// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef DBUS_PROPERTY_H_ #define DBUS_PROPERTY_H_ #include <map> #include <string> #include "base/basictypes.h" #include "base/bind.h" #include "base/callback.h" #include "dbus/dbus_export.h" #include "dbus/message.h" #include "dbus/object_proxy.h" // D-Bus objects frequently provide sets of properties accessed via a // standard interface of method calls and signals to obtain the current value, // set a new value and be notified of changes to the value. Unfortunately this // interface makes heavy use of variants and dictionaries of variants. The // classes defined here make dealing with properties in a type-safe manner // possible. // // Client implementation classes should define a Properties structure, deriving // from the PropertySet class defined here. This structure should contain a // member for each property defined as an instance of the Property<> class, // specifying the type to the template. Finally the structure should chain up // to the PropertySet constructor, and then call RegisterProperty() for each // property defined to associate them with their string name. // // Example: // class ExampleClient { // public: // struct Properties : public dbus::PropertySet { // dbus::Property<std::string> name; // dbus::Property<uint16> version; // dbus::Property<dbus::ObjectPath> parent; // dbus::Property<std::vector<std::string> > children; // // Properties(dbus::ObjectProxy* object_proxy, // const PropertyChangedCallback callback) // : dbus::PropertySet(object_proxy, "com.example.DBus", callback) { // RegisterProperty("Name", &name); // RegisterProperty("Version", &version); // RegisterProperty("Parent", &parent); // RegisterProperty("Children", &children); // } // virtual ~Properties() {} // }; // // The Properties structure requires a pointer to the object proxy of the // actual object to track, and after construction should have signals // connected to that object and initial values set by calling ConnectSignals() // and GetAll(). The structure should not outlive the object proxy, so it // is recommended that the lifecycle of both be managed together. // // Example (continued): // // typedef std::map<std::pair<dbus::ObjectProxy*, Properties*> > Object; // typedef std::map<dbus::ObjectPath, Object> ObjectMap; // ObjectMap object_map_; // // dbus::ObjectProxy* GetObjectProxy(const dbus::ObjectPath& object_path) { // return GetObject(object_path).first; // } // // Properties* GetProperties(const dbus::ObjectPath& object_path) { // return GetObject(object_path).second; // } // // Object GetObject(const dbus::ObjectPath& object_path) { // ObjectMap::iterator it = object_map_.find(object_path); // if (it != object_map_.end()) // return it->second; // // dbus::ObjectProxy* object_proxy = bus->GetObjectProxy(...); // // connect signals, etc. // // Properties* properties = new Properties( // object_proxy, // base::Bind(&PropertyChanged, // weak_ptr_factory_.GetWeakPtr(), // object_path)); // properties->ConnectSignals(); // properties->GetAll(); // // Object object = std::make_pair(object_proxy, properties); // object_map_[object_path] = object; // return object; // } // }; // // This now allows code using the client implementation to access properties // in a type-safe manner, and assuming the PropertyChanged callback is // propogated up to observers, be notified of changes. A typical access of // the current value of the name property would be: // // ExampleClient::Properties* p = example_client->GetProperties(object_path); // std::string name = p->name.value(); // // Normally these values are updated from signals emitted by the remote object, // in case an explicit round-trip is needed to obtain the current value, the // Get() method can be used and indicates whether or not the value update was // successful. The updated value can be obtained in the callback using the // value() method. // // p->children.Get(base::Bind(&OnGetChildren)); // // A new value can be set using the Set() method, the callback indicates // success only; it is up to the remote object when (and indeed if) it updates // the property value, and whether it emits a signal or a Get() call is // required to obtain it. // // p->version.Set(20, base::Bind(&OnSetVersion)) namespace dbus { // D-Bus Properties interface constants, declared here rather than // in property.cc because template methods use them. const char kPropertiesInterface[] = "org.freedesktop.DBus.Properties"; const char kPropertiesGetAll[] = "GetAll"; const char kPropertiesGet[] = "Get"; const char kPropertiesSet[] = "Set"; const char kPropertiesChanged[] = "PropertiesChanged"; class PropertySet; // PropertyBase is an abstract base-class consisting of the parts of // the Property<> template that are not type-specific, such as the // associated PropertySet, property name, and the type-unsafe parts // used by PropertySet. class PropertyBase { public: PropertyBase() : property_set_(NULL) {} // Initializes the |property_set| and property |name| so that method // calls may be made from this class. This method is called by // PropertySet::RegisterProperty() passing |this| for |property_set| so // there should be no need to call it directly. If you do beware that // no ownership or reference to |property_set| is taken so that object // must outlive this one. void Init(PropertySet* property_set, const std::string& name); // Retrieves the name of this property, this may be useful in observers // to avoid specifying the name in more than once place, e.g. // // void Client::PropertyChanged(const dbus::ObjectPath& object_path, // const std::string &property_name) { // Properties& properties = GetProperties(object_path); // if (property_name == properties.version.name()) { // // Handle version property changing // } // } const std::string& name() const { return name_; } // Method used by PropertySet to retrieve the value from a MessageReader, // no knowledge of the contained type is required, this method returns // true if its expected type was found, false if not. // Implementation provided by specialization. virtual bool PopValueFromReader(MessageReader*) = 0; // Method used by PropertySet to append the set value to a MessageWriter, // no knowledge of the contained type is required. // Implementation provided by specialization. virtual void AppendSetValueToWriter(MessageWriter* writer) = 0; // Method used by test and stub implementations of dbus::PropertySet::Set // to replace the property value with the set value without using a // dbus::MessageReader. virtual void ReplaceValueWithSetValue() = 0; protected: // Retrieves the associated property set. PropertySet* property_set() { return property_set_; } private: // Pointer to the PropertySet instance that this instance is a member of, // no ownership is taken and |property_set_| must outlive this class. PropertySet* property_set_; // Name of the property. std::string name_; DISALLOW_COPY_AND_ASSIGN(PropertyBase); }; // PropertySet groups a collection of properties for a remote object // together into a single structure, fixing their types and name such // that calls made through it are type-safe. // // Clients always sub-class this to add the properties, and should always // provide a constructor that chains up to this and then calls // RegisterProperty() for each property defined. // // After creation, client code should call ConnectSignals() and most likely // GetAll() to seed initial values and update as changes occur. class CHROME_DBUS_EXPORT PropertySet { public: // Callback for changes to cached values of properties, either notified // via signal, or as a result of calls to Get() and GetAll(). The |name| // argument specifies the name of the property changed. typedef base::Callback<void(const std::string& name)> PropertyChangedCallback; // Constructs a property set, where |object_proxy| specifies the proxy for // the/ remote object that these properties are for, care should be taken to // ensure that this object does not outlive the lifetime of the proxy; // |interface| specifies the D-Bus interface of these properties, and // |property_changed_callback| specifies the callback for when properties // are changed, this may be a NULL callback. PropertySet(ObjectProxy* object_proxy, const std::string& interface, const PropertyChangedCallback& property_changed_callback); // Destructor; we don't hold on to any references or memory that needs // explicit clean-up, but clang thinks we might. virtual ~PropertySet(); // Registers a property, generally called from the subclass constructor; // pass the |name| of the property as used in method calls and signals, // and the pointer to the |property| member of the structure. This will // call the PropertyBase::Init method. void RegisterProperty(const std::string& name, PropertyBase* property); // Connects property change notification signals to the object, generally // called immediately after the object is created and before calls to other // methods. Sub-classes may override to use different D-Bus signals. virtual void ConnectSignals(); // Methods connected by ConnectSignals() and called by dbus:: when // a property is changed. Sub-classes may override if the property // changed signal provides different arguments. virtual void ChangedReceived(Signal*); virtual void ChangedConnected(const std::string& interface_name, const std::string& signal_name, bool success); // Callback for Get() method, |success| indicates whether or not the // value could be retrived, if true the new value can be obtained by // calling value() on the property. typedef base::Callback<void(bool success)> GetCallback; // Requests an updated value from the remote object for |property| // incurring a round-trip. |callback| will