#ifndef ASH_WM_DRAG_DETAILS_H_
#define ASH_WM_DRAG_DETAILS_H_
#include "ash/ash_export.h"
#include "ash/wm/wm_types.h"
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "ui/gfx/rect.h"
#include "ui/wm/public/window_move_client.h"
namespace aura {
class Window;
}
namespace ash {
namespace wm {
class WindowState;
}
struct ASH_EXPORT DragDetails {
DragDetails(aura::Window* window,
const gfx::Point& location,
int window_component,
aura::client::WindowMoveSource source);
~DragDetails();
ash::wm::WindowStateType initial_state_type;
const gfx::Rect initial_bounds_in_parent;
gfx::Rect restore_bounds;
const gfx::Point initial_location_in_parent;
const float initial_opacity;
const int window_component;
const int bounds_change;
const int position_change_direction;
const int size_change_direction;
const bool is_resizable;
const aura::client::WindowMoveSource source;
bool should_attach_to_shelf;
};
}
#endif