root/ash/wm/dock/docked_window_resizer_unittest.cc

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DEFINITIONS

This source file includes following definitions.
  1. window_type_
  2. SetUp
  3. TearDown
  4. ideal_width
  5. min_dock_gap
  6. max_width
  7. docked_width
  8. docked_alignment
  9. CreateTestWindow
  10. CreateModalWindow
  11. CreateSomeWindowResizer
  12. DragStart
  13. DragStartAtOffsetFromWindowOrigin
  14. ResizeStartAtOffsetFromWindowOrigin
  15. DragMove
  16. DragEnd
  17. DragRevert
  18. CorrectContainerIdDuringDrag
  19. DragRelativeToEdge
  20. DragToVerticalPositionAndToEdge
  21. DragToVerticalPositionRelativeToEdge
  22. DragVerticallyAndRelativeToEdge
  23. test_panels
  24. delegate
  25. initial_location_in_parent
  26. TEST_P
  27. TEST_P
  28. TEST_P
  29. TEST_P
  30. TEST_P
  31. TEST_P
  32. TEST_P
  33. TEST_P
  34. TEST_P
  35. TEST_P
  36. TEST_P
  37. TEST_P
  38. TEST_P
  39. TEST_P
  40. TEST_P
  41. TEST_P
  42. TEST_P
  43. TEST_P
  44. TEST_P
  45. TEST_P
  46. TEST_P
  47. TEST_P
  48. TEST_P
  49. TEST_P
  50. TEST_P
  51. TEST_P
  52. TEST_P
  53. TEST_P
  54. TEST_P

// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/wm/dock/docked_window_resizer.h"

#include "ash/ash_switches.h"
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shelf/shelf_model.h"
#include "ash/shelf/shelf_types.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/cursor_manager_test_api.h"
#include "ash/test/shell_test_api.h"
#include "ash/test/test_shelf_delegate.h"
#include "ash/wm/coordinate_conversion.h"
#include "ash/wm/dock/docked_window_layout_manager.h"
#include "ash/wm/drag_window_resizer.h"
#include "ash/wm/panels/panel_layout_manager.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
#include "base/command_line.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/window_tree_client.h"
#include "ui/aura/test/event_generator.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/base/hit_test.h"
#include "ui/base/ui_base_types.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/window_util.h"

namespace ash {

class DockedWindowResizerTest
    : public test::AshTestBase,
      public testing::WithParamInterface<ui::wm::WindowType> {
 public:
  DockedWindowResizerTest() : model_(NULL), window_type_(GetParam()) {}
  virtual ~DockedWindowResizerTest() {}

  virtual void SetUp() OVERRIDE {
    AshTestBase::SetUp();
    UpdateDisplay("600x400");
    test::ShellTestApi test_api(Shell::GetInstance());
    model_ = test_api.shelf_model();
  }

  virtual void TearDown() OVERRIDE {
    AshTestBase::TearDown();
  }

 protected:
  enum DockedEdge {
    DOCKED_EDGE_NONE,
    DOCKED_EDGE_LEFT,
    DOCKED_EDGE_RIGHT,
  };

  int ideal_width() const { return DockedWindowLayoutManager::kIdealWidth; }
  int min_dock_gap() const { return DockedWindowLayoutManager::kMinDockGap; }
  int max_width() const { return DockedWindowLayoutManager::kMaxDockWidth; }
  int docked_width(const DockedWindowLayoutManager* layout_manager) const {
    return layout_manager->docked_width_;
  }
  int docked_alignment(const DockedWindowLayoutManager* layout_manager) const {
    return layout_manager->alignment_;
  }
  aura::Window* CreateTestWindow(const gfx::Rect& bounds) {
    aura::Window* window = CreateTestWindowInShellWithDelegateAndType(
        &delegate_,
        window_type_,
        0,
        bounds);
    if (window_type_ == ui::wm::WINDOW_TYPE_PANEL) {
      test::TestShelfDelegate* shelf_delegate =
          test::TestShelfDelegate::instance();
      shelf_delegate->AddShelfItem(window);
      PanelLayoutManager* manager = static_cast<PanelLayoutManager*>(
          Shell::GetContainer(window->GetRootWindow(),
                              kShellWindowId_PanelContainer)->layout_manager());
      manager->Relayout();
    }
    return window;
  }

  aura::Window* CreateModalWindow(const gfx::Rect& bounds) {
    aura::Window* window = new aura::Window(&delegate_);
    window->SetProperty(aura::client::kModalKey, ui::MODAL_TYPE_SYSTEM);
    window->SetType(ui::wm::WINDOW_TYPE_NORMAL);
    window->Init(aura::WINDOW_LAYER_TEXTURED);
    window->Show();

    if (bounds.IsEmpty()) {
      ParentWindowInPrimaryRootWindow(window);
    } else {
      gfx::Display display =
          Shell::GetScreen()->GetDisplayMatching(bounds);
      aura::Window* root = ash::Shell::GetInstance()->display_controller()->
          GetRootWindowForDisplayId(display.id());
      gfx::Point origin = bounds.origin();
      wm::ConvertPointFromScreen(root, &origin);
      window->SetBounds(gfx::Rect(origin, bounds.size()));
      aura::client::ParentWindowWithContext(window, root, bounds);
    }
    return window;
  }

  static WindowResizer* CreateSomeWindowResizer(
      aura::Window* window,
      const gfx::Point& point_in_parent,
      int window_component) {
    return CreateWindowResizer(
        window,
        point_in_parent,
        window_component,
        aura::client::WINDOW_MOVE_SOURCE_MOUSE).release();
  }

  void DragStart(aura::Window* window) {
    DragStartAtOffsetFromWindowOrigin(window, 0, 0);
  }

  void DragStartAtOffsetFromWindowOrigin(aura::Window* window,
                                         int dx, int dy) {
    initial_location_in_parent_ =
        window->bounds().origin() + gfx::Vector2d(dx, dy);
    resizer_.reset(CreateSomeWindowResizer(window,
                                           initial_location_in_parent_,
                                           HTCAPTION));
    ASSERT_TRUE(resizer_.get());
  }

  void ResizeStartAtOffsetFromWindowOrigin(aura::Window* window,
                                           int dx, int dy,
                                           int window_component) {
    initial_location_in_parent_ =
        window->bounds().origin() + gfx::Vector2d(dx, dy);
    resizer_.reset(CreateSomeWindowResizer(window,
                                           initial_location_in_parent_,
                                           window_component));
    ASSERT_TRUE(resizer_.get());
  }

  void DragMove(int dx, int dy) {
    resizer_->Drag(initial_location_in_parent_ + gfx::Vector2d(dx, dy), 0);
  }

  void DragEnd() {
    resizer_->CompleteDrag();
    resizer_.reset();
  }

  void DragRevert() {
    resizer_->RevertDrag();
    resizer_.reset();
  }

  // Panels are parented by panel container during drags.
  // All other windows that are tested here are parented by dock container
  // during drags.
  int CorrectContainerIdDuringDrag() {
    if (window_type_ == ui::wm::WINDOW_TYPE_PANEL)
      return kShellWindowId_PanelContainer;
    return kShellWindowId_DockedContainer;
  }

  // Test dragging the window vertically (to detach if it is a panel) and then
  // horizontally to the edge with an added offset from the edge of |dx|.
  void DragRelativeToEdge(DockedEdge edge,
                          aura::Window* window,
                          int dx) {
    DragVerticallyAndRelativeToEdge(
        edge,
        window,
        dx,
        window_type_ == ui::wm::WINDOW_TYPE_PANEL ? -100 : 20,
        25,
        5);
  }

  void DragToVerticalPositionAndToEdge(DockedEdge edge,
                                       aura::Window* window,
                                       int y) {
    DragToVerticalPositionRelativeToEdge(edge, window, 0, y);
  }

  void DragToVerticalPositionRelativeToEdge(DockedEdge edge,
                                            aura::Window* window,
                                            int dx,
                                            int y) {
    gfx::Rect initial_bounds = window->GetBoundsInScreen();
    DragVerticallyAndRelativeToEdge(edge,
                                    window,
                                    dx, y - initial_bounds.y(),
                                    25, 5);
  }

