root/ash/shelf/overflow_bubble_view.cc

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DEFINITIONS

This source file includes following definitions.
  1. InitOverflowBubble
  2. IsHorizontalAlignment
  3. GetContentsSize
  4. GetBubbleArrow
  5. ScrollByXOffset
  6. ScrollByYOffset
  7. GetPreferredSize
  8. Layout
  9. ChildPreferredSizeChanged
  10. OnMouseWheel
  11. GetShelfLayoutManager
  12. OnScrollEvent
  13. GetBubbleBounds

// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/shelf/overflow_bubble_view.h"

#include <algorithm>

#include "ash/root_window_controller.h"
#include "ash/shelf/shelf_constants.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shelf/shelf_view.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ui/events/event.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/screen.h"
#include "ui/views/bubble/bubble_frame_view.h"
#include "ui/views/widget/widget.h"

namespace ash {
namespace {

// Max bubble size to screen size ratio.
const float kMaxBubbleSizeToScreenRatio = 0.5f;

// Inner padding in pixels for shelf view inside bubble.
const int kPadding = 2;

// Padding space in pixels between ShelfView's left/top edge to its contents.
const int kShelfViewLeadingInset = 8;

}  // namespace

OverflowBubbleView::OverflowBubbleView()
    : shelf_view_(NULL) {
}

OverflowBubbleView::~OverflowBubbleView() {
}

void OverflowBubbleView::InitOverflowBubble(views::View* anchor,
                                            ShelfView* shelf_view) {
  // set_anchor_view needs to be called before GetShelfLayoutManager() can be
  // called.
  SetAnchorView(anchor);
  set_arrow(GetBubbleArrow());
  set_background(NULL);
  set_color(SkColorSetARGB(kShelfBackgroundAlpha, 0, 0, 0));
  set_margins(gfx::Insets(kPadding, kPadding, kPadding, kPadding));
  set_move_with_anchor(true);
  // Overflow bubble should not get focus. If it get focus when it is shown,
  // active state item is changed to running state.
  set_use_focusless(true);

  // Makes bubble view has a layer and clip its children layers.
  SetPaintToLayer(true);
  SetFillsBoundsOpaquely(false);
  layer()->SetMasksToBounds(true);

  shelf_view_ = shelf_view;
  AddChildView(shelf_view_);

  set_parent_window(Shell::GetContainer(
      anchor->GetWidget()->GetNativeWindow()->GetRootWindow(),
      kShellWindowId_ShelfBubbleContainer));
  views::BubbleDelegateView::CreateBubble(this);
}

bool OverflowBubbleView::IsHorizontalAlignment() const {
  ShelfLayoutManager* shelf_layout_manager = GetShelfLayoutManager();
  return shelf_layout_manager ? shelf_layout_manager->IsHorizontalAlignment()
                              : false;
}

const gfx::Size OverflowBubbleView::GetContentsSize() const {
  return static_cast<views::View*>(shelf_view_)->GetPreferredSize();
}

// Gets arrow location based on shelf alignment.
views::BubbleBorder::Arrow OverflowBubbleView::GetBubbleArrow() const {
  ShelfLayoutManager* shelf_layout_manager = GetShelfLayoutManager();
  return shelf_layout_manager ?
      shelf_layout_manager->SelectValueForShelfAlignment(
          views::BubbleBorder::BOTTOM_LEFT,
          views::BubbleBorder::LEFT_TOP,
          views::BubbleBorder::RIGHT_TOP,
          views::BubbleBorder::TOP_LEFT) :
      views::BubbleBorder::NONE;
}

void OverflowBubbleView::ScrollByXOffset(int x_offset) {
  const gfx::Rect visible_bounds(GetContentsBounds());
  const gfx::Size contents_size(GetContentsSize());

  DCHECK_GE(contents_size.width(), visible_bounds.width());
  int x = std::min(contents_size.width() - visible_bounds.width(),
                   std::max(0, scroll_offset_.x() + x_offset));
  scroll_offset_.set_x(x);
}

void OverflowBubbleView::ScrollByYOffset(int y_offset) {
  const gfx::Rect visible_bounds(GetContentsBounds());
  const gfx::Size contents_size(GetContentsSize());

