiaUtils.h"
#include "third_party/skia/include/core/SkColorFilter.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/RefPtr.h"

namespace WebCore {

// Encapsulates the state information we store for each pushed graphics state.
// Only GraphicsContext can use this class.
class PLATFORM_EXPORT GraphicsContextState FINAL {
    WTF_MAKE_NONCOPYABLE(GraphicsContextState);
public:
    static PassOwnPtr<GraphicsContextState> create() { return adoptPtr(new GraphicsContextState()); }

    GraphicsContextState();

    void copy(GraphicsContextState*);

    // SkPaint objects that reflect the current state. If the length of the
    // path to be stroked is known, pass it in for correct dash or dot placement.
    const SkPaint& strokePaint(int strokedPathLength = 0) const;
    const SkPaint& fillPaint() const;

    uint16_t saveCount() const { return m_saveCount; }
    void incrementSaveCount() { ++m_saveCount; }
    void decrementSaveCount() { --m_saveCount; }

    // Stroke data
    const StrokeData& strokeData() const { return m_strokeData; }

    void setStrokeStyle(StrokeStyle);

    void setStrokeThickness(float);

    SkColor effectiveStrokeColor() const { return applyAlpha(m_strokeData.color().rgb()); }
    void setStrokeColor(const Color&);

    void setStrokeGradient(const PassRefPtr<Gradient>);
    void clearStrokeGradient();

    void setStrokePattern(const PassRefPtr<Pattern>);
    void clearStrokePattern();

    void setLineCap(LineCap);

    void setLineJoin(LineJoin);

    void setMiterLimit(float);

    void setLineDash(const DashArray&, float);

    // Fill data
    Color fillColor() const { return m_fillColor; }
    SkColor effectiveFillColor() const { return applyAlpha(m_fillColor.rgb()); }
    void setFillColor(const Color&);

    Gradient* fillGradient() const { return m_fillGradient.get(); }
    void setFillGradient(const PassRefPtr<Gradient>);
    void clearFillGradient();

    Pattern* fillPattern() const { return m_fillPattern.get(); }
    void setFillPattern(const PassRefPtr<Pattern>);
    void clearFillPattern();

    // Path fill rule
    WindRule fillRule() const { return m_fillRule; }
    void setFillRule(WindRule rule) { m_fillRule = rule; }

    // Shadow. (This will need tweaking if we use draw loopers for other things.)
    SkDrawLooper* drawLooper() const { return m_looper.get(); }
    void setDrawLooper(PassRefPtr<SkDrawLooper>);
    void clearDrawLooper();

    // Text. (See TextModeFill & friends.)
    TextDrawingModeFlags textDrawingMode() const { return m_textDrawingMode; }
    void setTextDrawingMode(TextDrawingModeFlags mode) { m_textDrawingMode = mode; }

    // Common shader state.
    int alpha() const { return m_alpha; }
    void setAlphaAsFloat(float);

    SkColorFilter* colorFilter() const { return m_colorFilter.get(); }
    void setColorFilter(PassRefPtr<SkColorFilter>);

    // Compositing control, for the CSS and Canvas compositing spec.
    void setCompositeOperation(CompositeOperator, blink::WebBlendMode);
    CompositeOperator compositeOperator() const { return m_compositeOperator; }
    blink::WebBlendMode blendMode() const { return m_blendMode; }
    SkXfermode* xferMode() const { return m_xferMode.get(); }

    // Image interpolation control.
    InterpolationQuality interpolationQuality() const { return m_interpolationQuality; }
    void setInterpolationQuality(InterpolationQuality);

    bool shouldAntialias() const { return m_shouldAntialias; }
    void setShouldAntialias(bool);

    bool shouldSmoothFonts() const { return m_shouldSmoothFonts; }
    void setShouldSmoothFonts(bool shouldSmoothFonts) { m_shouldSmoothFonts = shouldSmoothFonts; }

    bool shouldClampToSourceRect() const { return m_shouldClampToSourceRect; }
    void setShouldClampToSourceRect(bool shouldClampToSourceRect) { m_shouldClampToSourceRect = shouldClampToSourceRect; }

private:
    // Helper function for applying the state's alpha value to the given input
    // color to produce a new output color.
    SkColor applyAlpha(SkColor c) const
    {
        int a = SkAlphaMul(SkColorGetA(c), m_alpha);
        return (c & 0x00FFFFFF) | (a << 24);
    }

    // These are mutbale to enable gradient updates when the paints are fetched for use.
    mutable SkPaint m_strokePaint;
    mutable SkPaint m_fillPaint;

    StrokeData m_strokeData;

    Color m_fillColor;
    WindRule m_fillRule;
    RefPtr<Gradient> m_fillGradient;
    RefPtr<Pattern> m_fillPattern;

    RefPtr<SkDrawLooper> m_looper;

    TextDrawingModeFlags m_textDrawingMode;

    int m_alpha;
    RefPtr<SkXfermode> m_xferMode;
    RefPtr<SkColorFilter> m_colorFilter;

    CompositeOperator m_compositeOperator;
    blink::WebBlendMode m_blendMode;

    InterpolationQuality m_interpolationQuality;

    uint16_t m_saveCount;

    bool m_shouldAntialias : 1;
    bool m_shouldSmoothFonts : 1;
    bool m_shouldClampToSourceRect : 1;
};

} // namespace WebCore

#endif // GraphicsContextState_h

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