  // Detach if our window is a panel, then drag it vertically by |dy| and
  // horizontally to the edge with an added offset from the edge of |dx|.
  void DragVerticallyAndRelativeToEdge(DockedEdge edge,
                                       aura::Window* window,
                                       int dx, int dy,
                                       int grab_x, int grab_y) {
    gfx::Rect initial_bounds = window->GetBoundsInScreen();
    // avoid snap by clicking away from the border
    ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(window,
                                                              grab_x, grab_y));

    gfx::Rect work_area =
        Shell::GetScreen()->GetDisplayNearestWindow(window).work_area();
    gfx::Point initial_location_in_screen = initial_location_in_parent_;
    wm::ConvertPointToScreen(window->parent(), &initial_location_in_screen);
    // Drag the window left or right to the edge (or almost to it).
    if (edge == DOCKED_EDGE_LEFT)
      dx += work_area.x() - initial_location_in_screen.x();
    else if (edge == DOCKED_EDGE_RIGHT)
      dx += work_area.right() - 1 - initial_location_in_screen.x();
    DragMove(dx, dy);
    EXPECT_EQ(CorrectContainerIdDuringDrag(), window->parent()->id());
    // Release the mouse and the panel should be attached to the dock.
    DragEnd();

    // x-coordinate can get adjusted by snapping or sticking.
    // y-coordinate could be changed by possible automatic layout if docked.
    if (window->parent()->id() != kShellWindowId_DockedContainer &&
        !wm::GetWindowState(window)->HasRestoreBounds()) {
      EXPECT_EQ(initial_bounds.y() + dy, window->GetBoundsInScreen().y());
    }
  }

  bool test_panels() const { return window_type_ == ui::wm::WINDOW_TYPE_PANEL; }

  aura::test::TestWindowDelegate* delegate() {
    return &delegate_;
  }

  const gfx::Point& initial_location_in_parent() const {
    return initial_location_in_parent_;
  }

 private:
  scoped_ptr<WindowResizer> resizer_;
  ShelfModel* model_;
  ui::wm::WindowType window_type_;
  aura::test::TestWindowDelegate delegate_;

  // Location at start of the drag in |window->parent()|'s coordinates.
  gfx::Point initial_location_in_parent_;

  DISALLOW_COPY_AND_ASSIGN(DockedWindowResizerTest);
};

// Verifies a window can be dragged and attached to the dock.
TEST_P(DockedWindowResizerTest, AttachRightPrecise) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  DragRelativeToEdge(DOCKED_EDGE_RIGHT, window.get(), 0);

  // The window should be docked at the right edge.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());
}

// Verifies a window can be dragged and attached to the dock
// even if pointer overshoots the screen edge by a few pixels (sticky edge)
TEST_P(DockedWindowResizerTest, AttachRightOvershoot) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  DragRelativeToEdge(DOCKED_EDGE_RIGHT, window.get(), +4);

  // The window should be docked at the right edge.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());
}

// Verifies a window can be dragged and then if a pointer is not quite reaching
// the screen edge the window does not get docked and stays in the desktop.
TEST_P(DockedWindowResizerTest, AttachRightUndershoot) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  // Grabbing at 70px ensures that at least 30% of the window is in screen,
  // otherwise the window would be adjusted in
  // WorkspaceLayoutManager::AdjustWindowBoundsWhenAdded.
  const int kGrabOffsetX = 70;
  const int kUndershootBy = 1;
  DragVerticallyAndRelativeToEdge(DOCKED_EDGE_RIGHT,
                                  window.get(),
                                  -kUndershootBy, test_panels() ? -100 : 20,
                                  kGrabOffsetX, 5);

  // The window right should be past the screen edge but not docked.
  // Initial touch point is 70px to the right which helps to find where the edge
  // should be.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right() +
            window->bounds().width() - kGrabOffsetX - kUndershootBy - 1,
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DefaultContainer, window->parent()->id());
}

// Verifies a window can be dragged and attached to the dock.
TEST_P(DockedWindowResizerTest, AttachLeftPrecise) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  DragRelativeToEdge(DOCKED_EDGE_LEFT, window.get(), 0);

  // The window should be docked at the left edge.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().x(),
            window->GetBoundsInScreen().x());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());
}

// Verifies a window can be dragged and attached to the dock
// even if pointer overshoots the screen edge by a few pixels (sticky edge)
TEST_P(DockedWindowResizerTest, AttachLeftOvershoot) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  DragRelativeToEdge(DOCKED_EDGE_LEFT, window.get(), -4);

  // The window should be docked at the left edge.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().x(),
            window->GetBoundsInScreen().x());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());
}

// Verifies a window can be dragged and then if a pointer is not quite reaching
// the screen edge the window does not get docked and stays in the desktop.
TEST_P(DockedWindowResizerTest, AttachLeftUndershoot) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  gfx::Rect initial_bounds(window->bounds());
  DragRelativeToEdge(DOCKED_EDGE_LEFT, window.get(), 1);

  // The window should be crossing the screen edge but not docked.
  int expected_x = initial_bounds.x() - initial_location_in_parent().x() + 1;
  EXPECT_EQ(expected_x, window->GetBoundsInScreen().x());
  EXPECT_EQ(kShellWindowId_DefaultContainer, window->parent()->id());
}

// Dock on the right side, change shelf alignment, check that windows move to
// the opposite side.
TEST_P(DockedWindowResizerTest, AttachRightChangeShelf) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  DragRelativeToEdge(DOCKED_EDGE_RIGHT, window.get(), 0);

  // The window should be docked at the right edge.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());

  // set launcher shelf to be aligned on the right
  ash::Shell* shell = ash::Shell::GetInstance();
  shell->SetShelfAlignment(SHELF_ALIGNMENT_RIGHT,
                           shell->GetPrimaryRootWindow());
  // The window should have moved and get attached to the left dock.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().x(),
            window->GetBoundsInScreen().x());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());

  // set launcher shelf to be aligned on the left
  shell->SetShelfAlignment(SHELF_ALIGNMENT_LEFT,
                           shell->GetPrimaryRootWindow());
  // The window should have moved and get attached to the right edge.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());

  // set launcher shelf to be aligned at the bottom
  shell->SetShelfAlignment(SHELF_ALIGNMENT_BOTTOM,
                           shell->GetPrimaryRootWindow());
  // The window should stay in the right edge.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());
}

// Dock on the right side, try to undock, then drag more to really undock
TEST_P(DockedWindowResizerTest, AttachTryDetach) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> window(CreateTestWindow(
      gfx::Rect(0, 0, ideal_width() + 10, 201)));
  DragRelativeToEdge(DOCKED_EDGE_RIGHT, window.get(), 0);

  // The window should be docked at the right edge.
  // Its width should shrink to ideal width.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(ideal_width(), window->GetBoundsInScreen().width());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());

  // Try to detach by dragging left less than kSnapToDockDistance.
  // The window should stay docked.
  ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(
      window.get(), 10, 0));
  DragMove(-4, -10);
  // Release the mouse and the window should be still attached to the dock.
  DragEnd();

  // The window should be still attached to the right edge.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());

  // Try to detach by dragging left by kSnapToDockDistance or more.
  // The window should get undocked.
  const int left_edge = window->bounds().x();
  ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(
      window.get(), 10, 0));
  DragMove(-32, -10);
  // Release the mouse and the window should be no longer attached to the dock.
  DragEnd();

  // The window should be floating on the desktop again and moved to the left.
  EXPECT_EQ(left_edge - 32, window->GetBoundsInScreen().x());
  EXPECT_EQ(kShellWindowId_DefaultContainer, window->parent()->id());
}

