root/gpu/command_buffer/common/gles2_cmd_utils.cc

/* [<][>][^][v][top][bottom][index][help] */

DEFINITIONS

This source file includes following definitions.
  1. GLGetNumValuesReturned
  2. ElementsPerGroup
  3. BytesPerElement
  4. ComputeImageGroupSize
  5. ComputeImagePaddedRowSize
  6. ComputeImageDataSizes
  7. RenderbufferBytesPerPixel
  8. GetGLDataTypeSizeForUniforms
  9. GetGLTypeSizeForTexturesAndBuffers
  10. GLErrorToErrorBit
  11. GLErrorBitToGLError
  12. IndexToGLFaceTarget
  13. GetPreferredGLReadPixelsFormat
  14. GetPreferredGLReadPixelsType
  15. GetChannelsForFormat
  16. GetChannelsNeededForAttachmentType
  17. GetStringEnum
  18. GetStringError
  19. GetStringBool
  20. GetQualifiedEnumString
  21. ParseUniformName
  22. lose_context_when_out_of_memory_
  23. Serialize
  24. Parse

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This file is here so other GLES2 related files can have a common set of
// includes where appropriate.

#include <sstream>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>

#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"

namespace gpu {
namespace gles2 {

namespace gl_error_bit {
enum GLErrorBit {
  kNoError = 0,
  kInvalidEnum = (1 << 0),
  kInvalidValue = (1 << 1),
  kInvalidOperation = (1 << 2),
  kOutOfMemory = (1 << 3),
  kInvalidFrameBufferOperation = (1 << 4)
};
}

