// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_FRAME_CAPTION_BUTTONS_ALTERNATE_FRAME_SIZE_BUTTON_DELEGATE_H_
#define ASH_FRAME_CAPTION_BUTTONS_ALTERNATE_FRAME_SIZE_BUTTON_DELEGATE_H_
#include "ash/ash_export.h"
#include "ash/frame/caption_buttons/caption_button_types.h"
namespace gfx {
class Insets;
class Point;
class Vector2d;
}
namespace ash {
class FrameCaptionButton;
// Delegate interface for AlternateFrameSizeButton.
class ASH_EXPORT AlternateFrameSizeButtonDelegate {
public:
enum Animate {
ANIMATE_YES,
ANIMATE_NO
};
// Returns whether the minimize button is visible.
virtual bool IsMinimizeButtonVisible() const = 0;
// Reset the caption button views::Button::ButtonState back to normal. If
// |animate| is ANIMATE_YES, the buttons will crossfade back to their
// original icons.
virtual void SetButtonsToNormal(Animate animate) = 0;
// Sets the minimize and close button icons. The buttons will crossfade to
// their new icons if |animate| is ANIMATE_YES.
virtual void SetButtonIcons(CaptionButtonIcon minimize_button_icon,
CaptionButtonIcon close_button_icon,
Animate animate) = 0;
// Returns the button closest to |position_in_screen|.
virtual const FrameCaptionButton* GetButtonClosestTo(
const gfx::Point& position_in_screen) const = 0;
// Sets |to_hover| and |to_pressed| to STATE_HOVERED and STATE_PRESSED
// respectively. All other buttons are to set to STATE_NORMAL.
virtual void SetHoveredAndPressedButtons(
const FrameCaptionButton* to_hover,
const FrameCaptionButton* to_press) = 0;
protected:
virtual ~AlternateFrameSizeButtonDelegate() {}
};
} // namespace ash
#endif // ASH_FRAME_CAPTION_BUTTONS_ALTERNATE_FRAME_SIZE_BUTTON_DELEGATE_H_