// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_CPP_VAR_ARRAY_BUFFER_H_ #define PPAPI_CPP_VAR_ARRAY_BUFFER_H_ #include "ppapi/cpp/var.h" /// @file /// This file defines the API for interacting with a JavaScript ArrayBuffer. namespace pp { /// <code>VarArrayBuffer</code> provides a way to interact with JavaScript /// ArrayBuffers, which represent a contiguous sequence of bytes. Note that /// these vars are not part of the embedding page's DOM, and can only be /// shared with JavaScript using the <code>PostMessage</code> and /// <code>HandleMessage</code> functions of <code>Instance</code>. class VarArrayBuffer : public Var { public: /// The default constructor constructs a <code>VarArrayBuffer</code> which is /// 0 byte long. VarArrayBuffer(); /// Construct a <code>VarArrayBuffer</code> given a var for which /// is_array_buffer() is true. This will refer to the same /// <code>ArrayBuffer</code> as var, but allows you to access methods /// specific to <code>VarArrayBuffer</code>. /// /// @param[in] var An <code>ArrayBuffer</code> var. explicit VarArrayBuffer(const Var& var); /// Construct a new <code>VarArrayBuffer</code> which is /// <code>size_in_bytes</code> bytes long and initialized to zero. /// /// @param[in] size_in_bytes The size of the constructed /// <code>ArrayBuffer</code> in bytes. explicit VarArrayBuffer(uint32_t size_in_bytes); /// Copy constructor. VarArrayBuffer(const VarArrayBuffer& buffer) : Var(buffer) {} virtual ~VarArrayBuffer() {} /// This function assigns one <code>VarArrayBuffer</code> to another /// <code>VarArrayBuffer</code>. /// /// @param[in] other The <code>VarArrayBuffer</code> to be assigned. /// /// @return The resulting <code>VarArrayBuffer</code>. VarArrayBuffer& operator=(const VarArrayBuffer& other); /// This function assigns one <code>VarArrayBuffer</code> to another /// <code>VarArrayBuffer</code>. A Var's assignment operator is overloaded /// here so that we can check for assigning a non-ArrayBuffer var to a /// <code>VarArrayBuffer</code>. /// /// @param[in] other The <code>VarArrayBuffer</code> to be assigned. /// /// @return The resulting <code>VarArrayBuffer</code> (as a Var&). virtual Var& operator=(const Var& other); /// ByteLength() retrieves the length of the <code>VarArrayBuffer</code> in /// bytes. /// /// @return The length of the <code>VarArrayBuffer</code> in bytes. uint32_t ByteLength() const; /// Map() maps the <code>ArrayBuffer</code> in to the module's address space /// and returns a pointer to the beginning of the internal buffer for /// this <code>ArrayBuffer</code>. ArrayBuffers are copied when transmitted, /// so changes to the underlying memory are not automatically available to /// the embedding page. /// /// Note that calling Map() can be a relatively expensive operation. Use care /// when calling it in performance-critical code. For example, you should call /// it only once when looping over an <code>ArrayBuffer</code>. /// /// <strong>Example:</strong> /// /// @code /// char* data = static_cast<char*>(array_buffer_var.Map()); /// uint32_t byte_length = array_buffer_var.ByteLength(); /// for (uint32_t i = 0; i < byte_length; ++i) /// data[i] = 'A'; /// @endcode /// /// @return A pointer to the internal buffer for this /// <code>ArrayBuffer</code>. void* Map(); /// Unmap() unmaps this <code>ArrayBuffer</code> var from the module address /// space. Use this if you want to save memory but might want to call Map() /// to map the buffer again later. void Unmap(); private: void ConstructWithSize(uint32_t size_in_bytes); }; } // namespace pp #endif // PPAPI_CPP_VAR_ARRAY_BUFFER_H_