int GLES2Util::GLGetNumValuesReturned(int id) const {
  switch (id) {
    // -- glGetBooleanv, glGetFloatv, glGetIntergerv
    case GL_ACTIVE_TEXTURE:
      return 1;
    case GL_ALIASED_LINE_WIDTH_RANGE:
      return 2;
    case GL_ALIASED_POINT_SIZE_RANGE:
      return 2;
    case GL_ALPHA_BITS:
      return 1;
    case GL_ARRAY_BUFFER_BINDING:
      return 1;
    case GL_BLEND:
      return 1;
    case GL_BLEND_COLOR:
      return 4;
    case GL_BLEND_DST_ALPHA:
      return 1;
    case GL_BLEND_DST_RGB:
      return 1;
    case GL_BLEND_EQUATION_ALPHA:
      return 1;
    case GL_BLEND_EQUATION_RGB:
      return 1;
    case GL_BLEND_SRC_ALPHA:
      return 1;
    case GL_BLEND_SRC_RGB:
      return 1;
    case GL_BLUE_BITS:
      return 1;
    case GL_COLOR_CLEAR_VALUE:
      return 4;
    case GL_COLOR_WRITEMASK:
      return 4;
    case GL_COMPRESSED_TEXTURE_FORMATS:
      return num_compressed_texture_formats_;
    case GL_CULL_FACE:
      return 1;
    case GL_CULL_FACE_MODE:
      return 1;
    case GL_CURRENT_PROGRAM:
      return 1;
    case GL_DEPTH_BITS:
      return 1;
    case GL_DEPTH_CLEAR_VALUE:
      return 1;
    case GL_DEPTH_FUNC:
      return 1;
    case GL_DEPTH_RANGE:
      return 2;
    case GL_DEPTH_TEST:
      return 1;
    case GL_DEPTH_WRITEMASK:
      return 1;
    case GL_DITHER:
      return 1;
    case GL_ELEMENT_ARRAY_BUFFER_BINDING:
      return 1;
    case GL_FRAMEBUFFER_BINDING:
      return 1;
    case GL_FRONT_FACE:
      return 1;
    case GL_GENERATE_MIPMAP_HINT:
      return 1;
    case GL_GREEN_BITS:
      return 1;
    case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
      return 1;
    case GL_IMPLEMENTATION_COLOR_READ_TYPE:
      return 1;
    case GL_LINE_WIDTH:
      return 1;
    case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
      return 1;
    case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
      return 1;
    case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
      return 1;
    case GL_MAX_RENDERBUFFER_SIZE:
      return 1;
    case GL_MAX_TEXTURE_IMAGE_UNITS:
      return 1;
    case GL_MAX_TEXTURE_SIZE:
      return 1;
    case GL_MAX_VARYING_VECTORS:
      return 1;
    case GL_MAX_VERTEX_ATTRIBS:
      return 1;
    case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
      return 1;
    case GL_MAX_VERTEX_UNIFORM_VECTORS:
      return 1;
    case GL_MAX_VIEWPORT_DIMS:
      return 2;
    case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
      return 1;
    case GL_NUM_SHADER_BINARY_FORMATS:
      return 1;
    case GL_PACK_ALIGNMENT:
      return 1;
    case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
      return 1;
    case GL_POLYGON_OFFSET_FACTOR:
      return 1;
    case GL_POLYGON_OFFSET_FILL:
      return 1;
    case GL_POLYGON_OFFSET_UNITS:
      return 1;
    case GL_RED_BITS:
      return 1;
    case GL_RENDERBUFFER_BINDING:
      return 1;
    case GL_SAMPLE_BUFFERS:
      return 1;
    case GL_SAMPLE_COVERAGE_INVERT:
      return 1;
    case GL_SAMPLE_COVERAGE_VALUE:
      return 1;
    case GL_SAMPLES:
      return 1;
    case GL_SCISSOR_BOX:
      return 4;
    case GL_SCISSOR_TEST:
      return 1;
    case GL_SHADER_BINARY_FORMATS:
      return num_shader_binary_formats_;
    case GL_SHADER_COMPILER:
      return 1;
    case GL_STENCIL_BACK_FAIL:
      return 1;
    case GL_STENCIL_BACK_FUNC:
      return 1;
    case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
      return 1;
    case GL_STENCIL_BACK_PASS_DEPTH_PASS:
      return 1;
    case GL_STENCIL_BACK_REF:
      return 1;
    case GL_STENCIL_BACK_VALUE_MASK:
      return 1;
    case GL_STENCIL_BACK_WRITEMASK:
      return 1;
    case GL_STENCIL_BITS:
      return 1;
    case GL_STENCIL_CLEAR_VALUE:
      return 1;
    case GL_STENCIL_FAIL:
      return 1;
    case GL_STENCIL_FUNC:
      return 1;
    case GL_STENCIL_PASS_DEPTH_FAIL:
      return 1;
    case GL_STENCIL_PASS_DEPTH_PASS:
      return 1;
    case GL_STENCIL_REF:
      return 1;
    case GL_STENCIL_TEST:
      return 1;
    case GL_STENCIL_VALUE_MASK:
      return 1;
    case GL_STENCIL_WRITEMASK:
      return 1;
    case GL_SUBPIXEL_BITS:
      return 1;
    case GL_TEXTURE_BINDING_2D:
      return 1;
    case GL_TEXTURE_BINDING_CUBE_MAP:
      return 1;
    case GL_TEXTURE_BINDING_EXTERNAL_OES:
      return 1;
    case GL_TEXTURE_BINDING_RECTANGLE_ARB:
      return 1;
    case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
      return 1;
    case GL_UNPACK_ALIGNMENT:
      return 1;
    case GL_VIEWPORT:
      return 4;
    // -- glGetBooleanv, glGetFloatv, glGetIntergerv with
    //    GL_CHROMIUM_framebuffer_multisample
    case GL_MAX_SAMPLES_EXT:
      return 1;
    case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
      return 1;

    // -- glGetBufferParameteriv
    case GL_BUFFER_SIZE:
      return 1;
    case GL_BUFFER_USAGE:
      return 1;

    // -- glGetFramebufferAttachmentParameteriv
    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
      return 1;
    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
      return 1;
    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
      return 1;
    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
      return 1;
    // -- glGetFramebufferAttachmentParameteriv with
    //    GL_EXT_multisampled_render_to_texture
    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT:
      return 1;

    // -- glGetProgramiv
    case GL_DELETE_STATUS:
      return 1;
    case GL_LINK_STATUS:
      return 1;
    case GL_VALIDATE_STATUS:
      return 1;
    case GL_INFO_LOG_LENGTH:
      return 1;
    case GL_ATTACHED_SHADERS:
      return 1;
    case GL_ACTIVE_ATTRIBUTES:
      return 1;
    case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
      return 1;
    case GL_ACTIVE_UNIFORMS:
      return 1;
    case GL_ACTIVE_UNIFORM_MAX_LENGTH:
      return 1;