// Dock on the right side, and undock by dragging the right edge of the window
// header. This test is useful because both the position of the dragged window
// and the position of the mouse are used in determining whether a window should
// be undocked.
TEST_P(DockedWindowResizerTest, AttachTryDetachDragRightEdgeOfHeader) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> window(CreateTestWindow(
      gfx::Rect(0, 0, ideal_width() + 10, 201)));
  DragRelativeToEdge(DOCKED_EDGE_RIGHT, window.get(), 0);

  // The window should be docked at the right edge.
  // Its width should shrink to ideal width.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(ideal_width(), window->GetBoundsInScreen().width());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());

  // Try to detach by dragging left less than kSnapToDockDistance.
  // The window should stay docked.
  ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(
      window.get(), ideal_width() - 10, 0));
  DragMove(-4, -10);
  // Release the mouse and the window should be still attached to the dock.
  DragEnd();

  // The window should be still attached to the right edge.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());

  // Try to detach by dragging left by kSnapToDockDistance or more.
  // The window should get undocked.
  const int left_edge = window->bounds().x();
  ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(
      window.get(), ideal_width() - 10, 0));
  DragMove(-32, -10);
  // Release the mouse and the window should be no longer attached to the dock.
  DragEnd();

  // The window should be floating on the desktop again and moved to the left.
  EXPECT_EQ(left_edge - 32, window->GetBoundsInScreen().x());
  EXPECT_EQ(kShellWindowId_DefaultContainer, window->parent()->id());
}

// Minimize a docked window, then restore it and check that it is still docked.
TEST_P(DockedWindowResizerTest, AttachMinimizeRestore) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  DragRelativeToEdge(DOCKED_EDGE_RIGHT, window.get(), 0);

  // The window should be docked at the right edge.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());

  wm::WindowState* window_state = wm::GetWindowState(window.get());
  // Minimize the window, it should be hidden.
  window_state->Minimize();
  RunAllPendingInMessageLoop();
  EXPECT_FALSE(window->IsVisible());
  EXPECT_TRUE(window_state->IsMinimized());
  // Restore the window; window should be visible.
  window_state->Restore();
  RunAllPendingInMessageLoop();
  EXPECT_TRUE(window->IsVisible());
  EXPECT_TRUE(window_state->IsNormalStateType());
}

// Maximize a docked window and check that it is maximized and no longer docked.
TEST_P(DockedWindowResizerTest, AttachMaximize) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  DragRelativeToEdge(DOCKED_EDGE_RIGHT, window.get(), 0);

  // The window should be docked at the right edge.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());

  wm::WindowState* window_state = wm::GetWindowState(window.get());
  // Maximize the window, it should get undocked and maximized in a desktop.
  window_state->Maximize();
  RunAllPendingInMessageLoop();
  EXPECT_TRUE(window->IsVisible());
  EXPECT_TRUE(window_state->IsMaximized());
  EXPECT_EQ(kShellWindowId_DefaultContainer, window->parent()->id());
}

// Dock two windows, undock one, check that the other one is still docked.
TEST_P(DockedWindowResizerTest, AttachTwoWindows) {
  if (!SupportsHostWindowResize())
    return;
  UpdateDisplay("600x600");

  scoped_ptr<aura::Window> w1(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  scoped_ptr<aura::Window> w2(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w1.get(), 20);
  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w2.get(), 50);

  // Docking second window should not minimize the first.
  wm::WindowState* window_state1 = wm::GetWindowState(w1.get());
  EXPECT_FALSE(window_state1->IsMinimized());

  // Both windows should be docked at the right edge.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().right(),
            w1->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());

  EXPECT_EQ(w2->GetRootWindow()->GetBoundsInScreen().right(),
            w2->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w2->parent()->id());

  // Detach by dragging left (should get undocked).
  const int left_edge = w2->bounds().x();
  ASSERT_NO_FATAL_FAILURE(DragStart(w2.get()));
  // Drag up as well to avoid attaching panels to launcher shelf.
  DragMove(-32, -100);
  // Release the mouse and the window should be no longer attached to the edge.
  DragEnd();

  // The first window should be still docked.
  EXPECT_FALSE(window_state1->IsMinimized());
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().right(),
            w1->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());

  // The window should be floating on the desktop again and moved to the left.
  EXPECT_EQ(left_edge - 32, w2->GetBoundsInScreen().x());
  EXPECT_EQ(kShellWindowId_DefaultContainer, w2->parent()->id());
}

// Create two windows, dock one and change shelf to auto-hide.
TEST_P(DockedWindowResizerTest, AttachOneAutoHideShelf) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> w1(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w1.get(), 20);

  // w1 should be docked at the right edge.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().right(),
            w1->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());

  scoped_ptr<aura::Window> w2(CreateTestWindowInShellWithDelegateAndType(
      NULL, ui::wm::WINDOW_TYPE_NORMAL, 0, gfx::Rect(20, 20, 150, 20)));
  wm::GetWindowState(w2.get())->Maximize();
  EXPECT_EQ(kShellWindowId_DefaultContainer, w2->parent()->id());
  EXPECT_TRUE(wm::GetWindowState(w2.get())->IsMaximized());

  gfx::Rect work_area =
      Shell::GetScreen()->GetDisplayNearestWindow(w1.get()).work_area();
  DockedWindowLayoutManager* manager =
      static_cast<DockedWindowLayoutManager*>(w1->parent()->layout_manager());

  // Docked window should be centered vertically in the work area.
  EXPECT_EQ(work_area.CenterPoint().y(), w1->bounds().CenterPoint().y());
  // Docked background should extend to the bottom of work area.
  EXPECT_EQ(work_area.bottom(), manager->docked_bounds().bottom());

  // set launcher shelf to be aligned on the right
  ash::Shell* shell = ash::Shell::GetInstance();
  shell->SetShelfAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS,
                                  shell->GetPrimaryRootWindow());
  work_area =
        Shell::GetScreen()->GetDisplayNearestWindow(w1.get()).work_area();
  // Docked window should be centered vertically in the work area.
  EXPECT_EQ(work_area.CenterPoint().y(), w1->bounds().CenterPoint().y());
  // Docked background should extend to the bottom of work area.
  EXPECT_EQ(work_area.bottom(), manager->docked_bounds().bottom());
}

// Dock one window, try to dock another window on the opposite side (should not
// dock).
TEST_P(DockedWindowResizerTest, AttachOnTwoSides) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> w1(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  scoped_ptr<aura::Window> w2(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w1.get(), 20);
  gfx::Rect initial_bounds(w2->bounds());
  DragToVerticalPositionAndToEdge(DOCKED_EDGE_LEFT, w2.get(), 50);

  // The first window should be docked at the right edge.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().right(),
            w1->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());

  // The second window should be near the left edge but not snapped.
  // Normal window will get side-maximized while panels will not.
  int expected_x = test_panels() ?
      (initial_bounds.x() - initial_location_in_parent().x()) : 0;
  EXPECT_EQ(expected_x, w2->GetBoundsInScreen().x());
  EXPECT_EQ(kShellWindowId_DefaultContainer, w2->parent()->id());
}

// Tests that reverting a drag restores docked state if a window was docked.
TEST_P(DockedWindowResizerTest, RevertDragRestoresAttachment) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  DragRelativeToEdge(DOCKED_EDGE_RIGHT, window.get(), 0);

  // The window should be docked at the right edge.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());

  // Drag the window out but revert the drag
  ASSERT_NO_FATAL_FAILURE(DragStart(window.get()));
  DragMove(-50, 0);
  DragRevert();
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());

  // Detach window.
  ASSERT_NO_FATAL_FAILURE(DragStart(window.get()));
  DragMove(-50, 0);
  DragEnd();
  EXPECT_EQ(kShellWindowId_DefaultContainer, window->parent()->id());
}

