This source file includes following definitions.
- main
#if defined(USE_X11)
#include <X11/Xlib.h>
#endif
#include "base/at_exit.h"
#include "base/command_line.h"
#include "base/files/file_path.h"
#include "base/i18n/icu_util.h"
#include "base/message_loop/message_loop.h"
#include "base/path_service.h"
#include "base/run_loop.h"
#include "ui/aura/env.h"
#include "ui/base/ime/input_method_initializer.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/compositor/test/in_process_context_factory.h"
#include "ui/gfx/screen.h"
#include "ui/gl/gl_surface.h"
#include "ui/views/examples/example_base.h"
#include "ui/views/examples/examples_window.h"
#include "ui/views/test/desktop_test_views_delegate.h"
#include "ui/wm/core/wm_state.h"
#if !defined(OS_CHROMEOS)
#include "ui/views/widget/desktop_aura/desktop_screen.h"
#endif
#if defined(OS_WIN)
#include "ui/base/win/scoped_ole_initializer.h"
#endif
int main(int argc, char** argv) {
#if defined(OS_WIN)
ui::ScopedOleInitializer ole_initializer_;
#endif
CommandLine::Init(argc, argv);
base::AtExitManager at_exit;
#if defined(USE_X11)
XInitThreads();
#endif
gfx::GLSurface::InitializeOneOff();
scoped_ptr<ui::InProcessContextFactory> context_factory(
new ui::InProcessContextFactory());
ui::ContextFactory::SetInstance(context_factory.get());
base::MessageLoopForUI message_loop;
base::i18n::InitializeICU();
base::FilePath pak_dir;
PathService::Get(base::DIR_MODULE, &pak_dir);
base::FilePath pak_file;
pak_file = pak_dir.Append(FILE_PATH_LITERAL("ui_test.pak"));
ui::ResourceBundle::InitSharedInstanceWithPakPath(pak_file);
aura::Env::CreateInstance();
ui::InitializeInputMethodForTesting();
{
views::DesktopTestViewsDelegate views_delegate;
wm::WMState wm_state;
#if !defined(OS_CHROMEOS)
scoped_ptr<gfx::Screen> desktop_screen(views::CreateDesktopScreen());
gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE,
desktop_screen.get());
#endif
views::examples::ShowExamplesWindow(
views::examples::QUIT_ON_CLOSE,
NULL,
scoped_ptr<ScopedVector<views::examples::ExampleBase> >());
base::RunLoop().Run();
ui::ResourceBundle::CleanupSharedInstance();
}
ui::ShutdownInputMethod();
aura::Env::DeleteInstance();
return 0;
}