#ifndef UI_TEST_BASE_UI_CONTROLS_AURA_H_
#define UI_TEST_BASE_UI_CONTROLS_AURA_H_
#include "base/callback_forward.h"
#include "ui/base/test/ui_controls.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/gfx/native_widget_types.h"
namespace ui_controls {
class UIControlsAura {
public:
UIControlsAura();
virtual ~UIControlsAura();
virtual bool SendKeyPress(gfx::NativeWindow window,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command) = 0;
virtual bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command,
const base::Closure& task) = 0;
virtual bool SendMouseMove(long x, long y) = 0;
virtual bool SendMouseMoveNotifyWhenDone(long x,
long y,
const base::Closure& task) = 0;
virtual bool SendMouseEvents(MouseButton type, int state) =0;
virtual bool SendMouseEventsNotifyWhenDone(MouseButton type, int state,
const base::Closure& task) = 0;
virtual bool SendMouseClick(MouseButton type) = 0;
virtual void RunClosureAfterAllPendingUIEvents(
const base::Closure& closure) = 0;
};
}
#endif