ToNearestRect      39 cc/output/overlay_candidate.cc   return gfx::ToNearestRect(float_rect);
ToNearestRect      57 ui/aura/test/test_screen.cc   gfx::Rect new_bounds = gfx::ToNearestRect(
ToNearestRect      23 ui/gfx/geometry/rect_conversions.h GFX_EXPORT Rect ToNearestRect(const RectF& rect);
ToNearestRect     570 ui/gfx/geometry/rect_unittest.cc TEST(RectTest, ToNearestRect) {
ToNearestRect     572 ui/gfx/geometry/rect_unittest.cc   EXPECT_EQ(rect.ToString(), ToNearestRect(RectF(rect)).ToString());
ToNearestRect     575 ui/gfx/geometry/rect_unittest.cc   EXPECT_EQ(rect.ToString(), ToNearestRect(RectF(rect)).ToString());
ToNearestRect     578 ui/gfx/geometry/rect_unittest.cc   EXPECT_EQ(rect.ToString(), ToNearestRect(rectf).ToString());