// Tests that reverting drag restores undocked state if a window was not docked.
TEST_P(DockedWindowResizerTest, RevertDockedDragRevertsAttachment) {
  if (!SupportsHostWindowResize())
    return;
  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  aura::Window* dock_container = Shell::GetContainer(
      window->GetRootWindow(),
      kShellWindowId_DockedContainer);
  DockedWindowLayoutManager* manager =
      static_cast<DockedWindowLayoutManager*>(dock_container->layout_manager());
  int previous_container_id = window->parent()->id();
  // Drag the window out but revert the drag
  ASSERT_NO_FATAL_FAILURE(DragStart(window.get()));
  DragMove(-50 - window->bounds().x(), 50 - window->bounds().y());
  EXPECT_EQ(CorrectContainerIdDuringDrag(), window->parent()->id());
  DragRevert();
  EXPECT_EQ(previous_container_id, window->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_NONE, docked_alignment(manager));

  // Drag a window to the left so that it overlaps the screen edge.
  ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(
      window.get(),
      window->bounds().width()/2 + 10,
      0));
  DragMove(-50 - window->bounds().x(), 50 - window->bounds().y());
  DragEnd();
  // The window now overlaps the left screen edge but is not docked.
  EXPECT_EQ(kShellWindowId_DefaultContainer, window->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_NONE, docked_alignment(manager));
  EXPECT_LT(window->bounds().x(), 0);
  EXPECT_GT(window->bounds().right(), 0);

  // Drag the window further left and revert the drag.
  ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(
      window.get(),
      window->bounds().width()/2 + 10,
      0));
  DragMove(-10, 10);
  DragRevert();
  // The window should be in default container and not docked.
  EXPECT_EQ(kShellWindowId_DefaultContainer, window->parent()->id());
  // Docked area alignment should be cleared.
  EXPECT_EQ(DOCKED_ALIGNMENT_NONE, docked_alignment(manager));
}

// Move a docked window to the second display
TEST_P(DockedWindowResizerTest, DragAcrossDisplays) {
  if (!SupportsMultipleDisplays())
    return;

  UpdateDisplay("800x800,800x800");
  aura::Window::Windows root_windows = Shell::GetAllRootWindows();
  EXPECT_EQ(2, static_cast<int>(root_windows.size()));
  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  gfx::Rect initial_bounds = window->GetBoundsInScreen();
  EXPECT_EQ(root_windows[0], window->GetRootWindow());

  DragRelativeToEdge(DOCKED_EDGE_RIGHT, window.get(), 0);
  // The window should be docked at the right edge.
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());

  // Try dragging to the right - enough to get it peeking at the other screen
  // but not enough to land in the other screen.
  // The window should stay on the left screen.
  ASSERT_NO_FATAL_FAILURE(DragStart(window.get()));
  DragMove(100, 0);
  EXPECT_EQ(CorrectContainerIdDuringDrag(), window->parent()->id());
  DragEnd();
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());
  EXPECT_EQ(root_windows[0], window->GetRootWindow());

  // Undock and move to the right - enough to get the mouse pointer past the
  // edge of the screen and into the second screen. The window should now be
  // in the second screen and not docked.
  ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(
      window.get(),
      window->bounds().width()/2 + 10,
      0));
  DragMove(window->bounds().width()/2 - 5, 0);
  EXPECT_EQ(CorrectContainerIdDuringDrag(), window->parent()->id());
  DragEnd();
  EXPECT_NE(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DefaultContainer, window->parent()->id());
  EXPECT_EQ(root_windows[1], window->GetRootWindow());

  // Keep dragging it to the right until its left edge touches the screen edge.
  // The window should now be in the second screen and not docked.
  ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(
      window.get(),
      window->bounds().width()/2 + 10,
      0));
  DragMove(window->GetRootWindow()->GetBoundsInScreen().x() -
           window->GetBoundsInScreen().x(),
           0);
  EXPECT_EQ(CorrectContainerIdDuringDrag(), window->parent()->id());
  DragEnd();
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().x(),
            window->GetBoundsInScreen().x());
  EXPECT_EQ(kShellWindowId_DefaultContainer, window->parent()->id());
  EXPECT_EQ(root_windows[1], window->GetRootWindow());
}

// Dock two windows, undock one.
// Test the docked windows area size and default container resizing.
TEST_P(DockedWindowResizerTest, AttachTwoWindowsDetachOne) {
  if (!SupportsHostWindowResize())
    return;
  UpdateDisplay("600x600");

  scoped_ptr<aura::Window> w1(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  scoped_ptr<aura::Window> w2(CreateTestWindow(gfx::Rect(0, 0, 210, 201)));
  // Work area should cover the whole screen.
  EXPECT_EQ(ScreenUtil::GetDisplayBoundsInParent(w2.get()).width(),
            ScreenUtil::GetDisplayWorkAreaBoundsInParent(w2.get()).width());

  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w1.get(), 20);
  // A window should be docked at the right edge.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().right(),
            w1->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  DockedWindowLayoutManager* manager =
      static_cast<DockedWindowLayoutManager*>(w1->parent()->layout_manager());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));

  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w2.get(), 100);
  // Both windows should now be docked at the right edge.
  EXPECT_EQ(w2->GetRootWindow()->GetBoundsInScreen().right(),
            w2->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w2->parent()->id());
  // Dock width should be set to a wider window.
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(std::max(w1->bounds().width(), w2->bounds().width()),
            docked_width(manager));

  // Try to detach by dragging left a bit (should not get undocked).
  // This would normally detach a single docked window but since we have another
  // window and the mouse pointer does not leave the dock area the window
  // should stay docked.
  ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(w2.get(), 60, 0));
  // Drag up as well as left to avoid attaching panels to launcher shelf.
  DragMove(-40, -40);
  // Release the mouse and the window should be still attached to the edge.
  DragEnd();

  // The first window should be still docked.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().right(),
            w1->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());

  // The second window should be still docked.
  EXPECT_EQ(w2->GetRootWindow()->GetBoundsInScreen().right(),
            w2->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w2->parent()->id());

  // Detach by dragging left more (should get undocked).
  const int left_edge = w2->bounds().x();
  ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(
      w2.get(),
      w2->bounds().width()/2 + 10,
      0));
  // Drag up as well to avoid attaching panels to launcher shelf.
  const int drag_x = -(w2->bounds().width()/2 + 20);
  DragMove(drag_x, -100);
  // Release the mouse and the window should be no longer attached to the edge.
  DragEnd();

  // The second window should be floating on the desktop again.
  EXPECT_EQ(left_edge + drag_x, w2->bounds().x());
  EXPECT_EQ(kShellWindowId_DefaultContainer, w2->parent()->id());
  // Dock width should be set to remaining single docked window.
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));
}

// Dock one of the windows. Maximize other testing desktop resizing.
TEST_P(DockedWindowResizerTest, AttachWindowMaximizeOther) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> w1(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  scoped_ptr<aura::Window> w2(CreateTestWindow(gfx::Rect(0, 0, 210, 201)));
  // Work area should cover the whole screen.
  EXPECT_EQ(ScreenUtil::GetDisplayBoundsInParent(w2.get()).width(),
            ScreenUtil::GetDisplayWorkAreaBoundsInParent(w2.get()).width());

  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w1.get(), 20);
  // A window should be docked at the right edge.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().right(),
            w1->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  DockedWindowLayoutManager* manager =
      static_cast<DockedWindowLayoutManager*>(w1->parent()->layout_manager());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));

  ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(w2.get(), 25, 5));
  DragMove(w2->GetRootWindow()->bounds().width()
           -w2->bounds().width()
           -(w2->bounds().width()/2 + 20)
           -w2->bounds().x(),
           50 - w2->bounds().y());
  DragEnd();
  // The first window should be still docked.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().right(),
            w1->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());

  // The second window should be floating on the desktop.
  EXPECT_EQ(w2->GetRootWindow()->GetBoundsInScreen().right() -
            (w2->bounds().width()/2 + 20),
            w2->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DefaultContainer, w2->parent()->id());
  // Dock width should be set to remaining single docked window.
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));
  // Desktop work area should now shrink.
  EXPECT_EQ(ScreenUtil::GetDisplayBoundsInParent(w2.get()).width() -
            docked_width(manager) - min_dock_gap(),
            ScreenUtil::GetDisplayWorkAreaBoundsInParent(w2.get()).width());

