/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ReverbConvolver_h #define ReverbConvolver_h #include "platform/audio/AudioArray.h" #include "platform/audio/DirectConvolver.h" #include "platform/audio/FFTConvolver.h" #include "platform/audio/ReverbAccumulationBuffer.h" #include "platform/audio/ReverbConvolverStage.h" #include "platform/audio/ReverbInputBuffer.h" #include "wtf/OwnPtr.h" #include "wtf/RefCounted.h" #include "wtf/Vector.h" namespace blink { class WebThread; } namespace WebCore { class AudioChannel; class PLATFORM_EXPORT ReverbConvolver { WTF_MAKE_NONCOPYABLE(ReverbConvolver); public: // maxFFTSize can be adjusted (from say 2048 to 32768) depending on how much precision is necessary. // For certain tweaky de-convolving applications the phase errors add up quickly and lead to non-sensical results with // larger FFT sizes and single-precision floats. In these cases 2048 is a good size. // If not doing multi-threaded convolution, then should not go > 8192. ReverbConvolver(AudioChannel* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t convolverRenderPhase, bool useBackgroundThreads); ~ReverbConvolver(); void process(const AudioChannel* sourceChannel, AudioChannel* destinationChannel, size_t framesToProcess); void reset(); ReverbInputBuffer* inputBuffer() { return &m_inputBuffer; } size_t latencyFrames() const; private: void processInBackground(); Vector<OwnPtr<ReverbConvolverStage> > m_stages; Vector<OwnPtr<ReverbConvolverStage> > m_backgroundStages; size_t m_impulseResponseLength; ReverbAccumulationBuffer m_accumulationBuffer; // One or more background threads read from this input buffer which is fed from the realtime thread. ReverbInputBuffer m_inputBuffer; // First stage will be of size m_minFFTSize. Each next stage will be twice as big until we hit m_maxFFTSize. size_t m_minFFTSize; size_t m_maxFFTSize; // But don't exceed this size in the real-time thread (if we're doing background processing). size_t m_maxRealtimeFFTSize; // Background thread and synchronization OwnPtr<blink::WebThread> m_backgroundThread; }; } // namespace WebCore #endif // ReverbConvolver_h