    // -- glGetRenderbufferAttachmentParameteriv
    case GL_RENDERBUFFER_WIDTH:
      return 1;
    case GL_RENDERBUFFER_HEIGHT:
      return 1;
    case GL_RENDERBUFFER_INTERNAL_FORMAT:
      return 1;
    case GL_RENDERBUFFER_RED_SIZE:
      return 1;
    case GL_RENDERBUFFER_GREEN_SIZE:
      return 1;
    case GL_RENDERBUFFER_BLUE_SIZE:
      return 1;
    case GL_RENDERBUFFER_ALPHA_SIZE:
      return 1;
    case GL_RENDERBUFFER_DEPTH_SIZE:
      return 1;
    case GL_RENDERBUFFER_STENCIL_SIZE:
      return 1;
    // -- glGetRenderbufferAttachmentParameteriv with
    //    GL_EXT_multisampled_render_to_texture
    case GL_RENDERBUFFER_SAMPLES_EXT:
      return 1;

    // -- glGetShaderiv
    case GL_SHADER_TYPE:
      return 1;
    // Already defined under glGetFramebufferAttachemntParameteriv.
    // case GL_DELETE_STATUS:
    //   return 1;
    case GL_COMPILE_STATUS:
      return 1;
    // Already defined under glGetFramebufferAttachemntParameteriv.
    // case GL_INFO_LOG_LENGTH:
    //   return 1;
    case GL_SHADER_SOURCE_LENGTH:
      return 1;
    case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
      return 1;

    // -- glGetTexParameterfv, glGetTexParameteriv
    case GL_TEXTURE_MAG_FILTER:
      return 1;
    case GL_TEXTURE_MIN_FILTER:
      return 1;
    case GL_TEXTURE_WRAP_S:
      return 1;
    case GL_TEXTURE_WRAP_T:
      return 1;
    case GL_TEXTURE_MAX_ANISOTROPY_EXT:
      return 1;

    // -- glGetVertexAttribfv, glGetVertexAttribiv
    case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
      return 1;
    case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
      return 1;
    case GL_VERTEX_ATTRIB_ARRAY_SIZE:
      return 1;
    case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
      return 1;
    case GL_VERTEX_ATTRIB_ARRAY_TYPE:
      return 1;
    case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
      return 1;
    case GL_CURRENT_VERTEX_ATTRIB:
      return 4;

    // -- glHint with GL_OES_standard_derivatives
    case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
      return 1;

    // Chromium internal bind_generates_resource query
    case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
      return 1;

    // bad enum
    default:
      return 0;
  }
}

namespace {

// Return the number of elements per group of a specified format.
int ElementsPerGroup(int format, int type) {
  switch (type) {
    case GL_UNSIGNED_SHORT_5_6_5:
    case GL_UNSIGNED_SHORT_4_4_4_4:
    case GL_UNSIGNED_SHORT_5_5_5_1:
    case GL_UNSIGNED_INT_24_8_OES:
       return 1;
    default:
       break;
    }

    switch (format) {
    case GL_RGB:
       return 3;
    case GL_LUMINANCE_ALPHA:
       return 2;
    case GL_RGBA:
    case GL_BGRA_EXT:
       return 4;
    case GL_ALPHA:
    case GL_LUMINANCE:
    case GL_DEPTH_COMPONENT:
    case GL_DEPTH_COMPONENT24_OES:
    case GL_DEPTH_COMPONENT32_OES:
    case GL_DEPTH_COMPONENT16:
    case GL_DEPTH24_STENCIL8_OES:
    case GL_DEPTH_STENCIL_OES:
       return 1;
    default:
       return 0;
  }
}

// Return the number of bytes per element, based on the element type.
int BytesPerElement(int type) {
  switch (type) {
    case GL_FLOAT:
    case GL_UNSIGNED_INT_24_8_OES:
    case GL_UNSIGNED_INT:
      return 4;
    case GL_HALF_FLOAT_OES:
    case GL_UNSIGNED_SHORT:
    case GL_SHORT:
    case GL_UNSIGNED_SHORT_5_6_5:
    case GL_UNSIGNED_SHORT_4_4_4_4:
    case GL_UNSIGNED_SHORT_5_5_5_1:
       return 2;
    case GL_UNSIGNED_BYTE:
    case GL_BYTE:
       return 1;
    default:
       return 0;
  }
}

