root/ui/accessibility/ax_tree.cc

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DEFINITIONS

This source file includes following definitions.
  1. TreeToStringHelper
  2. root_
  3. root_
  4. SetDelegate
  5. GetRoot
  6. GetFromId
  7. Unserialize
  8. ToString
  9. CreateNode
  10. UpdateNode
  11. CreateAndInitializeNode
  12. DestroyNodeAndSubtree
  13. DeleteOldChildren
  14. CreateNewChildVector

// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/accessibility/ax_tree.h"

#include <set>

#include "base/logging.h"
#include "base/strings/stringprintf.h"
#include "ui/accessibility/ax_node.h"

namespace ui {

namespace {

std::string TreeToStringHelper(AXNode* node, int indent) {
  std::string result;
  for (int i = 0; i < indent; i++)
    result += "  ";
  result += node->data().ToString() + "\n";
  for (int i = 0; i < node->child_count(); ++i)
    result += TreeToStringHelper(node->ChildAtIndex(i), indent + 1);
  return result;
}

}  // anonymous namespace

// Intermediate state to keep track of during a tree update.
struct AXTreeUpdateState {
  // During an update, this keeps track of all nodes that have been
  // implicitly referenced as part of this update, but haven't been
  // updated yet. It's an error if there are any pending nodes at the
  // end of Unserialize.
  std::set<AXNode*> pending_nodes;

  // Keeps track of new nodes created during this update.
  std::set<AXNode*> new_nodes;
};

AXTreeDelegate::AXTreeDelegate() {
}

AXTreeDelegate::~AXTreeDelegate() {
}

AXTree::AXTree()
    : delegate_(NULL), root_(NULL) {
  AXNodeData root;
  root.id = 0;
  root.role = AX_ROLE_ROOT_WEB_AREA;

  AXTreeUpdate initial_state;
  initial_state.nodes.push_back(root);
  CHECK(Unserialize(initial_state)) << error();
}

AXTree::AXTree(const AXTreeUpdate& initial_state)
    : delegate_(NULL), root_(NULL) {
  CHECK(Unserialize(initial_state)) << error();
}

AXTree::~AXTree() {
  if (root_)
    DestroyNodeAndSubtree(root_);
}

void AXTree::SetDelegate(AXTreeDelegate* delegate) {
  delegate_ = delegate;
}

AXNode* AXTree::GetRoot() const {
  return root_;
}

AXNode* AXTree::GetFromId(int32 id) const {
  base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id);
  return iter != id_map_.end() ? (iter->second) : NULL;
}

bool AXTree::Unserialize(const AXTreeUpdate& update) {
  AXTreeUpdateState update_state;
  int32 old_root_id = root_ ? root_->id() : 0;

  if (update.node_id_to_clear != 0) {
    AXNode* node = GetFromId(update.node_id_to_clear);
    if (!node) {
      error_ = base::StringPrintf("Bad node_id_to_clear: %d",
                                  update.node_id_to_clear);
      return false;
    }
    if (node == root_) {
      DestroyNodeAndSubtree(root_);
      root_ = NULL;
    } else {
      for (int i = 0; i < node->child_count(); ++i)
        DestroyNodeAndSubtree(node->ChildAtIndex(i));
      std::vector<AXNode*> children;
      node->SwapChildren(children);
      update_state.pending_nodes.insert(node);
    }
  }

  for (size_t i = 0; i < update.nodes.size(); ++i) {
    if (!UpdateNode(update.nodes[i], &update_state))
      return false;
  }

  if (!update_state.pending_nodes.empty()) {
    error_ = "Nodes left pending by the update:";
    for (std::set<AXNode*>::iterator iter = update_state.pending_nodes.begin();
         iter != update_state.pending_nodes.end(); ++iter) {
      error_ += base::StringPrintf(" %d", (*iter)->id());
    }
    return false;
  }

  if (delegate_) {
    for (size_t i = 0; i < update.nodes.size(); ++i) {
      AXNode* node = GetFromId(update.nodes[i].id);
      if (update_state.new_nodes.find(node) != update_state.new_nodes.end()) {
        delegate_->OnNodeCreated(node);
        update_state.new_nodes.erase(node);
      } else {
        delegate_->OnNodeChanged(node);
      }
    }
    if (root_->id() != old_root_id)
      delegate_->OnRootChanged(root_);
  }

  return true;
}

std::string AXTree::ToString() const {
  return TreeToStringHelper(root_, 0);
}

AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) {
  return new AXNode(parent, id, index_in_parent);
}

bool AXTree::UpdateNode(
    const AXNodeData& src, AXTreeUpdateState* update_state) {
  // This method updates one node in the tree based on serialized data
  // received in an AXTreeUpdate. See AXTreeUpdate for pre and post
  // conditions.

