// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PPAPI_UTILITY_THREADING_LOCK_H_
#define PPAPI_UTILITY_THREADING_LOCK_H_
#ifdef WIN32
#include <windows.h>
#else
#include <pthread.h>
#endif
namespace pp {
/// A simple wrapper around a platform-specific lock. See also AutoLock.
class Lock {
 public:
  /// Creates a lock in the "not held" state.
  Lock();
  /// Destroys the lock.
  ~Lock();
  /// Acquires the lock, blocking if it's already held by a different thread.
  /// The lock must not already be held on the current thread (i.e. recursive
  /// locks are not supported).
  ///
  /// Most callers should consider using an AutoLock instead to automatically
  /// acquire and release the lock.
  void Acquire();
  /// Releases the lock. This must be paired with a call to Acquire().
  void Release();
 private:
#if defined(WIN32)
  typedef CRITICAL_SECTION OSLockType;
#else
  typedef pthread_mutex_t OSLockType;
#endif
  OSLockType os_lock_;
  // Copy and assign not supported.
  Lock(const Lock&);
  Lock& operator=(const Lock&);
};
/// A helper class that scopes holding a lock.
///
/// @code
///   class MyClass {
///    public:
///     void DoSomething() {
///       pp::AutoLock lock(lock_);
///       ...do something with the lock held...
///     }
///
///    private:
///     pp::Lock lock_;
///   };
/// @endcode
class AutoLock {
 public:
  explicit AutoLock(Lock& lock) : lock_(lock) {
    lock_.Acquire();
  }
  ~AutoLock() {
    lock_.Release();
  }
 private:
  Lock& lock_;
  // Copy and assign not supported.
  AutoLock(const AutoLock&);
  AutoLock& operator=(const AutoLock&);
};
}  // namespace pp
#endif  // PPAPI_UTILITY_THREADING_LOCK_H_