/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AudioDSPKernelProcessor_h #define AudioDSPKernelProcessor_h #include "platform/audio/AudioBus.h" #include "platform/audio/AudioProcessor.h" #include "wtf/OwnPtr.h" #include "wtf/PassOwnPtr.h" #include "wtf/ThreadingPrimitives.h" #include "wtf/Vector.h" namespace WebCore { class AudioBus; class AudioDSPKernel; class AudioProcessor; // AudioDSPKernelProcessor processes one input -> one output (N channels each) // It uses one AudioDSPKernel object per channel to do the processing, thus there is no cross-channel processing. // Despite this limitation it turns out to be a very common and useful type of processor. class PLATFORM_EXPORT AudioDSPKernelProcessor : public AudioProcessor { public: // numberOfChannels may be later changed if object is not yet in an "initialized" state AudioDSPKernelProcessor(float sampleRate, unsigned numberOfChannels); // Subclasses create the appropriate type of processing kernel here. // We'll call this to create a kernel for each channel. virtual PassOwnPtr<AudioDSPKernel> createKernel() = 0; // AudioProcessor methods virtual void initialize() OVERRIDE; virtual void uninitialize() OVERRIDE; virtual void process(const AudioBus* source, AudioBus* destination, size_t framesToProcess) OVERRIDE; virtual void reset() OVERRIDE; virtual void setNumberOfChannels(unsigned) OVERRIDE; virtual unsigned numberOfChannels() const OVERRIDE { return m_numberOfChannels; } virtual double tailTime() const OVERRIDE; virtual double latencyTime() const OVERRIDE; protected: Vector<OwnPtr<AudioDSPKernel> > m_kernels; mutable Mutex m_processLock; bool m_hasJustReset; }; } // namespace WebCore #endif // AudioDSPKernelProcessor_h