This source file includes following definitions.
- AddEventRewriter
- RemoveEventRewriter
- SendEventToProcessor
- DeliverEventToProcessor
#include "ui/events/event_source.h"
#include <algorithm>
#include "ui/events/event_processor.h"
#include "ui/events/event_rewriter.h"
namespace ui {
EventSource::EventSource() {}
EventSource::~EventSource() {}
void EventSource::AddEventRewriter(EventRewriter* rewriter) {
DCHECK(rewriter);
DCHECK(rewriter_list_.end() ==
std::find(rewriter_list_.begin(), rewriter_list_.end(), rewriter));
rewriter_list_.push_back(rewriter);
}
void EventSource::RemoveEventRewriter(EventRewriter* rewriter) {
EventRewriterList::iterator find =
std::find(rewriter_list_.begin(), rewriter_list_.end(), rewriter);
if (find != rewriter_list_.end())
rewriter_list_.erase(find);
}
EventDispatchDetails EventSource::SendEventToProcessor(Event* event) {
scoped_ptr<Event> rewritten_event;
EventRewriteStatus status = EVENT_REWRITE_CONTINUE;
EventRewriterList::const_iterator it = rewriter_list_.begin(),
end = rewriter_list_.end();
for (; it != end; ++it) {
status = (*it)->RewriteEvent(*event, &rewritten_event);
if (status == EVENT_REWRITE_DISCARD) {
CHECK(!rewritten_event);
return EventDispatchDetails();
}
if (status == EVENT_REWRITE_CONTINUE) {
CHECK(!rewritten_event);
continue;
}
break;
}
CHECK((it == end && !rewritten_event) || rewritten_event);
EventDispatchDetails details =
DeliverEventToProcessor(rewritten_event ? rewritten_event.get() : event);
if (details.dispatcher_destroyed)
return details;
while (status == EVENT_REWRITE_DISPATCH_ANOTHER) {
scoped_ptr<Event> new_event;
status = (*it)->NextDispatchEvent(*rewritten_event, &new_event);
if (status == EVENT_REWRITE_DISCARD)
return EventDispatchDetails();
CHECK_NE(EVENT_REWRITE_CONTINUE, status);
CHECK(new_event);
details = DeliverEventToProcessor(new_event.get());
if (details.dispatcher_destroyed)
return details;
rewritten_event.reset(new_event.release());
}
return EventDispatchDetails();
}
EventDispatchDetails EventSource::DeliverEventToProcessor(Event* event) {
EventProcessor* processor = GetEventProcessor();
CHECK(processor);
return processor->OnEventFromSource(event);
}
}