#ifndef ASH_FRAME_CAPTION_BUTTONS_ALTERNATE_FRAME_SIZE_BUTTON_DELEGATE_H_
#define ASH_FRAME_CAPTION_BUTTONS_ALTERNATE_FRAME_SIZE_BUTTON_DELEGATE_H_
#include "ash/ash_export.h"
#include "ash/frame/caption_buttons/caption_button_types.h"
namespace gfx {
class Insets;
class Point;
class Vector2d;
}
namespace ash {
class FrameCaptionButton;
class ASH_EXPORT AlternateFrameSizeButtonDelegate {
public:
enum Animate {
ANIMATE_YES,
ANIMATE_NO
};
virtual bool IsMinimizeButtonVisible() const = 0;
virtual void SetButtonsToNormal(Animate animate) = 0;
virtual void SetButtonIcons(CaptionButtonIcon minimize_button_icon,
CaptionButtonIcon close_button_icon,
Animate animate) = 0;
virtual const FrameCaptionButton* GetButtonClosestTo(
const gfx::Point& position_in_screen) const = 0;
virtual void SetHoveredAndPressedButtons(
const FrameCaptionButton* to_hover,
const FrameCaptionButton* to_press) = 0;
protected:
virtual ~AlternateFrameSizeButtonDelegate() {}
};
}
#endif