GLContextEGL       88 ui/gl/gl_context_android.cc         context = new GLContextEGL(share_group);
GLContextEGL      100 ui/gl/gl_context_android.cc bool GLContextEGL::GetTotalGpuMemory(size_t* bytes) {
GLContextEGL       27 ui/gl/gl_context_egl.cc GLContextEGL::GLContextEGL(GLShareGroup* share_group)
GLContextEGL       35 ui/gl/gl_context_egl.cc bool GLContextEGL::Initialize(
GLContextEGL       80 ui/gl/gl_context_egl.cc void GLContextEGL::Destroy() {
GLContextEGL       91 ui/gl/gl_context_egl.cc bool GLContextEGL::MakeCurrent(GLSurface* surface) {
GLContextEGL      132 ui/gl/gl_context_egl.cc void GLContextEGL::SetUnbindFboOnMakeCurrent() {
GLContextEGL      136 ui/gl/gl_context_egl.cc void GLContextEGL::ReleaseCurrent(GLSurface* surface) {
GLContextEGL      150 ui/gl/gl_context_egl.cc bool GLContextEGL::IsCurrent(GLSurface* surface) {
GLContextEGL      171 ui/gl/gl_context_egl.cc void* GLContextEGL::GetHandle() {
GLContextEGL      175 ui/gl/gl_context_egl.cc void GLContextEGL::SetSwapInterval(int interval) {
GLContextEGL      183 ui/gl/gl_context_egl.cc std::string GLContextEGL::GetExtensions() {
GLContextEGL      192 ui/gl/gl_context_egl.cc bool GLContextEGL::WasAllocatedUsingRobustnessExtension() {
GLContextEGL      196 ui/gl/gl_context_egl.cc GLContextEGL::~GLContextEGL() {
GLContextEGL      201 ui/gl/gl_context_egl.cc bool GLContextEGL::GetTotalGpuMemory(size_t* bytes) {
GLContextEGL       22 ui/gl/gl_context_egl.h class GLContextEGL : public GLContextReal {
GLContextEGL       24 ui/gl/gl_context_egl.h   explicit GLContextEGL(GLShareGroup* share_group);
GLContextEGL       41 ui/gl/gl_context_egl.h   virtual ~GLContextEGL();
GLContextEGL       49 ui/gl/gl_context_egl.h   DISALLOW_COPY_AND_ASSIGN(GLContextEGL);
GLContextEGL       35 ui/gl/gl_context_ozone.cc       scoped_refptr<GLContext> context(new GLContextEGL(share_group));
GLContextEGL       37 ui/gl/gl_context_win.cc       scoped_refptr<GLContext> context(new GLContextEGL(share_group));
GLContextEGL       46 ui/gl/gl_context_x11.cc       scoped_refptr<GLContext> context(new GLContextEGL(share_group));