// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // An implementation of buzz::AsyncSocket that uses Chrome sockets. #ifndef JINGLE_GLUE_CHROME_ASYNC_SOCKET_H_ #define JINGLE_GLUE_CHROME_ASYNC_SOCKET_H_ #if !defined(FEATURE_ENABLE_SSL) #error ChromeAsyncSocket expects FEATURE_ENABLE_SSL to be defined #endif #include <string> #include <vector> #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "net/base/completion_callback.h" #include "net/base/net_errors.h" #include "third_party/libjingle/source/talk/xmpp/asyncsocket.h" namespace net { class IOBufferWithSize; class StreamSocket; } // namespace net namespace jingle_glue { class ResolvingClientSocketFactory; class ChromeAsyncSocket : public buzz::AsyncSocket { public: // Takes ownership of |resolving_client_socket_factory|. ChromeAsyncSocket( ResolvingClientSocketFactory* resolving_client_socket_factory, size_t read_buf_size, size_t write_buf_size); // Does not raise any signals. virtual ~ChromeAsyncSocket(); // buzz::AsyncSocket implementation. // The current state (see buzz::AsyncSocket::State; all but // STATE_CLOSING is used). virtual State state() OVERRIDE; // The last generated error. Errors are generated when the main // functions below return false or when SignalClosed is raised due // to an asynchronous error. virtual Error error() OVERRIDE; // GetError() (which is of type net::Error) != net::OK only when // error() == ERROR_WINSOCK. virtual int GetError() OVERRIDE; // Tries to connect to the given address. // // If state() is not STATE_CLOSED, sets error to ERROR_WRONGSTATE // and returns false. // // If |address| has an empty hostname or a zero port, sets error to // ERROR_DNS and returns false. (We don't use the IP address even // if it's present, as DNS resolution is done by // |resolving_client_socket_factory_|. But it's perfectly fine if // the hostname is a stringified IP address.) // // Otherwise, starts the connection process and returns true. // SignalConnected will be raised when the connection is successful; // otherwise, SignalClosed will be raised with a net error set. virtual bool Connect(const talk_base::SocketAddress& address) OVERRIDE; // Tries to read at most |len| bytes into |data|. // // If state() is not STATE_TLS_CONNECTING, STATE_OPEN, or // STATE_TLS_OPEN, sets error to ERROR_WRONGSTATE and returns false. // // Otherwise, fills in |len_read| with the number of bytes read and // returns true. If this is called when state() is // STATE_TLS_CONNECTING, reads 0 bytes. (We have to handle this // case because StartTls() is called during a slot connected to // SignalRead after parsing the final non-TLS reply from the server // [see XmppClient::Private::OnSocketRead()].) virtual bool Read(char* data, size_t len, size_t* len_read) OVERRIDE; // Queues up |len| bytes of |data| for writing. // // If state() is not STATE_TLS_CONNECTING, STATE_OPEN, or // STATE_TLS_OPEN, sets error to ERROR_WRONGSTATE and returns false. // // If the given data is too big for the internal write buffer, sets // error to ERROR_WINSOCK/net::ERR_INSUFFICIENT_RESOURCES and // returns false. // // Otherwise, queues up the data and returns true. If this is // called when state() == STATE_TLS_CONNECTING, the data is will be // sent only after the TLS connection succeeds. (See StartTls() // below for why this happens.) // // Note that there's no guarantee that the data will actually be // sent; however, it is guaranteed that the any data sent will be // sent in FIFO order. virtual bool Write(const char* data, size_t len) OVERRIDE; // If the socket is not already closed, closes the socket and raises // SignalClosed. Always returns true. virtual bool Close() OVERRIDE; // Tries to change to a TLS connection with the given domain name. // // If state() is not STATE_OPEN or there are pending reads or // writes, sets error to ERROR_WRONGSTATE and returns false. (In // practice, this means that StartTls() can only be called from a // slot connected to SignalRead.) // // Otherwise, starts the TLS connection process and returns true. // SignalSSLConnected will be raised when the connection is // successful; otherwise, SignalClosed will be raised with a net // error set. virtual bool StartTls(const std::string& domain_name) OVERRIDE; // Signal behavior: // // SignalConnected: raised whenever the connect initiated by a call // to Connect() is complete. // // SignalSSLConnected: raised whenever the connect initiated by a // call to StartTls() is complete. Not actually used by // XmppClient. (It just assumes that if SignalRead is raised after a // call to StartTls(), the connection has been successfully // upgraded.) // // SignalClosed: raised whenever the socket is closed, either due to // an asynchronous error, the other side closing the connection, or // when Close() is called. // // SignalRead: raised whenever the next call to Read() will succeed // with a non-zero |len_read| (assuming nothing else happens in the // meantime). // // SignalError: not used. private: enum AsyncIOState { // An I/O op is not in progress. IDLE, // A function has been posted to do the I/O. POSTED, // An async I/O operation is pending. PENDING, }; bool IsOpen() const; // Error functions. void DoNonNetError(Error error); void DoNetError(net::Error net_error); void DoNetErrorFromStatus(int status); // Connection functions. void ProcessConnectDone(int status); // Read loop functions. void PostDoRead(); void DoRead(); void ProcessReadDone(int status); // Write loop functions. void PostDoWrite(); void DoWrite(); void ProcessWriteDone(int status); // SSL/TLS connection functions. void ProcessSSLConnectDone(int status); // Close functions. void DoClose(); scoped_ptr<ResolvingClientSocketFactory> resolving_client_socket_factory_; // buzz::AsyncSocket state. buzz::AsyncSocket::State state_; buzz::AsyncSocket::Error error_; net::Error net_error_; // NULL iff state() == STATE_CLOSED. scoped_ptr<net::StreamSocket> transport_socket_; // State for the read loop. |read_start_| <= |read_end_| <= // |read_buf_->size()|. There's a read in flight (i.e., // |read_state_| != IDLE) iff |read_end_| == 0. AsyncIOState read_state_; scoped_refptr<net::IOBufferWithSize> read_buf_; size_t read_start_, read_end_; // State for the write loop. |write_end_| <= |write_buf_->size()|. // There's a write in flight (i.e., |write_state_| != IDLE) iff // |write_end_| > 0. AsyncIOState write_state_; scoped_refptr<net::IOBufferWithSize> write_buf_; size_t write_end_; base::WeakPtrFactory<ChromeAsyncSocket> weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(ChromeAsyncSocket); }; } // namespace jingle_glue #endif // JINGLE_GLUE_CHROME_ASYNC_SOCKET_H_