  // Maximize the second window - Maximized area should be shrunk.
  const gfx::Rect restored_bounds = w2->bounds();
  wm::WindowState* w2_state = wm::GetWindowState(w2.get());
  w2_state->Maximize();
  EXPECT_EQ(ScreenUtil::GetDisplayBoundsInParent(w2.get()).width() -
            docked_width(manager) - min_dock_gap(),
            w2->bounds().width());

  // Detach the first window (this should require very little drag).
  ASSERT_NO_FATAL_FAILURE(DragStart(w1.get()));
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  DragMove(-35, 10);
  // Alignment is set to "NONE" when drag starts.
  EXPECT_EQ(DOCKED_ALIGNMENT_NONE, docked_alignment(manager));
  // Release the mouse and the window should be no longer attached to the edge.
  DragEnd();
  EXPECT_EQ(DOCKED_ALIGNMENT_NONE, docked_alignment(manager));
  // Dock should get shrunk and desktop should get expanded.
  EXPECT_EQ(kShellWindowId_DefaultContainer, w1->parent()->id());
  EXPECT_EQ(kShellWindowId_DefaultContainer, w2->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_NONE, docked_alignment(manager));
  EXPECT_EQ(0, docked_width(manager));
  // The second window should now get resized and take up the whole screen.
  EXPECT_EQ(ScreenUtil::GetDisplayBoundsInParent(w2.get()).width(),
            w2->bounds().width());

  // Dock the first window to the left edge.
  // Click at an offset from origin to prevent snapping.
  ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(w1.get(), 10, 0));
  // Drag left to get pointer touching the screen edge.
  DragMove(-w1->bounds().x() - 10, 0);
  // Alignment set to "NONE" during the drag of the window when none are docked.
  EXPECT_EQ(DOCKED_ALIGNMENT_NONE, docked_alignment(manager));
  // Release the mouse and the window should be now attached to the edge.
  DragEnd();
  // Dock should get expanded and desktop should get shrunk.
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_LEFT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));
  // Second window should still be in the desktop.
  EXPECT_EQ(kShellWindowId_DefaultContainer, w2->parent()->id());
  // Maximized window should be shrunk.
  EXPECT_EQ(ScreenUtil::GetDisplayBoundsInParent(w2.get()).width() -
            docked_width(manager) - min_dock_gap(),
            w2->bounds().width());

  // Unmaximize the second window.
  w2_state->Restore();
  // Its bounds should get restored.
  EXPECT_EQ(restored_bounds, w2->bounds());
}

// Dock one window. Test the sticky behavior near screen or desktop edge.
TEST_P(DockedWindowResizerTest, AttachOneTestSticky) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> w1(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  scoped_ptr<aura::Window> w2(CreateTestWindow(gfx::Rect(0, 0, 210, 201)));
  // Work area should cover the whole screen.
  EXPECT_EQ(ScreenUtil::GetDisplayBoundsInParent(w2.get()).width(),
            ScreenUtil::GetDisplayWorkAreaBoundsInParent(w2.get()).width());

  DragToVerticalPositionAndToEdge(DOCKED_EDGE_LEFT, w1.get(), 20);
  // A window should be docked at the left edge.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().x(),
            w1->GetBoundsInScreen().x());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  DockedWindowLayoutManager* manager =
      static_cast<DockedWindowLayoutManager*>(w1->parent()->layout_manager());
  // The first window should be docked.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().x(),
            w1->GetBoundsInScreen().x());
  // Dock width should be set to that of a single docked window.
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_LEFT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));

  // Position second window in the desktop 20px to the right of the docked w1.
  DragToVerticalPositionRelativeToEdge(DOCKED_EDGE_LEFT,
                                       w2.get(),
                                       20 + 25 -
                                       min_dock_gap(),
                                       50);
  // The second window should be floating on the desktop.
  EXPECT_EQ(w2->GetRootWindow()->GetBoundsInScreen().x() +
                (w1->bounds().right() + 20),
            w2->GetBoundsInScreen().x());
  EXPECT_EQ(kShellWindowId_DefaultContainer, w2->parent()->id());
  // Dock width should be set to that of a single docked window.
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_LEFT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));

  // Drag w2 almost to the dock, the mouse pointer not quite reaching the dock.
  ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(w2.get(), 10, 0));
  DragMove(1 + docked_width(manager) - w2->bounds().x(), 0);
  // Alignment set to "LEFT" during the drag because dock has a window in it.
  EXPECT_EQ(DOCKED_ALIGNMENT_LEFT, docked_alignment(manager));
  // Release the mouse and the window should not be attached to the edge.
  DragEnd();
  // Dock should still have only one window in it.
  EXPECT_EQ(DOCKED_ALIGNMENT_LEFT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));
  // The second window should still be in the desktop.
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(kShellWindowId_DefaultContainer, w2->parent()->id());

  // Drag w2 by a bit more - it should resist the drag (stuck edges)
  int start_x = w2->bounds().x();
  ASSERT_NO_FATAL_FAILURE(DragStartAtOffsetFromWindowOrigin(w2.get(), 100, 5));
  DragMove(-2, 0);
  // Window should not actually move.
  EXPECT_EQ(start_x, w2->bounds().x());
  // Alignment set to "LEFT" during the drag because dock has a window in it.
  EXPECT_EQ(DOCKED_ALIGNMENT_LEFT, docked_alignment(manager));
  // Release the mouse and the window should not be attached to the edge.
  DragEnd();
  // Window should be still where it was before the last drag started.
  EXPECT_EQ(start_x, w2->bounds().x());
  // Dock should still have only one window in it
  EXPECT_EQ(DOCKED_ALIGNMENT_LEFT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));
  // The second window should still be in the desktop
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(kShellWindowId_DefaultContainer, w2->parent()->id());

  // Drag w2 by more than the stuck threshold and drop it into the dock.
  ASSERT_NO_FATAL_FAILURE(DragStart(w2.get()));
  DragMove(-100, 0);
  // Window should actually move.
  EXPECT_NE(start_x, w2->bounds().x());
  // Alignment set to "LEFT" during the drag because dock has a window in it.
  EXPECT_EQ(DOCKED_ALIGNMENT_LEFT, docked_alignment(manager));
  // Release the mouse and the window should be attached to the edge.
  DragEnd();
  // Both windows are docked now.
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(kShellWindowId_DockedContainer, w2->parent()->id());
  // Dock should get expanded and desktop should get shrunk.
  EXPECT_EQ(DOCKED_ALIGNMENT_LEFT, docked_alignment(manager));
  EXPECT_EQ(std::max(w1->bounds().width(), w2->bounds().width()),
            docked_width(manager));
  // Desktop work area should now shrink by dock width.
  EXPECT_EQ(ScreenUtil::GetDisplayBoundsInParent(w2.get()).width() -
            docked_width(manager) - min_dock_gap(),
            ScreenUtil::GetDisplayWorkAreaBoundsInParent(w2.get()).width());
}

// Dock two windows, resize one.
// Test the docked windows area size and remaining desktop resizing.
TEST_P(DockedWindowResizerTest, ResizeOneOfTwoWindows) {
  if (!SupportsHostWindowResize())
    return;

  // Wider display to start since panels are limited to half the display width.
  UpdateDisplay("1000x600");
  scoped_ptr<aura::Window> w1(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  scoped_ptr<aura::Window> w2(CreateTestWindow(gfx::Rect(0, 0, 210, 201)));
  // Work area should cover the whole screen.
  EXPECT_EQ(ScreenUtil::GetDisplayBoundsInParent(w2.get()).width(),
            ScreenUtil::GetDisplayWorkAreaBoundsInParent(w2.get()).width());

  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w1.get(), 20);
  // A window should be docked at the right edge.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().right(),
            w1->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  DockedWindowLayoutManager* manager =
      static_cast<DockedWindowLayoutManager*>(w1->parent()->layout_manager());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));

