Shadow            123 ui/views/bubble/bubble_border.cc BorderImages* GetBorderImages(BubbleBorder::Shadow shadow) {
Shadow            153 ui/views/bubble/bubble_border.cc BubbleBorder::BubbleBorder(Arrow arrow, Shadow shadow, SkColor color)
Shadow             83 ui/views/bubble/bubble_border.h   BubbleBorder(Arrow arrow, Shadow shadow, SkColor color);
Shadow            133 ui/views/bubble/bubble_border.h   Shadow shadow() const { return shadow_; }
Shadow            178 ui/views/bubble/bubble_border.h   Shadow shadow_;
Shadow             67 ui/views/bubble/bubble_delegate.h   BubbleBorder::Shadow shadow() const { return shadow_; }
Shadow             68 ui/views/bubble/bubble_delegate.h   void set_shadow(BubbleBorder::Shadow shadow) { shadow_ = shadow; }
Shadow            175 ui/views/bubble/bubble_delegate.h   BubbleBorder::Shadow shadow_;
Shadow            109 ui/views/bubble/tray_bubble_view.h     views::BubbleBorder::Shadow shadow;
Shadow             27 ui/wm/core/shadow.cc float GetOpacityForStyle(wm::Shadow::Style style) {
Shadow             29 ui/wm/core/shadow.cc     case wm::Shadow::STYLE_ACTIVE:
Shadow             31 ui/wm/core/shadow.cc     case wm::Shadow::STYLE_INACTIVE:
Shadow             33 ui/wm/core/shadow.cc     case wm::Shadow::STYLE_SMALL:
Shadow             39 ui/wm/core/shadow.cc int GetInteriorInsetForStyle(wm::Shadow::Style style) {
Shadow             41 ui/wm/core/shadow.cc     case wm::Shadow::STYLE_ACTIVE:
Shadow             43 ui/wm/core/shadow.cc     case wm::Shadow::STYLE_INACTIVE:
Shadow             45 ui/wm/core/shadow.cc     case wm::Shadow::STYLE_SMALL:
Shadow             55 ui/wm/core/shadow.cc Shadow::Shadow() : style_(STYLE_ACTIVE), interior_inset_(0) {
Shadow             58 ui/wm/core/shadow.cc Shadow::~Shadow() {
Shadow             61 ui/wm/core/shadow.cc void Shadow::Init(Style style) {
Shadow             69 ui/wm/core/shadow.cc void Shadow::SetContentBounds(const gfx::Rect& content_bounds) {
Shadow             74 ui/wm/core/shadow.cc ui::Layer* Shadow::layer() const {
Shadow             78 ui/wm/core/shadow.cc void Shadow::SetStyle(Style style) {
Shadow            125 ui/wm/core/shadow.cc void Shadow::OnImplicitAnimationsCompleted() {
Shadow            135 ui/wm/core/shadow.cc void Shadow::UpdateImagesForStyle() {
Shadow            186 ui/wm/core/shadow.cc void Shadow::UpdateImageGridBounds() {
Shadow             23 ui/wm/core/shadow.h class WM_CORE_EXPORT Shadow : public ui::ImplicitAnimationObserver {
Shadow             38 ui/wm/core/shadow.h   Shadow();
Shadow             39 ui/wm/core/shadow.h   virtual ~Shadow();
Shadow             81 ui/wm/core/shadow.h   DISALLOW_COPY_AND_ASSIGN(Shadow);
Shadow             57 ui/wm/core/shadow_controller.cc Shadow::Style GetShadowStyleForWindowLosingActive(
Shadow             66 ui/wm/core/shadow_controller.cc       return Shadow::STYLE_ACTIVE;
Shadow             68 ui/wm/core/shadow_controller.cc   return Shadow::STYLE_INACTIVE;
Shadow            104 ui/wm/core/shadow_controller.cc   typedef std::map<aura::Window*, linked_ptr<Shadow> > WindowShadowMap;
Shadow            118 ui/wm/core/shadow_controller.cc   Shadow* GetShadowForWindow(aura::Window* window);
Shadow            170 ui/wm/core/shadow_controller.cc   Shadow* shadow = GetShadowForWindow(window);
Shadow            183 ui/wm/core/shadow_controller.cc     Shadow* shadow = GetShadowForWindow(gained_active);
Shadow            185 ui/wm/core/shadow_controller.cc       shadow->SetStyle(Shadow::STYLE_ACTIVE);
Shadow            188 ui/wm/core/shadow_controller.cc     Shadow* shadow = GetShadowForWindow(lost_active);
Shadow            210 ui/wm/core/shadow_controller.cc Shadow* ShadowController::Impl::GetShadowForWindow(aura::Window* window) {
Shadow            218 ui/wm/core/shadow_controller.cc   Shadow* shadow = GetShadowForWindow(window);
Shadow            226 ui/wm/core/shadow_controller.cc   linked_ptr<Shadow> shadow(new Shadow());
Shadow            230 ui/wm/core/shadow_controller.cc                Shadow::STYLE_SMALL : Shadow::STYLE_ACTIVE);
Shadow            268 ui/wm/core/shadow_controller.cc Shadow* ShadowController::TestApi::GetShadowForWindow(aura::Window* window) {
Shadow             28 ui/wm/core/shadow_controller.h class Shadow;
Shadow             42 ui/wm/core/shadow_controller.h     Shadow* GetShadowForWindow(aura::Window* window);
Shadow             60 ui/wm/core/shadow_controller_unittest.cc TEST_F(ShadowControllerTest, Shadow) {
Shadow             69 ui/wm/core/shadow_controller_unittest.cc   const Shadow* shadow = api.GetShadowForWindow(window.get());
Shadow            110 ui/wm/core/shadow_controller_unittest.cc   const Shadow* shadow = api.GetShadowForWindow(window.get());
Shadow            135 ui/wm/core/shadow_controller_unittest.cc   Shadow* shadow1 = api.GetShadowForWindow(window1.get());
Shadow            137 ui/wm/core/shadow_controller_unittest.cc   EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
Shadow            149 ui/wm/core/shadow_controller_unittest.cc   Shadow* shadow2 = api.GetShadowForWindow(window2.get());
Shadow            151 ui/wm/core/shadow_controller_unittest.cc   EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style());
Shadow            152 ui/wm/core/shadow_controller_unittest.cc   EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style());
Shadow            166 ui/wm/core/shadow_controller_unittest.cc   Shadow* tooltip_shadow = api.GetShadowForWindow(tooltip_window.get());
Shadow            168 ui/wm/core/shadow_controller_unittest.cc   EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style());
Shadow            177 ui/wm/core/shadow_controller_unittest.cc   Shadow* menu_shadow = api.GetShadowForWindow(tooltip_window.get());
Shadow            179 ui/wm/core/shadow_controller_unittest.cc   EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style());
Shadow            196 ui/wm/core/shadow_controller_unittest.cc   Shadow* shadow1 = api.GetShadowForWindow(window1.get());
Shadow            198 ui/wm/core/shadow_controller_unittest.cc   EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
Shadow            214 ui/wm/core/shadow_controller_unittest.cc   EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());