be called when the new // value is available. This may not be implemented by some interfaces, // and may be overriden by sub-classes if interfaces use different // method calls. virtual void Get(PropertyBase* property, GetCallback callback); virtual void OnGet(PropertyBase* property, GetCallback callback, Response* response); // Queries the remote object for values of all properties and updates // initial values. Sub-classes may override to use a different D-Bus // method, or if the remote object does not support retrieving all // properties, either ignore or obtain each property value individually. virtual void GetAll(); virtual void OnGetAll(Response* response); // Callback for Set() method, |success| indicates whether or not the // new property value was accepted by the remote object. typedef base::Callback<void(bool success)> SetCallback; // Requests that the remote object for |property| change the property to // its new value. |callback| will be called to indicate the success or // failure of the request, however the new value may not be available // depending on the remote object. This method may be overridden by // sub-classes if interfaces use different method calls. virtual void Set(PropertyBase* property, SetCallback callback); virtual void OnSet(PropertyBase* property, SetCallback callback, Response* response); // Update properties by reading an array of dictionary entries, each // containing a string with the name and a variant with the value, from // |message_reader|. Returns false if message is in incorrect format. bool UpdatePropertiesFromReader(MessageReader* reader); // Updates a single property by reading a string with the name and a // variant with the value from |message_reader|. Returns false if message // is in incorrect format, or property type doesn't match. bool UpdatePropertyFromReader(MessageReader* reader); // Calls the property changed callback passed to the constructor, used // by sub-classes that do not call UpdatePropertiesFromReader() or // UpdatePropertyFromReader(). Takes the |name| of the changed property. void NotifyPropertyChanged(const std::string& name); // Retrieves the object proxy this property set was initialized with, // provided for sub-classes overriding methods that make D-Bus calls // and for Property<>. Not permitted with const references to this class. ObjectProxy* object_proxy() { return object_proxy_; } // Retrieves the interface of this property set. const std::string& interface() const { return interface_; } protected: // Get a weak pointer to this property set, provided so that sub-classes // overriding methods that make D-Bus calls may use the existing (or // override) callbacks without providing their own weak pointer factory. base::WeakPtr<PropertySet> GetWeakPtr() { return weak_ptr_factory_.GetWeakPtr(); } private: // Pointer to object proxy for making method calls, no ownership is taken // so this must outlive this class. ObjectProxy* object_proxy_; // Interface of property, e.g. "org.chromium.ExampleService", this is // distinct from the interface of the method call itself which is the // general D-Bus Properties interface "org.freedesktop.DBus.Properties". std::string interface_; // Callback for property changes. PropertyChangedCallback property_changed_callback_; // Map of properties (as PropertyBase*) defined in the structure to // names as used in D-Bus method calls and signals. The base pointer // restricts property access via this map to type-unsafe and non-specific // actions only. typedef std::map<const std::string, PropertyBase*> PropertiesMap; PropertiesMap properties_map_; // Weak pointer factory as D-Bus callbacks may last longer than these // objects. base::WeakPtrFactory<PropertySet> weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(PropertySet); }; // Property template, this defines the type-specific and type-safe methods // of properties that can be accessed as members of a PropertySet structure. // // Properties provide a cached value that has an initial sensible default // until the reply to PropertySet::GetAll() is retrieved and is updated by // all calls to that method, PropertySet::Get() and property changed signals // also handled by PropertySet. It can be obtained by calling value() on the // property. // // It is recommended that this cached value be used where necessary, with // code using PropertySet::PropertyChangedCallback to be notified of changes, // rather than incurring a round-trip to the remote object for each property // access. // // Where a round-trip is necessary, the Get() method is provided. And to // update the remote object value, the Set() method is also provided; these // both simply call methods on PropertySet. // // Handling of particular D-Bus types is performed via specialization, // typically the PopValueFromReader() and AppendSetValueToWriter() methods // will need to be provided, and in rare cases a constructor to provide a // default value. Specializations for basic D-Bus types, strings, object // paths and arrays are provided for you. template <class T> class CHROME_DBUS_EXPORT Property : public PropertyBase { public: Property() {} // Retrieves the cached value. const T& value() const { return value_; } // Requests an updated value from the remote object incurring a // round-trip. |callback| will be called when the new value is available. // This may not be implemented by some interfaces. virtual void Get(dbus::PropertySet::GetCallback callback) { property_set()->Get(this, callback); } // Requests that the remote object change the property value to |value|, // |callback| will be called to indicate the success or failure of the // request, however the new value may not be available depending on the // remote object. virtual void Set(const T& value, dbus::PropertySet::SetCallback callback) { set_value_ = value; property_set()->Set(this, callback); } // Method used by PropertySet to retrieve the value from a MessageReader, // no knowledge of the contained type is required, this method returns // true if its expected type was found, false if not. virtual bool PopValueFromReader(MessageReader*); // Method used by PropertySet to append the set value to a MessageWriter, // no knowledge of the contained type is required. // Implementation provided by specialization. virtual void AppendSetValueToWriter(MessageWriter* writer); // Method used by test and stub implementations of dbus::PropertySet::Set // to replace the property value with the set value without using a // dbus::MessageReader. virtual void ReplaceValueWithSetValue() { value_ = set_value_; property_set()->NotifyPropertyChanged(name()); } // Method used by test and stub implementations to directly set the // value of a property. void ReplaceValue(const T& value) { value_ = value; property_set()->NotifyPropertyChanged(name()); } private: // Current cached value of the property. T value_; // Replacement value of the property. T set_value_; }; template <> Property<uint8>::Property(); template <> bool Property<uint8>::PopValueFromReader(MessageReader* reader); template <> void Property<uint8>::AppendSetValueToWriter(MessageWriter* writer); template <> Property<bool>::Property(); template <> bool Property<bool>::PopValueFromReader(MessageReader* reader); template <> void Property<bool>::AppendSetValueToWriter(MessageWriter* writer); template <> Property<int16>::Property(); template <> bool Property<int16>::PopValueFromReader(MessageReader* reader); template <> void Property<int16>::AppendSetValueToWriter(MessageWriter* writer); template <> Property<uint16>::Property(); template <> bool Property<uint16>::PopValueFromReader(MessageReader* reader); template <> void Property<uint16>::AppendSetValueToWriter( MessageWriter* writer); template <> Property<int32>::Property(); template <> bool Property<int32>::PopValueFromReader(MessageReader* reader); template <> void Property<int32>::AppendSetValueToWriter(MessageWriter* writer); template <> Property<uint32>::Property(); template <> bool Property<uint32>::PopValueFromReader(MessageReader* reader); template <> void Property<uint32>::AppendSetValueToWriter( MessageWriter* writer); template <> Property<int64>::Property(); template <> bool Property<int64>::PopValueFromReader(MessageReader* reader); template <> void Property<int64>::AppendSetValueToWriter(MessageWriter* writer); template <> Property<uint64>::Property(); template <> bool Property<uint64>::PopValueFromReader(MessageReader* reader); template <> void Property<uint64>::AppendSetValueToWriter( MessageWriter* writer); template <> Property<double>::Property(); template <> bool Property<double>::PopValueFromReader(MessageReader* reader); template <> void Property<double>::AppendSetValueToWriter( MessageWriter* writer); template <> bool Property<std::string>::PopValueFromReader( MessageReader* reader); template <> void Property<std::string>::AppendSetValueToWriter( MessageWriter* writer); template <> bool Property<ObjectPath>::PopValueFromReader( MessageReader* reader); template <> void Property<ObjectPath>::AppendSetValueToWriter( MessageWriter* writer); template <> bool Property<std::vector<std::string> >::PopValueFromReader( MessageReader* reader); template <> void Property<std::vector<std::string> >::AppendSetValueToWriter( MessageWriter* writer); template <> bool Property<std::vector<ObjectPath> >::PopValueFromReader( MessageReader* reader); template <> void Property<std::vector<ObjectPath> >::AppendSetValueToWriter( MessageWriter* writer); template <> bool Property<std::vector<uint8> >::PopValueFromReader( MessageReader* reader); template <> void Property<std::vector<uint8> >::AppendSetValueToWriter( MessageWriter* writer); } // namespace dbus #endif // DBUS_PROPERTY_H_