#ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_WINDOW_H_
#define ASH_WM_OVERVIEW_WINDOW_SELECTOR_WINDOW_H_
#include "ash/wm/overview/scoped_transform_overview_window.h"
#include "ash/wm/overview/window_selector_item.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "ui/gfx/rect.h"
#include "ui/views/controls/button/button.h"
namespace aura {
class Window;
}
namespace views {
class Widget;
}
namespace ash {
class WindowSelectorWindow : public WindowSelectorItem,
                             public views::ButtonListener {
 public:
  WindowSelectorWindow(aura::Window* window);
  virtual ~WindowSelectorWindow();
  
  virtual aura::Window* GetRootWindow() OVERRIDE;
  virtual bool HasSelectableWindow(const aura::Window* window) OVERRIDE;
  virtual aura::Window* TargetedWindow(const aura::Window* target) OVERRIDE;
  virtual void RestoreWindowOnExit(aura::Window* window) OVERRIDE;
  virtual aura::Window* SelectionWindow() OVERRIDE;
  virtual void RemoveWindow(const aura::Window* window) OVERRIDE;
  virtual bool empty() const OVERRIDE;
  virtual void PrepareForOverview() OVERRIDE;
  virtual void SetItemBounds(aura::Window* root_window,
                             const gfx::Rect& target_bounds,
                             bool animate) OVERRIDE;
  
  virtual void ButtonPressed(views::Button* sender,
                             const ui::Event& event) OVERRIDE;
 private:
  
  
  void UpdateCloseButtonBounds();
  
  ScopedTransformOverviewWindow transform_window_;
  
  scoped_ptr<views::Widget> close_button_;
  DISALLOW_COPY_AND_ASSIGN(WindowSelectorWindow);
};
}  
#endif