  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w2.get(), 100);
  // Both windows should now be docked at the right edge.
  EXPECT_EQ(w2->GetRootWindow()->GetBoundsInScreen().right(),
            w2->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w2->parent()->id());
  // Dock width should be set to a wider window.
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(std::max(w1->bounds().width(), w2->bounds().width()),
            docked_width(manager));

  // Resize the first window left by a bit and test that the dock expands.
  int previous_width = w1->bounds().width();
  const int kResizeSpan1 = 30;
  ASSERT_NO_FATAL_FAILURE(ResizeStartAtOffsetFromWindowOrigin(w1.get(),
                                                              0, 20,
                                                              HTLEFT));
  DragMove(-kResizeSpan1, 0);
  // Alignment set to "RIGHT" during the drag because dock has a window in it.
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  // Release the mouse and the window should be attached to the edge.
  DragEnd();
  // Dock should still have both windows in it.
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(kShellWindowId_DockedContainer, w2->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  // w1 is now wider than before. The dock should expand and be as wide as w1.
  EXPECT_EQ(previous_width + kResizeSpan1, w1->bounds().width());
  // Both windows should get resized since they both don't have min/max size.
  EXPECT_EQ(w1->bounds().width(), w2->bounds().width());
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));
  // Desktop work area should shrink.
  EXPECT_EQ(ScreenUtil::GetDisplayBoundsInParent(w2.get()).width() -
            docked_width(manager) - min_dock_gap(),
            ScreenUtil::GetDisplayWorkAreaBoundsInParent(w2.get()).width());

  // Resize the first window left by more than the dock maximum width.
  // This should cause the window width to be restricted by maximum dock width.
  previous_width = w1->bounds().width();
  const int kResizeSpan2 = 250;
  ASSERT_NO_FATAL_FAILURE(ResizeStartAtOffsetFromWindowOrigin(w1.get(),
                                                              0, 20,
                                                              HTLEFT));
  DragMove(-kResizeSpan2, 0);
  // Alignment set to "RIGHT" during the drag because dock has a window in it.
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  // Release the mouse and the window should be attached to the edge.
  DragEnd();
  // Dock should still have both windows in it.
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(kShellWindowId_DockedContainer, w2->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  // w1 is now as wide as the maximum dock width and the dock should get
  // resized to the maximum width.
  EXPECT_EQ(max_width(), w1->bounds().width());
  // Both windows should get resized since they both don't have min/max size.
  EXPECT_EQ(w1->bounds().width(), w2->bounds().width());
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));
  // Desktop work area should shrink.
  EXPECT_EQ(ScreenUtil::GetDisplayBoundsInParent(w2.get()).width() -
            docked_width(manager) - min_dock_gap(),
            ScreenUtil::GetDisplayWorkAreaBoundsInParent(w2.get()).width());

  // Resize the first window right to get it completely inside the docked area.
  previous_width = w1->bounds().width();
  const int kResizeSpan3 = 100;
  ASSERT_NO_FATAL_FAILURE(ResizeStartAtOffsetFromWindowOrigin(w1.get(),
                                                              0, 20,
                                                              HTLEFT));
  DragMove(kResizeSpan3, 0);
  // Alignment set to "RIGHT" during the drag because dock has a window in it.
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  // Release the mouse and the window should be docked.
  DragEnd();
  // Dock should still have both windows in it.
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(kShellWindowId_DockedContainer, w2->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  // w1 should be narrower than before by the length of the drag.
  EXPECT_EQ(previous_width - kResizeSpan3, w1->bounds().width());
  // Both windows should get resized since they both don't have min/max size.
  EXPECT_EQ(w1->bounds().width(), w2->bounds().width());
  // The dock should be as wide as w1 or w2.
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));
  // Desktop work area should shrink.
  EXPECT_EQ(ScreenUtil::GetDisplayBoundsInParent(w2.get()).width() -
            docked_width(manager) - min_dock_gap(),
            ScreenUtil::GetDisplayWorkAreaBoundsInParent(w2.get()).width());

  // Resize the first window left to be overhang again.
  previous_width = w1->bounds().width();
  ASSERT_NO_FATAL_FAILURE(ResizeStartAtOffsetFromWindowOrigin(w1.get(),
                                                              0, 20,
                                                              HTLEFT));
  DragMove(-kResizeSpan3, 0);
  DragEnd();
  EXPECT_EQ(previous_width + kResizeSpan3, w1->bounds().width());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  // Docked area should be as wide as possible (maximum) and same as w1.
  EXPECT_EQ(max_width(), docked_width(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));

  // Undock the first window. Docked area should shrink to its ideal size.
  ASSERT_NO_FATAL_FAILURE(DragStart(w1.get()));
  // Drag up as well to avoid attaching panels to launcher shelf.
  DragMove(-(400 - 210), -100);
  // Alignment set to "RIGHT" since we have another window docked.
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  // Release the mouse and the window should be no longer attached to the edge.
  DragEnd();
  EXPECT_EQ(kShellWindowId_DefaultContainer, w1->parent()->id());
  // Dock should be as wide as w2 (and same as ideal width).
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(ideal_width(), docked_width(manager));
  EXPECT_EQ(w2->bounds().width(), docked_width(manager));
  // The second window should be still docked.
  EXPECT_EQ(kShellWindowId_DockedContainer, w2->parent()->id());
  // Desktop work area should be inset.
  EXPECT_EQ(ScreenUtil::GetDisplayBoundsInParent(w1.get()).width() -
            docked_width(manager) - min_dock_gap(),
            ScreenUtil::GetDisplayWorkAreaBoundsInParent(w1.get()).width());
}

// Dock a window, resize it and test that undocking it preserves the width.
TEST_P(DockedWindowResizerTest, ResizingKeepsWidth) {
  if (!SupportsHostWindowResize())
    return;

  // Wider display to start since panels are limited to half the display width.
  UpdateDisplay("1000x600");
  scoped_ptr<aura::Window> w1(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));

  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w1.get(), 20);
  // Window should be docked at the right edge.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().right(),
            w1->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  DockedWindowLayoutManager* manager =
      static_cast<DockedWindowLayoutManager*>(w1->parent()->layout_manager());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));

  // Resize the window left by a bit and test that the dock expands.
  int previous_width = w1->bounds().width();
  const int kResizeSpan1 = 30;
  ASSERT_NO_FATAL_FAILURE(ResizeStartAtOffsetFromWindowOrigin(w1.get(),
                                                              0, 20,
                                                              HTLEFT));
  DragMove(-kResizeSpan1, 0);
  // Alignment stays "RIGHT" during the drag because the only docked window
  // is being resized.
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  // Release the mouse and the window should be attached to the edge.
  DragEnd();
  // The window should get docked.
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  // w1 is now wider and the dock should expand to be as wide as w1.
  EXPECT_EQ(previous_width + kResizeSpan1, w1->bounds().width());
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));

  // Undock by dragging almost to the left edge.
  DragToVerticalPositionRelativeToEdge(DOCKED_EDGE_LEFT, w1.get(), 100, 20);
  // Width should be preserved.
  EXPECT_EQ(previous_width + kResizeSpan1, w1->bounds().width());
  // Height should be restored to what it was originally.
  EXPECT_EQ(201, w1->bounds().height());

  // Dock again.
  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w1.get(), 20);
  // Width should be reset to initial ideal width (25px).
  EXPECT_EQ(ideal_width(), w1->bounds().width());

  // Undock again by dragging left.
  DragToVerticalPositionRelativeToEdge(DOCKED_EDGE_LEFT, w1.get(), 100, 20);
  // Width should be reset to what it was last time the window was not docked.
  EXPECT_EQ(previous_width + kResizeSpan1, w1->bounds().width());
  // Height should be restored to what it was originally.
  EXPECT_EQ(201, w1->bounds().height());
}

// Dock a window, resize it and test that it stays docked.
TEST_P(DockedWindowResizerTest, ResizingKeepsDockedState) {
  if (!SupportsHostWindowResize())
    return;

