This source file includes following definitions.
- GetArrowName
- Init
- CreateExampleView
- ButtonPressed
#include "ui/views/examples/bubble_example.h"
#include "base/strings/utf_string_conversions.h"
#include "ui/views/bubble/bubble_delegate.h"
#include "ui/views/controls/button/label_button.h"
#include "ui/views/controls/label.h"
#include "ui/views/layout/box_layout.h"
#include "ui/views/widget/widget.h"
using base::ASCIIToUTF16;
namespace views {
namespace examples {
namespace {
SkColor colors[] = { SK_ColorWHITE, SK_ColorGRAY, SK_ColorCYAN, 0xFFC1B1E1 };
BubbleBorder::Arrow arrows[] = {
BubbleBorder::TOP_LEFT, BubbleBorder::TOP_CENTER,
BubbleBorder::TOP_RIGHT, BubbleBorder::RIGHT_TOP,
BubbleBorder::RIGHT_CENTER, BubbleBorder::RIGHT_BOTTOM,
BubbleBorder::BOTTOM_RIGHT, BubbleBorder::BOTTOM_CENTER,
BubbleBorder::BOTTOM_LEFT, BubbleBorder::LEFT_BOTTOM,
BubbleBorder::LEFT_CENTER, BubbleBorder::LEFT_TOP };
base::string16 GetArrowName(BubbleBorder::Arrow arrow) {
switch (arrow) {
case BubbleBorder::TOP_LEFT: return ASCIIToUTF16("TOP_LEFT");
case BubbleBorder::TOP_RIGHT: return ASCIIToUTF16("TOP_RIGHT");
case BubbleBorder::BOTTOM_LEFT: return ASCIIToUTF16("BOTTOM_LEFT");
case BubbleBorder::BOTTOM_RIGHT: return ASCIIToUTF16("BOTTOM_RIGHT");
case BubbleBorder::LEFT_TOP: return ASCIIToUTF16("LEFT_TOP");
case BubbleBorder::RIGHT_TOP: return ASCIIToUTF16("RIGHT_TOP");
case BubbleBorder::LEFT_BOTTOM: return ASCIIToUTF16("LEFT_BOTTOM");
case BubbleBorder::RIGHT_BOTTOM: return ASCIIToUTF16("RIGHT_BOTTOM");
case BubbleBorder::TOP_CENTER: return ASCIIToUTF16("TOP_CENTER");
case BubbleBorder::BOTTOM_CENTER: return ASCIIToUTF16("BOTTOM_CENTER");
case BubbleBorder::LEFT_CENTER: return ASCIIToUTF16("LEFT_CENTER");
case BubbleBorder::RIGHT_CENTER: return ASCIIToUTF16("RIGHT_CENTER");
case BubbleBorder::NONE: return ASCIIToUTF16("NONE");
case BubbleBorder::FLOAT: return ASCIIToUTF16("FLOAT");
}
return ASCIIToUTF16("INVALID");
}
class ExampleBubble : public BubbleDelegateView {
public:
ExampleBubble(View* anchor, BubbleBorder::Arrow arrow)
: BubbleDelegateView(anchor, arrow) {}
protected:
virtual void Init() OVERRIDE {
SetLayoutManager(new BoxLayout(BoxLayout::kVertical, 50, 50, 0));
AddChildView(new Label(GetArrowName(arrow())));
}
private:
DISALLOW_COPY_AND_ASSIGN(ExampleBubble);
};
}
BubbleExample::BubbleExample() : ExampleBase("Bubble") {}
BubbleExample::~BubbleExample() {}
void BubbleExample::CreateExampleView(View* container) {
PrintStatus("Click with optional modifiers: [Ctrl] for set_arrow(NONE), "
"[Alt] for set_arrow(FLOAT), or [Shift] to reverse the arrow iteration.");
container->SetLayoutManager(new BoxLayout(BoxLayout::kHorizontal, 0, 0, 10));
no_shadow_ = new LabelButton(this, ASCIIToUTF16("No Shadow"));
container->AddChildView(no_shadow_);
big_shadow_ = new LabelButton(this, ASCIIToUTF16("Big Shadow"));
container->AddChildView(big_shadow_);
small_shadow_ = new LabelButton(this, ASCIIToUTF16("Small Shadow"));
container->AddChildView(small_shadow_);
align_to_edge_ = new LabelButton(this, ASCIIToUTF16("Align To Edge"));
container->AddChildView(align_to_edge_);
persistent_ = new LabelButton(this, ASCIIToUTF16("Persistent"));
container->AddChildView(persistent_);
}
void BubbleExample::ButtonPressed(Button* sender, const ui::Event& event) {
static int arrow_index = 0, color_index = 0;
static const int count = arraysize(arrows);
arrow_index = (arrow_index + count + (event.IsShiftDown() ? -1 : 1)) % count;
BubbleBorder::Arrow arrow = arrows[arrow_index];
if (event.IsControlDown())
arrow = BubbleBorder::NONE;
else if (event.IsAltDown())
arrow = BubbleBorder::FLOAT;
ExampleBubble* bubble = new ExampleBubble(sender, arrow);
bubble->set_color(colors[(color_index++) % arraysize(colors)]);
if (sender == no_shadow_)
bubble->set_shadow(BubbleBorder::NO_SHADOW);
else if (sender == big_shadow_)
bubble->set_shadow(BubbleBorder::BIG_SHADOW);
else if (sender == small_shadow_)
bubble->set_shadow(BubbleBorder::SMALL_SHADOW);
if (sender == persistent_) {
bubble->set_close_on_deactivate(false);
bubble->set_move_with_anchor(true);
}
BubbleDelegateView::CreateBubble(bubble);
if (sender == align_to_edge_)
bubble->SetAlignment(BubbleBorder::ALIGN_EDGE_TO_ANCHOR_EDGE);
bubble->GetWidget()->Show();
}
}
}