#include "base/basictypes.h"
#include "base/time/time.h"
#include "ui/events/gesture_detection/motion_event.h"
#include "ui/gfx/geometry/point_f.h"
namespace ui {
struct MockMotionEvent : public MotionEvent {
enum { MAX_POINTERS = 3 };
MockMotionEvent();
explicit MockMotionEvent(Action action);
MockMotionEvent(Action action, base::TimeTicks time, float x, float y);
MockMotionEvent(Action action,
base::TimeTicks time,
float x0,
float y0,
float x1,
float y1);
MockMotionEvent(const MockMotionEvent& other);
virtual ~MockMotionEvent();
virtual Action GetAction() const OVERRIDE;
virtual int GetActionIndex() const OVERRIDE;
virtual size_t GetPointerCount() const OVERRIDE;
virtual int GetId() const OVERRIDE;
virtual int GetPointerId(size_t pointer_index) const OVERRIDE;
virtual float GetX(size_t pointer_index) const OVERRIDE;
virtual float GetY(size_t pointer_index) const OVERRIDE;
virtual float GetTouchMajor(size_t pointer_index) const OVERRIDE;
virtual float GetPressure(size_t pointer_index) const OVERRIDE;
virtual base::TimeTicks GetEventTime() const OVERRIDE;
virtual size_t GetHistorySize() const OVERRIDE;
virtual base::TimeTicks GetHistoricalEventTime(size_t historical_index) const
OVERRIDE;
virtual float GetHistoricalTouchMajor(size_t pointer_index,
size_t historical_index) const OVERRIDE;
virtual float GetHistoricalX(size_t pointer_index,
size_t historical_index) const OVERRIDE;
virtual float GetHistoricalY(size_t pointer_index,
size_t historical_index) const OVERRIDE;
virtual scoped_ptr<MotionEvent> Clone() const OVERRIDE;
virtual scoped_ptr<MotionEvent> Cancel() const OVERRIDE;
void SetId(int new_id);
void PressPoint(float x, float y);
void MovePoint(size_t index, float x, float y);
void ReleasePoint();
void CancelPoint();
MotionEvent::Action action;
size_t pointer_count;
gfx::PointF points[MAX_POINTERS];
base::TimeTicks time;
int id;
};
}