  // Wider display to start since panels are limited to half the display width.
  UpdateDisplay("1000x600");
  scoped_ptr<aura::Window> w1(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));

  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w1.get(), 20);
  // Window should be docked at the right edge.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().right(),
            w1->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  DockedWindowLayoutManager* manager =
      static_cast<DockedWindowLayoutManager*>(w1->parent()->layout_manager());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));

  // Resize the window left by a bit and test that the dock expands.
  int previous_width = w1->bounds().width();
  const int kResizeSpan1 = 30;
  ASSERT_NO_FATAL_FAILURE(ResizeStartAtOffsetFromWindowOrigin(
      w1.get(), 0, 20, HTLEFT));
  DragMove(-kResizeSpan1, 0);
  // Normally alignment would be reset to "NONE" during the drag when there is
  // only a single window docked and it is being dragged. However because that
  // window is being resized rather than moved the alignment is not changed.
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  // Release the mouse and the window should be attached to the edge.
  DragEnd();
  // The window should stay docked.
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  // w1 is now wider and the dock should expand to be as wide as w1.
  EXPECT_EQ(previous_width + kResizeSpan1, w1->bounds().width());
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));

  // Resize the window by dragging its right edge left a bit and test that the
  // window stays docked.
  previous_width = w1->bounds().width();
  const int kResizeSpan2 = 15;
  ASSERT_NO_FATAL_FAILURE(ResizeStartAtOffsetFromWindowOrigin(
      w1.get(), w1->bounds().width(), 20, HTRIGHT));
  DragMove(-kResizeSpan2, 0);
  // Alignment stays "RIGHT" during the drag because the window is being
  // resized rather than dragged.
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  // Release the mouse and the window should be attached to the edge.
  DragEnd();
  // The window should stay docked.
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  // The dock should stay as wide as w1 is now (a bit less than before).
  EXPECT_EQ(previous_width - kResizeSpan2, w1->bounds().width());
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));
}

// Dock two windows, resize one. Test the docked windows area size.
TEST_P(DockedWindowResizerTest, ResizeTwoWindows) {
  if (!SupportsHostWindowResize())
    return;

  // Wider display to start since panels are limited to half the display width.
  UpdateDisplay("1000x600");
  scoped_ptr<aura::Window> w1(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  scoped_ptr<aura::Window> w2(CreateTestWindow(gfx::Rect(0, 0, 210, 201)));

  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w1.get(), 20);
  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w2.get(), 100);
  // Both windows should now be docked at the right edge.
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(kShellWindowId_DockedContainer, w2->parent()->id());
  // Dock width should be set to ideal width.
  DockedWindowLayoutManager* manager =
      static_cast<DockedWindowLayoutManager*>(w1->parent()->layout_manager());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(ideal_width(), docked_width(manager));

  // Resize the first window left by a bit and test that the dock expands.
  int previous_width = w1->bounds().width();
  const int kResizeSpan1 = 30;
  ASSERT_NO_FATAL_FAILURE(ResizeStartAtOffsetFromWindowOrigin(w1.get(),
                                                              0, 20,
                                                              HTLEFT));
  DragMove(-kResizeSpan1, 0);
  DragEnd();
  // w1 is now wider than before.
  EXPECT_EQ(previous_width + kResizeSpan1, w1->bounds().width());
  // Both windows should get resized since they both don't have min/max size.
  EXPECT_EQ(w1->bounds().width(), w2->bounds().width());
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));

  // Resize the second window left by a bit more and test that the dock expands.
  previous_width = w2->bounds().width();
  ASSERT_NO_FATAL_FAILURE(ResizeStartAtOffsetFromWindowOrigin(w2.get(),
                                                              0, 20,
                                                              HTLEFT));
  DragMove(-kResizeSpan1, 0);
  DragEnd();
  // w2 should get wider since it was resized by a user.
  EXPECT_EQ(previous_width + kResizeSpan1, w2->bounds().width());
  // w1 should stay as wide as w2 since both were flush with the dock edge.
  EXPECT_EQ(w2->bounds().width(), w1->bounds().width());
  EXPECT_EQ(w2->bounds().width(), docked_width(manager));

  // Undock w2 and then dock it back.
  DragToVerticalPositionRelativeToEdge(DOCKED_EDGE_RIGHT, w2.get(), -400, 100);
  EXPECT_EQ(kShellWindowId_DefaultContainer, w2->parent()->id());
  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w2.get(), 100);
  EXPECT_EQ(kShellWindowId_DockedContainer, w2->parent()->id());
  // w2 should become same width as w1.
  EXPECT_EQ(w1->bounds().width(), w2->bounds().width());
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));

  // Make w1 even wider.
  ASSERT_NO_FATAL_FAILURE(ResizeStartAtOffsetFromWindowOrigin(w1.get(),
                                                              0, 20,
                                                              HTLEFT));
  DragMove(-kResizeSpan1, 0);
  DragEnd();
  // Making w1 wider should make both windows wider since w2 no longer remembers
  // user width.
  EXPECT_EQ(w1->bounds().width(), w2->bounds().width());
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));
}

// Tests that dragging a window down to shelf attaches a panel but does not
// attach a regular window.
TEST_P(DockedWindowResizerTest, DragToShelf) {
  if (!SupportsHostWindowResize())
    return;

  scoped_ptr<aura::Window> w1(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  // Work area should cover the whole screen.
  EXPECT_EQ(ScreenUtil::GetDisplayBoundsInParent(w1.get()).width(),
            ScreenUtil::GetDisplayWorkAreaBoundsInParent(w1.get()).width());

  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w1.get(), 20);
  // A window should be docked at the right edge.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().right(),
            w1->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  DockedWindowLayoutManager* manager =
      static_cast<DockedWindowLayoutManager*>(w1->parent()->layout_manager());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));

  // Detach and drag down to shelf.
  ASSERT_NO_FATAL_FAILURE(DragStart(w1.get()));
  DragMove(-40, 0);
  // Alignment is set to "NONE" when drag starts.
  EXPECT_EQ(DOCKED_ALIGNMENT_NONE, docked_alignment(manager));
  // Release the mouse and the window should be no longer attached to the edge.
  DragEnd();
  EXPECT_EQ(DOCKED_ALIGNMENT_NONE, docked_alignment(manager));

  // Drag down almost to shelf. A panel will snap, a regular window won't.
  ShelfWidget* shelf = Shelf::ForPrimaryDisplay()->shelf_widget();
  const int shelf_y = shelf->GetWindowBoundsInScreen().y();
  const int kDistanceFromShelf = 10;
  ASSERT_NO_FATAL_FAILURE(DragStart(w1.get()));
  DragMove(0, -kDistanceFromShelf + shelf_y - w1->bounds().bottom());
  DragEnd();
  if (test_panels()) {
    // The panel should be touching the shelf and attached.
    EXPECT_EQ(shelf_y, w1->bounds().bottom());
    EXPECT_TRUE(wm::GetWindowState(w1.get())->panel_attached());
  } else {
    // The window should not be touching the shelf.
    EXPECT_EQ(shelf_y - kDistanceFromShelf, w1->bounds().bottom());
  }
}

// Tests that docking and undocking a |window| with a transient child properly
// maintains the parent of that transient child to be the same as the |window|.
TEST_P(DockedWindowResizerTest, DragWindowWithTransientChild) {
  if (!SupportsHostWindowResize())
    return;

  // Create a window with a transient child.
  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  scoped_ptr<aura::Window> child(CreateTestWindowInShellWithDelegateAndType(
      NULL, ui::wm::WINDOW_TYPE_NORMAL, 0, gfx::Rect(20, 20, 150, 20)));
  ::wm::AddTransientChild(window.get(), child.get());
  if (window->parent() != child->parent())
    window->parent()->AddChild(child.get());
  EXPECT_EQ(window.get(), ::wm::GetTransientParent(child.get()));

  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, window.get(), 20);

