// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_ACCESSIBILITY_AX_TREE_UPDATE_H_ #define UI_ACCESSIBILITY_AX_TREE_UPDATE_H_ #include <vector> #include "ui/accessibility/ax_node_data.h" namespace ui { // An AXTreeUpdate is a serialized representation of an atomic change // to an AXTree. The sender and receiver must be in sync; the update // is only meant to bring the tree from a specific previous state into // its next state. Trying to apply it to the wrong tree should immediately // die with a fatal assertion. // // An AXTreeUpdate consists of an optional node id to clear (meaning // that all of that node's children and their descendants are deleted), // followed by an ordered vector of AXNodeData structures to be applied // to the tree in order. // // Suppose that the next AXNodeData to be applied is |node|. The following // invariants must hold: // 1. Either |node.id| is already in the tree, or else the tree is empty, // |node| is the new root of the tree, and // |node.role| == WebAXRoleRootWebArea. // 2. Every child id in |node.child_ids| must either be already a child // of this node, or a new id not previously in the tree. It is not // allowed to "reparent" a child to this node without first removing // that child from its previous parent. // 3. When a new id appears in |node.child_ids|, the tree should create a // new uninitialized placeholder node for it immediately. That // placeholder must be updated within the same AXTreeUpdate, otherwise // it's a fatal error. This guarantees the tree is always complete // before or after an AXTreeUpdate. struct AX_EXPORT AXTreeUpdate { AXTreeUpdate(); ~AXTreeUpdate(); // The id of a node to clear, before applying any updates, // or 0 if no nodes should be cleared. Clearing a node means deleting // all of its children and their descendants, but leaving that node in // the tree. It's an error to clear a node but not subsequently update it // as part of the tree update. int node_id_to_clear; // A vector of nodes to update, according to the rules above. std::vector<AXNodeData> nodes; // TODO(dmazzoni): location changes }; } // namespace ui #endif // UI_ACCESSIBILITY_AX_TREE_UPDATE_H_