  // Look up the node by id. If it's not found, then either the root
  // of the tree is being swapped, or we're out of sync with the source
  // and this is a serious error.
  AXNode* node = GetFromId(src.id);
  if (node) {
    update_state->pending_nodes.erase(node);
  } else {
    if (src.role != AX_ROLE_ROOT_WEB_AREA) {
      error_ = base::StringPrintf(
          "%d is not in the tree and not the new root", src.id);
      return false;
    }
    node = CreateAndInitializeNode(NULL, src.id, 0);
    update_state->new_nodes.insert(node);
  }

  // Set the node's data.
  node->SetData(src);

  // First, delete nodes that used to be children of this node but aren't
  // anymore.
  if (!DeleteOldChildren(node, src.child_ids))
    return false;

  // Now build a new children vector, reusing nodes when possible,
  // and swap it in.
  std::vector<AXNode*> new_children;
  bool success = CreateNewChildVector(
      node, src.child_ids, &new_children, update_state);
  node->SwapChildren(new_children);

  // Update the root of the tree if needed.
  if (src.role == AX_ROLE_ROOT_WEB_AREA &&
      (!root_ || root_->id() != src.id)) {
    if (root_)
      DestroyNodeAndSubtree(root_);
    root_ = node;
  }

  return success;
}

AXNode* AXTree::CreateAndInitializeNode(
    AXNode* parent, int32 id, int32 index_in_parent) {
  AXNode* node = CreateNode(parent, id, index_in_parent);
  id_map_[node->id()] = node;
  return node;
}

void AXTree::DestroyNodeAndSubtree(AXNode* node) {
  id_map_.erase(node->id());
  for (int i = 0; i < node->child_count(); ++i)
    DestroyNodeAndSubtree(node->ChildAtIndex(i));
  if (delegate_)
    delegate_->OnNodeWillBeDeleted(node);
  node->Destroy();
}

bool AXTree::DeleteOldChildren(AXNode* node,
                               const std::vector<int32> new_child_ids) {
  // Create a set of child ids in |src| for fast lookup, and return false
  // if a duplicate is found;
  std::set<int32> new_child_id_set;
  for (size_t i = 0; i < new_child_ids.size(); ++i) {
    if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) {
      error_ = base::StringPrintf("Node %d has duplicate child id %d",
                                  node->id(), new_child_ids[i]);
      return false;
    }
    new_child_id_set.insert(new_child_ids[i]);
  }

  // Delete the old children.
  const std::vector<AXNode*>& old_children = node->children();
  for (size_t i = 0; i < old_children.size(); ++i) {
    int old_id = old_children[i]->id();
    if (new_child_id_set.find(old_id) == new_child_id_set.end())
      DestroyNodeAndSubtree(old_children[i]);
  }

  return true;
}

bool AXTree::CreateNewChildVector(AXNode* node,
                                  const std::vector<int32> new_child_ids,
                                  std::vector<AXNode*>* new_children,
                                  AXTreeUpdateState* update_state) {
  bool success = true;
  for (size_t i = 0; i < new_child_ids.size(); ++i) {
    int32 child_id = new_child_ids[i];
    int32 index_in_parent = static_cast<int32>(i);
    AXNode* child = GetFromId(child_id);
    if (child) {
      if (child->parent() != node) {
        // This is a serious error - nodes should never be reparented.
        // If this case occurs, continue so this node isn't left in an
        // inconsistent state, but return failure at the end.
        error_ = base::StringPrintf(
            "Node %d reparented from %d to %d",
            child->id(),
            child->parent() ? child->parent()->id() : 0,
            node->id());
        success = false;
        continue;
      }
      child->SetIndexInParent(index_in_parent);
    } else {
      child = CreateAndInitializeNode(node, child_id, index_in_parent);
      update_state->pending_nodes.insert(child);
      update_state->new_nodes.insert(child);
    }
    new_children->push_back(child);
  }

  return success;
}

}  // namespace ui

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