OnFrameAvailable 80 content/common/gpu/stream_texture_android.cc &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); OnFrameAvailable 48 content/common/gpu/stream_texture_android.h void OnFrameAvailable(); OnFrameAvailable 44 content/renderer/gpu/stream_texture_host_android.cc OnFrameAvailable); OnFrameAvailable 58 content/renderer/gpu/stream_texture_host_android.cc listener_->OnFrameAvailable(); OnFrameAvailable 33 content/renderer/gpu/stream_texture_host_android.h virtual void OnFrameAvailable() = 0; OnFrameAvailable 46 content/renderer/gpu/stream_texture_host_android.h void OnFrameAvailable(); OnFrameAvailable 30 content/renderer/media/android/stream_texture_factory_impl.cc virtual void OnFrameAvailable() OVERRIDE; OnFrameAvailable 43 content/renderer/media/android/stream_texture_factory_synchronous_impl.cc void OnFrameAvailable(); OnFrameAvailable 104 content/renderer/media/android/stream_texture_factory_synchronous_impl.cc base::Bind(&StreamTextureProxyImpl::OnFrameAvailable, AsWeakPtr()); OnFrameAvailable 148 content/renderer/media/webmediaplayer_ms.cc base::Bind(&WebMediaPlayerMS::OnFrameAvailable, AsWeakPtr())); OnFrameAvailable 124 content/renderer/media/webmediaplayer_ms.h void OnFrameAvailable(const scoped_refptr<media::VideoFrame>& frame); OnFrameAvailable 44 media/video/capture/android/video_capture_device_android.h void OnFrameAvailable(