This source file includes following definitions.
- in_bounds_update_
- SetBounds
- RecomputeWindowTransforms
#include "ash/wm/overview/window_selector_item.h"
#include "base/auto_reset.h"
#include "ui/aura/window.h"
namespace ash {
WindowSelectorItem::WindowSelectorItem()
: root_window_(NULL),
in_bounds_update_(false) {
}
WindowSelectorItem::~WindowSelectorItem() {
}
void WindowSelectorItem::SetBounds(aura::Window* root_window,
const gfx::Rect& target_bounds) {
if (in_bounds_update_)
return;
base::AutoReset<bool> auto_reset_in_bounds_update(&in_bounds_update_, true);
root_window_ = root_window;
target_bounds_ = target_bounds;
SetItemBounds(root_window, target_bounds, true);
}
void WindowSelectorItem::RecomputeWindowTransforms() {
if (in_bounds_update_ || target_bounds_.IsEmpty())
return;
DCHECK(root_window_);
base::AutoReset<bool> auto_reset_in_bounds_update(&in_bounds_update_, true);
SetItemBounds(root_window_, target_bounds_, false);
}
}