/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Matrix3DTransformOperation_h #define Matrix3DTransformOperation_h #include "platform/transforms/TransformOperation.h" namespace WebCore { class PLATFORM_EXPORT Matrix3DTransformOperation : public TransformOperation { public: static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix) { return adoptRef(new Matrix3DTransformOperation(matrix)); } TransformationMatrix matrix() const {return m_matrix; } private: virtual bool isIdentity() const OVERRIDE { return m_matrix.isIdentity(); } virtual OperationType type() const OVERRIDE { return Matrix3D; } virtual bool operator==(const TransformOperation& o) const OVERRIDE { if (!isSameType(o)) return false; const Matrix3DTransformOperation* m = static_cast<const Matrix3DTransformOperation*>(&o); return m_matrix == m->m_matrix; } virtual void apply(TransformationMatrix& transform, const FloatSize&) const OVERRIDE { transform.multiply(TransformationMatrix(m_matrix)); } virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) OVERRIDE; Matrix3DTransformOperation(const TransformationMatrix& mat) { m_matrix = mat; } TransformationMatrix m_matrix; }; } // namespace WebCore #endif // Matrix3DTransformOperation_h