}  // anonymous namespace

uint32 GLES2Util::ComputeImageGroupSize(int format, int type) {
  return BytesPerElement(type) * ElementsPerGroup(format, type);
}

bool GLES2Util::ComputeImagePaddedRowSize(
        int width, int format, int type, int unpack_alignment,
        uint32* padded_row_size) {
  uint32 bytes_per_group = ComputeImageGroupSize(format, type);
  uint32 unpadded_row_size;
  if (!SafeMultiplyUint32(width, bytes_per_group, &unpadded_row_size)) {
    return false;
  }
  uint32 temp;
  if (!SafeAddUint32(unpadded_row_size, unpack_alignment - 1, &temp)) {
      return false;
  }
  *padded_row_size = (temp / unpack_alignment) * unpack_alignment;
  return true;
}

// Returns the amount of data glTexImage2D or glTexSubImage2D will access.
bool GLES2Util::ComputeImageDataSizes(
    int width, int height, int format, int type, int unpack_alignment,
    uint32* size, uint32* ret_unpadded_row_size, uint32* ret_padded_row_size) {
  uint32 bytes_per_group = ComputeImageGroupSize(format, type);
  uint32 row_size;
  if (!SafeMultiplyUint32(width, bytes_per_group, &row_size)) {
    return false;
  }
  if (height > 1) {
    uint32 temp;
    if (!SafeAddUint32(row_size, unpack_alignment - 1, &temp)) {
      return false;
    }
    uint32 padded_row_size = (temp / unpack_alignment) * unpack_alignment;
    uint32 size_of_all_but_last_row;
    if (!SafeMultiplyUint32((height - 1), padded_row_size,
                            &size_of_all_but_last_row)) {
      return false;
    }
    if (!SafeAddUint32(size_of_all_but_last_row, row_size, size)) {
      return false;
    }
    if (ret_padded_row_size) {
      *ret_padded_row_size = padded_row_size;
    }
  } else {
    if (!SafeMultiplyUint32(height, row_size, size)) {
      return false;
    }
    if (ret_padded_row_size) {
      *ret_padded_row_size = row_size;
    }
  }
  if (ret_unpadded_row_size) {
    *ret_unpadded_row_size = row_size;
  }

  return true;
}

size_t GLES2Util::RenderbufferBytesPerPixel(int format) {
  switch (format) {
    case GL_STENCIL_INDEX8:
      return 1;
    case GL_RGBA4:
    case GL_RGB565:
    case GL_RGB5_A1:
    case GL_DEPTH_COMPONENT16:
      return 2;
    case GL_RGB:
    case GL_RGBA:
    case GL_DEPTH24_STENCIL8_OES:
    case GL_RGB8_OES:
    case GL_RGBA8_OES:
    case GL_DEPTH_COMPONENT24_OES:
      return 4;
    default:
      return 0;
  }
}

uint32 GLES2Util::GetGLDataTypeSizeForUniforms(int type) {
  switch (type) {
    case GL_FLOAT:
      return sizeof(GLfloat);              // NOLINT
    case GL_FLOAT_VEC2:
      return sizeof(GLfloat) * 2;          // NOLINT
    case GL_FLOAT_VEC3:
      return sizeof(GLfloat) * 3;          // NOLINT
    case GL_FLOAT_VEC4:
      return sizeof(GLfloat) * 4;          // NOLINT
    case GL_INT:
      return sizeof(GLint);                // NOLINT
    case GL_INT_VEC2:
      return sizeof(GLint) * 2;            // NOLINT
    case GL_INT_VEC3:
      return sizeof(GLint) * 3;            // NOLINT
    case GL_INT_VEC4:
      return sizeof(GLint) * 4;            // NOLINT
    case GL_BOOL:
      return sizeof(GLint);                // NOLINT
    case GL_BOOL_VEC2:
      return sizeof(GLint) * 2;            // NOLINT
    case GL_BOOL_VEC3:
      return sizeof(GLint) * 3;            // NOLINT
    case GL_BOOL_VEC4:
      return sizeof(GLint) * 4;            // NOLINT
    case GL_FLOAT_MAT2:
      return sizeof(GLfloat) * 2 * 2;      // NOLINT
    case GL_FLOAT_MAT3:
      return sizeof(GLfloat) * 3 * 3;      // NOLINT
    case GL_FLOAT_MAT4:
      return sizeof(GLfloat) * 4 * 4;      // NOLINT
    case GL_SAMPLER_2D:
      return sizeof(GLint);                // NOLINT
    case GL_SAMPLER_2D_RECT_ARB:
      return sizeof(GLint);                // NOLINT
    case GL_SAMPLER_CUBE:
      return sizeof(GLint);                // NOLINT
    case GL_SAMPLER_EXTERNAL_OES:
      return sizeof(GLint);                // NOLINT
    default:
      return 0;
  }
}

