WindowSelectorItem   59 ash/wm/overview/window_overview.cc     : public std::unary_function<WindowSelectorItem*, bool> {
WindowSelectorItem   64 ash/wm/overview/window_overview.cc   bool operator()(WindowSelectorItem* window) const {
WindowSelectorItem  362 ash/wm/overview/window_overview.cc     std::vector<WindowSelectorItem*> windows;
WindowSelectorItem  376 ash/wm/overview/window_overview.cc   std::vector<WindowSelectorItem*> windows;
WindowSelectorItem  387 ash/wm/overview/window_overview.cc     const std::vector<WindowSelectorItem*>& windows) {
WindowSelectorItem   34 ash/wm/overview/window_overview.h class WindowSelectorItem;
WindowSelectorItem   41 ash/wm/overview/window_overview.h   typedef ScopedVector<WindowSelectorItem> WindowSelectorItemList;
WindowSelectorItem   85 ash/wm/overview/window_overview.h                              const std::vector<WindowSelectorItem*>& windows);
WindowSelectorItem   37 ash/wm/overview/window_selector.cc     : public std::unary_function<WindowSelectorItem*, bool> {
WindowSelectorItem   42 ash/wm/overview/window_selector.cc   bool operator()(WindowSelectorItem* window) const {
WindowSelectorItem   51 ash/wm/overview/window_selector.cc     : public std::unary_function<WindowSelectorItem*, bool> {
WindowSelectorItem   56 ash/wm/overview/window_selector.cc   bool operator()(WindowSelectorItem* window) const {
WindowSelectorItem   65 ash/wm/overview/window_selector.cc     : public std::unary_function<WindowSelectorItem*, bool> {
WindowSelectorItem   70 ash/wm/overview/window_selector.cc   bool operator()(WindowSelectorItem* item) const {
WindowSelectorItem  238 ash/wm/overview/window_selector.cc     WindowSelectorItem* item = NULL;
WindowSelectorItem  342 ash/wm/overview/window_selector.cc   ScopedVector<WindowSelectorItem>::iterator iter =
WindowSelectorItem  375 ash/wm/overview/window_selector.cc   ScopedVector<WindowSelectorItem>::iterator iter =
WindowSelectorItem  414 ash/wm/overview/window_selector.cc   ScopedVector<WindowSelectorItem>::iterator iter =
WindowSelectorItem   31 ash/wm/overview/window_selector.h class WindowSelectorItem;
WindowSelectorItem   97 ash/wm/overview/window_selector.h   ScopedVector<WindowSelectorItem> windows_;
WindowSelectorItem   11 ash/wm/overview/window_selector_item.cc WindowSelectorItem::WindowSelectorItem()
WindowSelectorItem   16 ash/wm/overview/window_selector_item.cc WindowSelectorItem::~WindowSelectorItem() {
WindowSelectorItem   19 ash/wm/overview/window_selector_item.cc void WindowSelectorItem::SetBounds(aura::Window* root_window,
WindowSelectorItem   29 ash/wm/overview/window_selector_item.cc void WindowSelectorItem::RecomputeWindowTransforms() {
WindowSelectorItem   20 ash/wm/overview/window_selector_item.h class WindowSelectorItem {
WindowSelectorItem   22 ash/wm/overview/window_selector_item.h   WindowSelectorItem();
WindowSelectorItem   23 ash/wm/overview/window_selector_item.h   virtual ~WindowSelectorItem();
WindowSelectorItem   93 ash/wm/overview/window_selector_item.h   DISALLOW_COPY_AND_ASSIGN(WindowSelectorItem);
WindowSelectorItem   20 ash/wm/overview/window_selector_panels.h class WindowSelectorPanels : public WindowSelectorItem {
WindowSelectorItem   27 ash/wm/overview/window_selector_window.h class WindowSelectorWindow : public WindowSelectorItem,