  // A window should be docked at the right edge.
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());
  EXPECT_EQ(kShellWindowId_DockedContainer, child->parent()->id());

  // Drag the child - it should move freely and stay where it is dragged.
  ASSERT_NO_FATAL_FAILURE(DragStart(child.get()));
  DragMove(500, 20);
  DragEnd();
  EXPECT_EQ(gfx::Point(20 + 500, 20 + 20).ToString(),
            child->GetBoundsInScreen().origin().ToString());

  // Undock the window by dragging left.
  ASSERT_NO_FATAL_FAILURE(DragStart(window.get()));
  DragMove(-32, -10);
  DragEnd();

  // The window should be undocked and the transient child should be reparented.
  EXPECT_EQ(kShellWindowId_DefaultContainer, window->parent()->id());
  EXPECT_EQ(kShellWindowId_DefaultContainer, child->parent()->id());
  // The child should not have moved.
  EXPECT_EQ(gfx::Point(20 + 500, 20 + 20).ToString(),
            child->GetBoundsInScreen().origin().ToString());
}

// Tests that reparenting windows during the drag does not affect system modal
// windows that are transient children of the dragged windows.
TEST_P(DockedWindowResizerTest, DragWindowWithModalTransientChild) {
  if (!SupportsHostWindowResize())
    return;

  // Create a window.
  scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  gfx::Rect bounds(window->bounds());

  // Start dragging the window.
  ASSERT_NO_FATAL_FAILURE(DragStart(window.get()));
  gfx::Vector2d move_vector(40, test_panels() ? -60 : 60);
  DragMove(move_vector.x(), move_vector.y());
  EXPECT_EQ(CorrectContainerIdDuringDrag(), window->parent()->id());

  // While still dragging create a modal window and make it a transient child of
  // the |window|.
  scoped_ptr<aura::Window> child(CreateModalWindow(gfx::Rect(20, 20, 150, 20)));
  ::wm::AddTransientChild(window.get(), child.get());
  EXPECT_EQ(window.get(), ::wm::GetTransientParent(child.get()));
  EXPECT_EQ(kShellWindowId_SystemModalContainer, child->parent()->id());

  // End the drag, the |window| should have moved (if it is a panel it will
  // no longer be attached to the shelf since we dragged it above).
  DragEnd();
  bounds.Offset(move_vector);
  EXPECT_EQ(bounds.ToString(), window->GetBoundsInScreen().ToString());

  // The original |window| should be in the default container (not docked or
  // attached).
  EXPECT_EQ(kShellWindowId_DefaultContainer, window->parent()->id());
  // The transient |child| should still be in system modal container.
  EXPECT_EQ(kShellWindowId_SystemModalContainer, child->parent()->id());
  // The |child| should not have moved.
  EXPECT_EQ(gfx::Point(20, 20).ToString(),
            child->GetBoundsInScreen().origin().ToString());
  // The |child| should still be a transient child of |window|.
  EXPECT_EQ(window.get(), ::wm::GetTransientParent(child.get()));
}

// Tests that side snapping a window undocks it, closes the dock and then snaps.
TEST_P(DockedWindowResizerTest, SideSnapDocked) {
  if (!SupportsHostWindowResize() || test_panels())
    return;

  scoped_ptr<aura::Window> w1(CreateTestWindow(gfx::Rect(0, 0, 201, 201)));
  wm::WindowState* window_state = wm::GetWindowState(w1.get());
  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w1.get(), 20);
  // A window should be docked at the right edge.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().right(),
            w1->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  DockedWindowLayoutManager* manager =
      static_cast<DockedWindowLayoutManager*>(w1->parent()->layout_manager());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));
  EXPECT_TRUE(window_state->IsDocked());
  EXPECT_FALSE(window_state->IsSnapped());

  // Side snap at right edge.
  const wm::WMEvent snap_right(wm::WM_EVENT_SNAP_RIGHT);
  window_state->OnWMEvent(&snap_right);
  // The window should be snapped at the right edge and the dock should close.
  gfx::Rect work_area(ScreenUtil::GetDisplayWorkAreaBoundsInParent(w1.get()));
  EXPECT_EQ(0, docked_width(manager));
  EXPECT_EQ(work_area.height(), w1->bounds().height());
  EXPECT_EQ(work_area.right(), w1->bounds().right());
  EXPECT_EQ(kShellWindowId_DefaultContainer, w1->parent()->id());
  EXPECT_FALSE(window_state->IsDocked());
  EXPECT_TRUE(window_state->IsSnapped());

  // Dock again.
  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, w1.get(), 20);
  // A window should be docked at the right edge.
  EXPECT_EQ(w1->GetRootWindow()->GetBoundsInScreen().right(),
            w1->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, w1->parent()->id());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(w1->bounds().width(), docked_width(manager));
  EXPECT_TRUE(window_state->IsDocked());
  EXPECT_FALSE(window_state->IsSnapped());

  // Side snap at left edge.
  const wm::WMEvent snap_left(wm::WM_EVENT_SNAP_LEFT);
  window_state->OnWMEvent(&snap_left);
  // The window should be snapped at the right edge and the dock should close.
  EXPECT_EQ(work_area.ToString(),
            ScreenUtil::GetDisplayWorkAreaBoundsInParent(w1.get()).ToString());
  EXPECT_EQ(0, docked_width(manager));
  EXPECT_EQ(work_area.height(), w1->bounds().height());
  EXPECT_EQ(work_area.x(), w1->bounds().x());
  EXPECT_EQ(kShellWindowId_DefaultContainer, w1->parent()->id());
  EXPECT_FALSE(window_state->IsDocked());
  EXPECT_TRUE(window_state->IsSnapped());
}

// Tests that a window is undocked if the window is maximized via a keyboard
// accelerator during a drag.
TEST_P(DockedWindowResizerTest, MaximizedDuringDrag) {
  if (!SupportsHostWindowResize() || test_panels())
    return;

  scoped_ptr<aura::Window> window(CreateTestWindow(
      gfx::Rect(0, 0, ideal_width(), 201)));
  wm::WindowState* window_state = wm::GetWindowState(window.get());

  // Dock the window to the right edge.
  DragToVerticalPositionAndToEdge(DOCKED_EDGE_RIGHT, window.get(), 20);
  EXPECT_EQ(window->GetRootWindow()->GetBoundsInScreen().right(),
            window->GetBoundsInScreen().right());
  EXPECT_EQ(kShellWindowId_DockedContainer, window->parent()->id());
  DockedWindowLayoutManager* manager =
      static_cast<DockedWindowLayoutManager*>(
          window->parent()->layout_manager());
  EXPECT_EQ(DOCKED_ALIGNMENT_RIGHT, docked_alignment(manager));
  EXPECT_EQ(window->bounds().width(), docked_width(manager));
  EXPECT_TRUE(window_state->IsDocked());

  // Maximize the window while in a real drag. In particular,
  // ToplevelWindowEventHandler::ScopedWindowResizer::OnWindowStateTypeChanged()
  // must be called in order for the maximized window's size to be correct.
  delegate()->set_window_component(HTCAPTION);
  aura::test::EventGenerator& generator = GetEventGenerator();
  generator.MoveMouseTo(window->GetBoundsInScreen().origin());
  generator.PressLeftButton();
  generator.MoveMouseBy(10, 10);
  window_state->Maximize();
  generator.ReleaseLeftButton();

  // |window| should get undocked.
  EXPECT_EQ(kShellWindowId_DefaultContainer, window->parent()->id());
  EXPECT_EQ(0, docked_width(manager));
  EXPECT_EQ(
      ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
      window->bounds().ToString());
  EXPECT_TRUE(window_state->IsMaximized());
}

// Tests run twice - on both panels and normal windows
INSTANTIATE_TEST_CASE_P(NormalOrPanel,
                        DockedWindowResizerTest,
                        testing::Values(ui::wm::WINDOW_TYPE_NORMAL,
                                        ui::wm::WINDOW_TYPE_PANEL));

}  // namespace ash

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