size_t GLES2Util::GetGLTypeSizeForTexturesAndBuffers(uint32 type) {
  switch (type) {
    case GL_BYTE:
      return sizeof(GLbyte);  // NOLINT
    case GL_UNSIGNED_BYTE:
      return sizeof(GLubyte);  // NOLINT
    case GL_SHORT:
      return sizeof(GLshort);  // NOLINT
    case GL_UNSIGNED_SHORT:
      return sizeof(GLushort);  // NOLINT
    case GL_INT:
      return sizeof(GLint);  // NOLINT
    case GL_UNSIGNED_INT:
      return sizeof(GLuint);  // NOLINT
    case GL_FLOAT:
      return sizeof(GLfloat);  // NOLINT
    case GL_FIXED:
      return sizeof(GLfixed);  // NOLINT
    default:
      return 0;
  }
}

uint32 GLES2Util::GLErrorToErrorBit(uint32 error) {
  switch (error) {
    case GL_INVALID_ENUM:
      return gl_error_bit::kInvalidEnum;
    case GL_INVALID_VALUE:
      return gl_error_bit::kInvalidValue;
    case GL_INVALID_OPERATION:
      return gl_error_bit::kInvalidOperation;
    case GL_OUT_OF_MEMORY:
      return gl_error_bit::kOutOfMemory;
    case GL_INVALID_FRAMEBUFFER_OPERATION:
      return gl_error_bit::kInvalidFrameBufferOperation;
    default:
      NOTREACHED();
      return gl_error_bit::kNoError;
  }
}

uint32 GLES2Util::GLErrorBitToGLError(uint32 error_bit) {
  switch (error_bit) {
    case gl_error_bit::kInvalidEnum:
      return GL_INVALID_ENUM;
    case gl_error_bit::kInvalidValue:
      return GL_INVALID_VALUE;
    case gl_error_bit::kInvalidOperation:
      return GL_INVALID_OPERATION;
    case gl_error_bit::kOutOfMemory:
      return GL_OUT_OF_MEMORY;
    case gl_error_bit::kInvalidFrameBufferOperation:
      return GL_INVALID_FRAMEBUFFER_OPERATION;
    default:
      NOTREACHED();
      return GL_NO_ERROR;
  }
}

uint32 GLES2Util::IndexToGLFaceTarget(int index) {
  static uint32 faces[] = {
    GL_TEXTURE_CUBE_MAP_POSITIVE_X,
    GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
    GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
    GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
    GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
    GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
  };
  return faces[index];
}

uint32 GLES2Util::GetPreferredGLReadPixelsFormat(uint32 internal_format) {
  switch (internal_format) {
    case GL_RGB16F_EXT:
    case GL_RGB32F_EXT:
      return GL_RGB;
    case GL_RGBA16F_EXT:
    case GL_RGBA32F_EXT:
      return GL_RGBA;
    default:
      return GL_RGBA;
  }
}

uint32 GLES2Util::GetPreferredGLReadPixelsType(
    uint32 internal_format, uint32 texture_type) {
  switch (internal_format) {
    case GL_RGBA32F_EXT:
    case GL_RGB32F_EXT:
      return GL_FLOAT;
    case GL_RGBA16F_EXT:
    case GL_RGB16F_EXT:
      return GL_HALF_FLOAT_OES;
    case GL_RGBA:
    case GL_RGB:
      // Unsized internal format, check the type
      switch (texture_type) {
        case GL_FLOAT:
        case GL_HALF_FLOAT_OES:
          return GL_FLOAT;
        default:
          return GL_UNSIGNED_BYTE;
      }
    default:
      return GL_UNSIGNED_BYTE;
  }
}

