Shadow 123 ui/views/bubble/bubble_border.cc BorderImages* GetBorderImages(BubbleBorder::Shadow shadow) { Shadow 153 ui/views/bubble/bubble_border.cc BubbleBorder::BubbleBorder(Arrow arrow, Shadow shadow, SkColor color) Shadow 83 ui/views/bubble/bubble_border.h BubbleBorder(Arrow arrow, Shadow shadow, SkColor color); Shadow 133 ui/views/bubble/bubble_border.h Shadow shadow() const { return shadow_; } Shadow 178 ui/views/bubble/bubble_border.h Shadow shadow_; Shadow 67 ui/views/bubble/bubble_delegate.h BubbleBorder::Shadow shadow() const { return shadow_; } Shadow 68 ui/views/bubble/bubble_delegate.h void set_shadow(BubbleBorder::Shadow shadow) { shadow_ = shadow; } Shadow 175 ui/views/bubble/bubble_delegate.h BubbleBorder::Shadow shadow_; Shadow 109 ui/views/bubble/tray_bubble_view.h views::BubbleBorder::Shadow shadow; Shadow 27 ui/wm/core/shadow.cc float GetOpacityForStyle(wm::Shadow::Style style) { Shadow 29 ui/wm/core/shadow.cc case wm::Shadow::STYLE_ACTIVE: Shadow 31 ui/wm/core/shadow.cc case wm::Shadow::STYLE_INACTIVE: Shadow 33 ui/wm/core/shadow.cc case wm::Shadow::STYLE_SMALL: Shadow 39 ui/wm/core/shadow.cc int GetInteriorInsetForStyle(wm::Shadow::Style style) { Shadow 41 ui/wm/core/shadow.cc case wm::Shadow::STYLE_ACTIVE: Shadow 43 ui/wm/core/shadow.cc case wm::Shadow::STYLE_INACTIVE: Shadow 45 ui/wm/core/shadow.cc case wm::Shadow::STYLE_SMALL: Shadow 55 ui/wm/core/shadow.cc Shadow::Shadow() : style_(STYLE_ACTIVE), interior_inset_(0) { Shadow 58 ui/wm/core/shadow.cc Shadow::~Shadow() { Shadow 61 ui/wm/core/shadow.cc void Shadow::Init(Style style) { Shadow 69 ui/wm/core/shadow.cc void Shadow::SetContentBounds(const gfx::Rect& content_bounds) { Shadow 74 ui/wm/core/shadow.cc ui::Layer* Shadow::layer() const { Shadow 78 ui/wm/core/shadow.cc void Shadow::SetStyle(Style style) { Shadow 125 ui/wm/core/shadow.cc void Shadow::OnImplicitAnimationsCompleted() { Shadow 135 ui/wm/core/shadow.cc void Shadow::UpdateImagesForStyle() { Shadow 186 ui/wm/core/shadow.cc void Shadow::UpdateImageGridBounds() { Shadow 23 ui/wm/core/shadow.h class WM_CORE_EXPORT Shadow : public ui::ImplicitAnimationObserver { Shadow 38 ui/wm/core/shadow.h Shadow(); Shadow 39 ui/wm/core/shadow.h virtual ~Shadow(); Shadow 81 ui/wm/core/shadow.h DISALLOW_COPY_AND_ASSIGN(Shadow); Shadow 57 ui/wm/core/shadow_controller.cc Shadow::Style GetShadowStyleForWindowLosingActive( Shadow 66 ui/wm/core/shadow_controller.cc return Shadow::STYLE_ACTIVE; Shadow 68 ui/wm/core/shadow_controller.cc return Shadow::STYLE_INACTIVE; Shadow 104 ui/wm/core/shadow_controller.cc typedef std::map<aura::Window*, linked_ptr<Shadow> > WindowShadowMap; Shadow 118 ui/wm/core/shadow_controller.cc Shadow* GetShadowForWindow(aura::Window* window); Shadow 170 ui/wm/core/shadow_controller.cc Shadow* shadow = GetShadowForWindow(window); Shadow 183 ui/wm/core/shadow_controller.cc Shadow* shadow = GetShadowForWindow(gained_active); Shadow 185 ui/wm/core/shadow_controller.cc shadow->SetStyle(Shadow::STYLE_ACTIVE); Shadow 188 ui/wm/core/shadow_controller.cc Shadow* shadow = GetShadowForWindow(lost_active); Shadow 210 ui/wm/core/shadow_controller.cc Shadow* ShadowController::Impl::GetShadowForWindow(aura::Window* window) { Shadow 218 ui/wm/core/shadow_controller.cc Shadow* shadow = GetShadowForWindow(window); Shadow 226 ui/wm/core/shadow_controller.cc linked_ptr<Shadow> shadow(new Shadow()); Shadow 230 ui/wm/core/shadow_controller.cc Shadow::STYLE_SMALL : Shadow::STYLE_ACTIVE); Shadow 268 ui/wm/core/shadow_controller.cc Shadow* ShadowController::TestApi::GetShadowForWindow(aura::Window* window) { Shadow 28 ui/wm/core/shadow_controller.h class Shadow; Shadow 42 ui/wm/core/shadow_controller.h Shadow* GetShadowForWindow(aura::Window* window); Shadow 60 ui/wm/core/shadow_controller_unittest.cc TEST_F(ShadowControllerTest, Shadow) { Shadow 69 ui/wm/core/shadow_controller_unittest.cc const Shadow* shadow = api.GetShadowForWindow(window.get()); Shadow 110 ui/wm/core/shadow_controller_unittest.cc const Shadow* shadow = api.GetShadowForWindow(window.get()); Shadow 135 ui/wm/core/shadow_controller_unittest.cc Shadow* shadow1 = api.GetShadowForWindow(window1.get()); Shadow 137 ui/wm/core/shadow_controller_unittest.cc EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); Shadow 149 ui/wm/core/shadow_controller_unittest.cc Shadow* shadow2 = api.GetShadowForWindow(window2.get()); Shadow 151 ui/wm/core/shadow_controller_unittest.cc EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style()); Shadow 152 ui/wm/core/shadow_controller_unittest.cc EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style()); Shadow 166 ui/wm/core/shadow_controller_unittest.cc Shadow* tooltip_shadow = api.GetShadowForWindow(tooltip_window.get()); Shadow 168 ui/wm/core/shadow_controller_unittest.cc EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style()); Shadow 177 ui/wm/core/shadow_controller_unittest.cc Shadow* menu_shadow = api.GetShadowForWindow(tooltip_window.get()); Shadow 179 ui/wm/core/shadow_controller_unittest.cc EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style()); Shadow 196 ui/wm/core/shadow_controller_unittest.cc Shadow* shadow1 = api.GetShadowForWindow(window1.get()); Shadow 198 ui/wm/core/shadow_controller_unittest.cc EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); Shadow 214 ui/wm/core/shadow_controller_unittest.cc EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());