root/ui/events/event_source.cc

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DEFINITIONS

This source file includes following definitions.
  1. AddEventRewriter
  2. RemoveEventRewriter
  3. SendEventToProcessor
  4. DeliverEventToProcessor

// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/events/event_source.h"

#include <algorithm>

#include "ui/events/event_processor.h"
#include "ui/events/event_rewriter.h"

namespace ui {

EventSource::EventSource() {}

EventSource::~EventSource() {}

void EventSource::AddEventRewriter(EventRewriter* rewriter) {
  DCHECK(rewriter);
  DCHECK(rewriter_list_.end() ==
         std::find(rewriter_list_.begin(), rewriter_list_.end(), rewriter));
  rewriter_list_.push_back(rewriter);
}

void EventSource::RemoveEventRewriter(EventRewriter* rewriter) {
  EventRewriterList::iterator find =
      std::find(rewriter_list_.begin(), rewriter_list_.end(), rewriter);
  if (find != rewriter_list_.end())
    rewriter_list_.erase(find);
}

EventDispatchDetails EventSource::SendEventToProcessor(Event* event) {
  scoped_ptr<Event> rewritten_event;
  EventRewriteStatus status = EVENT_REWRITE_CONTINUE;
  EventRewriterList::const_iterator it = rewriter_list_.begin(),
                                    end = rewriter_list_.end();
  for (; it != end; ++it) {
    status = (*it)->RewriteEvent(*event, &rewritten_event);
    if (status == EVENT_REWRITE_DISCARD) {
      CHECK(!rewritten_event);
      return EventDispatchDetails();
    }
    if (status == EVENT_REWRITE_CONTINUE) {
      CHECK(!rewritten_event);
      continue;
    }
    break;
  }
  CHECK((it == end && !rewritten_event) || rewritten_event);
  EventDispatchDetails details =
      DeliverEventToProcessor(rewritten_event ? rewritten_event.get() : event);
  if (details.dispatcher_destroyed)
    return details;

  while (status == EVENT_REWRITE_DISPATCH_ANOTHER) {
    scoped_ptr<Event> new_event;
    status = (*it)->NextDispatchEvent(*rewritten_event, &new_event);
    if (status == EVENT_REWRITE_DISCARD)
      return EventDispatchDetails();
    CHECK_NE(EVENT_REWRITE_CONTINUE, status);
    CHECK(new_event);
    details = DeliverEventToProcessor(new_event.get());
    if (details.dispatcher_destroyed)
      return details;
    rewritten_event.reset(new_event.release());
  }
  return EventDispatchDetails();
}

EventDispatchDetails EventSource::DeliverEventToProcessor(Event* event) {
  EventProcessor* processor = GetEventProcessor();
  CHECK(processor);
  return processor->OnEventFromSource(event);
}

}  // namespace ui

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