uint32 GLES2Util::GetChannelsForFormat(int format) {
  switch (format) {
    case GL_ALPHA:
    case GL_ALPHA16F_EXT:
    case GL_ALPHA32F_EXT:
      return kAlpha;
    case GL_LUMINANCE:
      return kRGB;
    case GL_LUMINANCE_ALPHA:
      return kRGBA;
    case GL_RGB:
    case GL_RGB8_OES:
    case GL_RGB565:
    case GL_RGB16F_EXT:
    case GL_RGB32F_EXT:
      return kRGB;
    case GL_BGRA_EXT:
    case GL_BGRA8_EXT:
    case GL_RGBA16F_EXT:
    case GL_RGBA32F_EXT:
    case GL_RGBA:
    case GL_RGBA8_OES:
    case GL_RGBA4:
    case GL_RGB5_A1:
      return kRGBA;
    case GL_DEPTH_COMPONENT32_OES:
    case GL_DEPTH_COMPONENT24_OES:
    case GL_DEPTH_COMPONENT16:
    case GL_DEPTH_COMPONENT:
      return kDepth;
    case GL_STENCIL_INDEX8:
      return kStencil;
    case GL_DEPTH_STENCIL_OES:
    case GL_DEPTH24_STENCIL8_OES:
      return kDepth | kStencil;
    default:
      return 0x0000;
  }
}

uint32 GLES2Util::GetChannelsNeededForAttachmentType(
    int type, uint32 max_color_attachments) {
  switch (type) {
    case GL_DEPTH_ATTACHMENT:
      return kDepth;
    case GL_STENCIL_ATTACHMENT:
      return kStencil;
    default:
      if (type >= GL_COLOR_ATTACHMENT0 &&
          type < static_cast<int>(
              GL_COLOR_ATTACHMENT0 + max_color_attachments)) {
        return kRGBA;
      }
      return 0x0000;
  }
}

std::string GLES2Util::GetStringEnum(uint32 value) {
  const EnumToString* entry = enum_to_string_table_;
  const EnumToString* end = entry + enum_to_string_table_len_;
  for (;entry < end; ++entry) {
    if (value == entry->value) {
      return entry->name;
    }
  }
  std::stringstream ss;
  ss.fill('0');
  ss.width(value < 0x10000 ? 4 : 8);
  ss << std::hex << value;
  return "0x" + ss.str();
}

std::string GLES2Util::GetStringError(uint32 value) {
  static EnumToString string_table[] = {
    { GL_NONE, "GL_NONE" },
  };
  return GLES2Util::GetQualifiedEnumString(
      string_table, arraysize(string_table), value);
}

std::string GLES2Util::GetStringBool(uint32 value) {
  return value ? "GL_TRUE" : "GL_FALSE";
}

std::string GLES2Util::GetQualifiedEnumString(
    const EnumToString* table, size_t count, uint32 value) {
  for (const EnumToString* end = table + count; table < end; ++table) {
    if (table->value == value) {
      return table->name;
    }
  }
  return GetStringEnum(value);
}

bool GLES2Util::ParseUniformName(
    const std::string& name,
    size_t* array_pos,
    int* element_index,
    bool* getting_array) {
  bool getting_array_location = false;
  size_t open_pos = std::string::npos;
  int index = 0;
  if (name[name.size() - 1] == ']') {
    if (name.size() < 3) {
      return false;
    }
    open_pos = name.find_last_of('[');
    if (open_pos == std::string::npos ||
        open_pos >= name.size() - 2) {
      return false;
    }
    size_t last = name.size() - 1;
    for (size_t pos = open_pos + 1; pos < last; ++pos) {
      int8 digit = name[pos] - '0';
      if (digit < 0 || digit > 9) {
        return false;
      }
      index = index * 10 + digit;
    }
    getting_array_location = true;
  }
  *getting_array = getting_array_location;
  *element_index = index;
  *array_pos = open_pos;
  return true;
}

namespace {

// From <EGL/egl.h>.
const int32 kAlphaSize       = 0x3021;  // EGL_ALPHA_SIZE
const int32 kBlueSize        = 0x3022;  // EGL_BLUE_SIZE
const int32 kGreenSize       = 0x3023;  // EGL_GREEN_SIZE
const int32 kRedSize         = 0x3024;  // EGL_RED_SIZE
const int32 kDepthSize       = 0x3025;  // EGL_DEPTH_SIZE
const int32 kStencilSize     = 0x3026;  // EGL_STENCIL_SIZE
const int32 kSamples         = 0x3031;  // EGL_SAMPLES
const int32 kSampleBuffers   = 0x3032;  // EGL_SAMPLE_BUFFERS
const int32 kNone            = 0x3038;  // EGL_NONE
const int32 kSwapBehavior    = 0x3093;  // EGL_SWAP_BEHAVIOR
const int32 kBufferPreserved = 0x3094;  // EGL_BUFFER_PRESERVED
const int32 kBufferDestroyed = 0x3095;  // EGL_BUFFER_DESTROYED

