This source file includes following definitions.
- client_
- Release
- SetClient
- BindToCurrentThread
- OnFrameAvailable
- OnMatrixChanged
- Create
- view_id_
- CreateProxy
- EstablishPeer
- CreateStreamTexture
- SetStreamTextureSize
- ContextGL
#include "content/renderer/media/android/stream_texture_factory_impl.h"
#include "cc/output/context_provider.h"
#include "content/common/gpu/client/gpu_channel_host.h"
#include "content/common/gpu/gpu_messages.h"
#include "content/renderer/gpu/stream_texture_host_android.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "ui/gfx/size.h"
namespace content {
namespace {
class StreamTextureProxyImpl : public StreamTextureProxy,
public StreamTextureHost::Listener {
public:
explicit StreamTextureProxyImpl(StreamTextureHost* host);
virtual ~StreamTextureProxyImpl();
virtual void BindToCurrentThread(int32 stream_id) OVERRIDE;
virtual void SetClient(cc::VideoFrameProvider::Client* client) OVERRIDE;
virtual void Release() OVERRIDE;
virtual void OnFrameAvailable() OVERRIDE;
virtual void OnMatrixChanged(const float matrix[16]) OVERRIDE;
private:
scoped_ptr<StreamTextureHost> host_;
scoped_refptr<base::MessageLoopProxy> loop_;
base::Lock client_lock_;
cc::VideoFrameProvider::Client* client_;
DISALLOW_IMPLICIT_CONSTRUCTORS(StreamTextureProxyImpl);
};
StreamTextureProxyImpl::StreamTextureProxyImpl(StreamTextureHost* host)
: host_(host), client_(NULL) {}
StreamTextureProxyImpl::~StreamTextureProxyImpl() {}
void StreamTextureProxyImpl::Release() {
SetClient(NULL);
if (loop_.get() && loop_.get() != base::MessageLoopProxy::current())
loop_->DeleteSoon(FROM_HERE, this);
else
delete this;
}
void StreamTextureProxyImpl::SetClient(cc::VideoFrameProvider::Client* client) {
base::AutoLock lock(client_lock_);
client_ = client;
}
void StreamTextureProxyImpl::BindToCurrentThread(int stream_id) {
loop_ = base::MessageLoopProxy::current();
host_->BindToCurrentThread(stream_id, this);
}
void StreamTextureProxyImpl::OnFrameAvailable() {
base::AutoLock lock(client_lock_);
if (client_)
client_->DidReceiveFrame();
}
void StreamTextureProxyImpl::OnMatrixChanged(const float matrix[16]) {
base::AutoLock lock(client_lock_);
if (client_)
client_->DidUpdateMatrix(matrix);
}
}
scoped_refptr<StreamTextureFactoryImpl> StreamTextureFactoryImpl::Create(
const scoped_refptr<cc::ContextProvider>& context_provider,
GpuChannelHost* channel,
int view_id) {
return new StreamTextureFactoryImpl(context_provider, channel, view_id);
}
StreamTextureFactoryImpl::StreamTextureFactoryImpl(
const scoped_refptr<cc::ContextProvider>& context_provider,
GpuChannelHost* channel,
int view_id)
: context_provider_(context_provider),
channel_(channel),
view_id_(view_id) {
DCHECK(channel);
}
StreamTextureFactoryImpl::~StreamTextureFactoryImpl() {}
StreamTextureProxy* StreamTextureFactoryImpl::CreateProxy() {
DCHECK(channel_.get());
StreamTextureHost* host = new StreamTextureHost(channel_.get());
return new StreamTextureProxyImpl(host);
}
void StreamTextureFactoryImpl::EstablishPeer(int32 stream_id, int player_id) {
DCHECK(channel_.get());
channel_->Send(
new GpuStreamTextureMsg_EstablishPeer(stream_id, view_id_, player_id));
}
unsigned StreamTextureFactoryImpl::CreateStreamTexture(
unsigned texture_target,
unsigned* texture_id,
gpu::Mailbox* texture_mailbox) {
GLuint stream_id = 0;
gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
gl->GenTextures(1, texture_id);
stream_id = gl->CreateStreamTextureCHROMIUM(*texture_id);
gl->GenMailboxCHROMIUM(texture_mailbox->name);
gl->BindTexture(texture_target, *texture_id);
gl->ProduceTextureCHROMIUM(texture_target, texture_mailbox->name);
return stream_id;
}
void StreamTextureFactoryImpl::SetStreamTextureSize(int32 stream_id,
const gfx::Size& size) {
channel_->Send(new GpuStreamTextureMsg_SetSize(stream_id, size));
}
gpu::gles2::GLES2Interface* StreamTextureFactoryImpl::ContextGL() {
return context_provider_->ContextGL();
}
}