  DCHECK_GE(contents_size.width(), visible_bounds.width());
  int y = std::min(contents_size.height() - visible_bounds.height(),
                   std::max(0, scroll_offset_.y() + y_offset));
  scroll_offset_.set_y(y);
}

gfx::Size OverflowBubbleView::GetPreferredSize() {
  gfx::Size preferred_size = GetContentsSize();

  const gfx::Rect monitor_rect = Shell::GetScreen()->GetDisplayNearestPoint(
      GetAnchorRect().CenterPoint()).work_area();
  if (!monitor_rect.IsEmpty()) {
    if (IsHorizontalAlignment()) {
      preferred_size.set_width(std::min(
          preferred_size.width(),
          static_cast<int>(monitor_rect.width() *
                           kMaxBubbleSizeToScreenRatio)));
    } else {
      preferred_size.set_height(std::min(
          preferred_size.height(),
          static_cast<int>(monitor_rect.height() *
                           kMaxBubbleSizeToScreenRatio)));
    }
  }

  return preferred_size;
}

void OverflowBubbleView::Layout() {
  shelf_view_->SetBoundsRect(gfx::Rect(
      gfx::PointAtOffsetFromOrigin(-scroll_offset_), GetContentsSize()));
}

void OverflowBubbleView::ChildPreferredSizeChanged(views::View* child) {
  // When contents size is changed, ContentsBounds should be updated before
  // calculating scroll offset.
  SizeToContents();

  // Ensures |shelf_view_| is still visible.
  if (IsHorizontalAlignment())
    ScrollByXOffset(0);
  else
    ScrollByYOffset(0);
  Layout();
}

bool OverflowBubbleView::OnMouseWheel(const ui::MouseWheelEvent& event) {
  // The MouseWheelEvent was changed to support both X and Y offsets
  // recently, but the behavior of this function was retained to continue
  // using Y offsets only. Might be good to simply scroll in both
  // directions as in OverflowBubbleView::OnScrollEvent.
  if (IsHorizontalAlignment())
    ScrollByXOffset(-event.y_offset());
  else
    ScrollByYOffset(-event.y_offset());
  Layout();

  return true;
}

ShelfLayoutManager* OverflowBubbleView::GetShelfLayoutManager() const {
  return GetAnchorView() ? ShelfLayoutManager::ForShelf(
                               GetAnchorView()->GetWidget()->GetNativeView())
                         : NULL;
}

void OverflowBubbleView::OnScrollEvent(ui::ScrollEvent* event) {
  ScrollByXOffset(-event->x_offset());
  ScrollByYOffset(-event->y_offset());
  Layout();
  event->SetHandled();
}

gfx::Rect OverflowBubbleView::GetBubbleBounds() {
  views::BubbleBorder* border = GetBubbleFrameView()->bubble_border();
  gfx::Insets bubble_insets = border->GetInsets();

  const int border_size =
      views::BubbleBorder::is_arrow_on_horizontal(arrow()) ?
      bubble_insets.left() : bubble_insets.top();
  const int arrow_offset = border_size + kPadding + kShelfViewLeadingInset +
      ShelfLayoutManager::GetPreferredShelfSize() / 2;

  const gfx::Size content_size = GetPreferredSize();
  border->set_arrow_offset(arrow_offset);

  const gfx::Rect anchor_rect = GetAnchorRect();
  gfx::Rect bubble_rect = GetBubbleFrameView()->GetUpdatedWindowBounds(
      anchor_rect,
      content_size,
      false);

  gfx::Rect monitor_rect = Shell::GetScreen()->GetDisplayNearestPoint(
      anchor_rect.CenterPoint()).work_area();

  int offset = 0;
  if (views::BubbleBorder::is_arrow_on_horizontal(arrow())) {
    if (bubble_rect.x() < monitor_rect.x())
      offset = monitor_rect.x() - bubble_rect.x();
    else if (bubble_rect.right() > monitor_rect.right())
      offset = monitor_rect.right() - bubble_rect.right();

    bubble_rect.Offset(offset, 0);
    border->set_arrow_offset(anchor_rect.CenterPoint().x() - bubble_rect.x());
  } else {
    if (bubble_rect.y() < monitor_rect.y())
      offset = monitor_rect.y() - bubble_rect.y();
    else if (bubble_rect.bottom() > monitor_rect.bottom())
      offset =  monitor_rect.bottom() - bubble_rect.bottom();

    bubble_rect.Offset(0, offset);
    border->set_arrow_offset(anchor_rect.CenterPoint().y() - bubble_rect.y());
  }

  GetBubbleFrameView()->SchedulePaint();
  return bubble_rect;
}

}  // namespace ash

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