// Chromium only.
const int32 kShareResources        = 0x10000;
const int32 kBindGeneratesResource = 0x10001;
const int32 kFailIfMajorPerfCaveat = 0x10002;
const int32 kLoseContextWhenOutOfMemory = 0x10003;

}  // namespace

ContextCreationAttribHelper::ContextCreationAttribHelper()
    : alpha_size_(-1),
      blue_size_(-1),
      green_size_(-1),
      red_size_(-1),
      depth_size_(-1),
      stencil_size_(-1),
      samples_(-1),
      sample_buffers_(-1),
      buffer_preserved_(true),
      share_resources_(false),
      bind_generates_resource_(true),
      fail_if_major_perf_caveat_(false),
      lose_context_when_out_of_memory_(false) {}

void ContextCreationAttribHelper::Serialize(std::vector<int32>* attribs) {
  if (alpha_size_ != -1) {
    attribs->push_back(kAlphaSize);
    attribs->push_back(alpha_size_);
  }
  if (blue_size_ != -1) {
    attribs->push_back(kBlueSize);
    attribs->push_back(blue_size_);
  }
  if (green_size_ != -1) {
    attribs->push_back(kGreenSize);
    attribs->push_back(green_size_);
  }
  if (red_size_ != -1) {
    attribs->push_back(kRedSize);
    attribs->push_back(red_size_);
  }
  if (depth_size_ != -1) {
    attribs->push_back(kDepthSize);
    attribs->push_back(depth_size_);
  }
  if (stencil_size_ != -1) {
    attribs->push_back(kStencilSize);
    attribs->push_back(stencil_size_);
  }
  if (samples_ != -1) {
    attribs->push_back(kSamples);
    attribs->push_back(samples_);
  }
  if (sample_buffers_ != -1) {
    attribs->push_back(kSampleBuffers);
    attribs->push_back(sample_buffers_);
  }
  attribs->push_back(kSwapBehavior);
  attribs->push_back(buffer_preserved_ ? kBufferPreserved : kBufferDestroyed);
  attribs->push_back(kShareResources);
  attribs->push_back(share_resources_ ? 1 : 0);
  attribs->push_back(kBindGeneratesResource);
  attribs->push_back(bind_generates_resource_ ? 1 : 0);
  attribs->push_back(kFailIfMajorPerfCaveat);
  attribs->push_back(fail_if_major_perf_caveat_ ? 1 : 0);
  attribs->push_back(kLoseContextWhenOutOfMemory);
  attribs->push_back(lose_context_when_out_of_memory_ ? 1 : 0);
  attribs->push_back(kNone);
}

bool ContextCreationAttribHelper::Parse(const std::vector<int32>& attribs) {
  for (size_t i = 0; i < attribs.size(); i += 2) {
    const int32 attrib = attribs[i];
    if (i + 1 >= attribs.size()) {
      if (attrib == kNone) {
        return true;
      }

      DLOG(ERROR) << "Missing value after context creation attribute: "
                  << attrib;
      return false;
    }

    const int32 value = attribs[i+1];
    switch (attrib) {
      case kAlphaSize:
        alpha_size_ = value;
        break;
      case kBlueSize:
        blue_size_ = value;
        break;
      case kGreenSize:
        green_size_ = value;
        break;
      case kRedSize:
        red_size_ = value;
        break;
      case kDepthSize:
        depth_size_ = value;
        break;
      case kStencilSize:
        stencil_size_ = value;
        break;
      case kSamples:
        samples_ = value;
        break;
      case kSampleBuffers:
        sample_buffers_ = value;
        break;
      case kSwapBehavior:
        buffer_preserved_ = value == kBufferPreserved;
        break;
      case kShareResources:
        share_resources_ = value != 0;
        break;
      case kBindGeneratesResource:
        bind_generates_resource_ = value != 0;
        break;
      case kFailIfMajorPerfCaveat:
        fail_if_major_perf_caveat_ = value != 0;
        break;
      case kLoseContextWhenOutOfMemory:
        lose_context_when_out_of_memory_ = value != 0;
        break;
      case kNone:
        // Terminate list, even if more attributes.
        return true;
      default:
        DLOG(ERROR) << "Invalid context creation attribute: " << attrib;
        return false;
    }
  }

  return true;
}

#include "gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h"

}  // namespace gles2
}  // namespace gpu


/* [<][>][^][v][top][bottom][index][help] */