GL_DEPTH_COMPONENT 363 gpu/command_buffer/common/gles2_cmd_utils.cc case GL_DEPTH_COMPONENT: GL_DEPTH_COMPONENT 662 gpu/command_buffer/common/gles2_cmd_utils.cc case GL_DEPTH_COMPONENT: GL_DEPTH_COMPONENT 134 gpu/command_buffer/common/gles2_cmd_utils_unittest.cc kWidth, kHeight, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 1, &size, GL_DEPTH_COMPONENT 179 gpu/command_buffer/common/gles2_cmd_utils_unittest.cc kWidth, kHeight, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 1, &size, GL_DEPTH_COMPONENT 344 gpu/command_buffer/service/feature_info.cc texture_format_validators_[GL_DEPTH_COMPONENT].AddValue(GL_UNSIGNED_SHORT); GL_DEPTH_COMPONENT 345 gpu/command_buffer/service/feature_info.cc texture_format_validators_[GL_DEPTH_COMPONENT].AddValue(GL_UNSIGNED_INT); GL_DEPTH_COMPONENT 346 gpu/command_buffer/service/feature_info.cc validators_.texture_internal_format.AddValue(GL_DEPTH_COMPONENT); GL_DEPTH_COMPONENT 347 gpu/command_buffer/service/feature_info.cc validators_.texture_format.AddValue(GL_DEPTH_COMPONENT); GL_DEPTH_COMPONENT 214 gpu/command_buffer/service/feature_info_unittest.cc { GL_DEPTH_COMPONENT, kDepthTypes, arraysize(kDepthTypes), }, GL_DEPTH_COMPONENT 275 gpu/command_buffer/service/feature_info_unittest.cc GL_DEPTH_COMPONENT)); GL_DEPTH_COMPONENT 276 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); GL_DEPTH_COMPONENT 667 gpu/command_buffer/service/feature_info_unittest.cc GL_DEPTH_COMPONENT)); GL_DEPTH_COMPONENT 668 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); GL_DEPTH_COMPONENT 672 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_DEPTH_COMPONENT 674 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_DEPTH_COMPONENT 687 gpu/command_buffer/service/feature_info_unittest.cc GL_DEPTH_COMPONENT)); GL_DEPTH_COMPONENT 688 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); GL_DEPTH_COMPONENT 692 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_DEPTH_COMPONENT 694 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_DEPTH_COMPONENT 710 gpu/command_buffer/service/feature_info_unittest.cc GL_DEPTH_COMPONENT)); GL_DEPTH_COMPONENT 711 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); GL_DEPTH_COMPONENT 721 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_DEPTH_COMPONENT 723 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_DEPTH_COMPONENT 736 gpu/command_buffer/service/feature_info_unittest.cc GL_DEPTH_COMPONENT)); GL_DEPTH_COMPONENT 737 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); GL_DEPTH_COMPONENT 749 gpu/command_buffer/service/feature_info_unittest.cc GL_DEPTH_COMPONENT)); GL_DEPTH_COMPONENT 750 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); GL_DEPTH_COMPONENT 768 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_DEPTH_COMPONENT 770 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( GL_DEPTH_COMPONENT 944 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT) GL_DEPTH_COMPONENT 946 gpu/command_buffer/service/feature_info_unittest.cc EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT) GL_DEPTH_COMPONENT 2481 gpu/command_buffer/service/gles2_cmd_decoder.cc GL_DEPTH_COMPONENT : 0; GL_DEPTH_COMPONENT 6520 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT 6671 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT 7177 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT 7178 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT 7184 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc GL_TEXTURE_2D, 1, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT 7185 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, 0); GL_DEPTH_COMPONENT 7189 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc DoTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT 7190 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, 0); GL_DEPTH_COMPONENT 7196 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT 7203 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc copy_tex_cmd.Init(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 0, 0, 1, 1, 0); GL_DEPTH_COMPONENT 7225 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc DoTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT 7226 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc 2, 2, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT 7253 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc DoTexImage2D(target, level, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DEPTH_COMPONENT 7254 gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, 0); GL_DEPTH_COMPONENT 182 gpu/command_buffer/service/renderbuffer_manager.cc return GL_DEPTH_COMPONENT; GL_DEPTH_COMPONENT 320 gpu/command_buffer/service/renderbuffer_manager_unittest.cc EXPECT_EQ(static_cast<GLenum>(GL_DEPTH_COMPONENT), impl_format); GL_DEPTH_COMPONENT 1202 gpu/command_buffer/service/texture_manager_unittest.cc texture_ref, GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 4, 4, 1, 0, GL_DEPTH_COMPONENT 1203 gpu/command_buffer/service/texture_manager_unittest.cc GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false); GL_DEPTH_COMPONENT 133 gpu/command_buffer/tests/gl_depth_texture_unittest.cc { GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT }, GL_DEPTH_COMPONENT 134 gpu/command_buffer/tests/gl_depth_texture_unittest.cc { GL_DEPTH_COMPONENT, GL_UNSIGNED_INT },